More actions
No edit summary |
m (HydeWing moved page Openhcl Wii to OpenHCL Wii) |
(No difference)
|
Revision as of 11:42, 22 Ocak 2023
OpenHCL | |
---|---|
File:Openhclwii.jpg | |
General | |
Author | JeffRuLz |
Type | Platform |
Version | 2021.11.08 |
License | GPL-3.0 |
Last Updated | 2021/11/08 |
Links | |
Download | |
Website | |
Source | |
OpenHCL: A fan-made, multi-platform adaptation of E. (Buster) Hashimoto's Hydra Castle Labyrinth game. Enjoy the game on various devices and operating systems, thanks to the hard work of dedicated fans bringing this classic title to a new audience.
Features
- 240p mode for CRT televisions.
- Controllable with wiimote, nunchuk, gamecube, and classic controllers.
- Also playable on the WiiU.
Media
OpenHCL (Hydra castle labyrinth) port for Gamecube - (gameblabla)
Changelog
v2021.11.08
- Wii: Game files will attempt to be loaded from multiple locations:
- "./"
- "sd:/apps/OpenHCL/"
- "sd:/OpenHCL/"
- "usb:/apps/OpenHCL/"
- "usb:/OpenHCL/"
- Wii: WiiU - Fixed aspect ratio on 4:3 screens.
v2021.11.01
- Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
- Fixed a label incorrectly displayed in the credits
v2020.10.27
- Thanks to @vaguerant OpenHCL now has better support for the Wii U.
- The Wii U gamepad can be used in Wii VC mode.
- Improved video quality in widescreen mode on Wii U.
- This update only affects the Wii version, the other versions are the same as before.
v2020.08.26
- Updated Korean font. It is now larger and easier to read.
v2020.08.05 Added Korean translation by @DDinghoya
v2020.07.24
- First release.
Acknowledgments
- The game’s graphics, design, and data files are owned by Buster.
- Music: Matajuurou
- Sound effects: Osabishyuuki
- Project Quadruple D: Sandman
- English translation: Gary the Krampus
- Korean translation: DDinghoya
External Links
- Oscwii - https://oscwii.org/library/app/OpenHCL
- Github - https://github.com/JeffRuLz/OpenHCL