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DIOS MIOS Wii: Difference between revisions

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If you need to use an accessory in slot B, enable 'Cheats' in your loader to prevent DM from patching fwrite where it's expecting a USB Gecko in that slot.
If you need to use an accessory in slot B, enable 'Cheats' in your loader to prevent DM from patching fwrite where it's expecting a USB Gecko in that slot.
'''For a list of compatible games with DIOS MIOS, please [https://wiki.gbatemp.net/wiki/DIOS_MIOS_Compatibility_List click here]'''.


==Media==
==Media==

Revision as of 04:53, 17 Ocak 2023

DIOS MIOS (Lite)
Diosmioswii.jpg
General
AuthorCrediar
TypeUtilities
Version2.11
LicenseGPL-3.0
Last Updated2014/07/02
Links
Download
Website
Source

DIOS MIOS (Lite) is a software that allows you to play Nintendo GameCube games on a Wii console using an external USB device or SD card. With this program, you can easily access your GameCube game library and enjoy them on your Wii without the need for a physical GameCube disc. This is a convenient solution for those who want to play their favorite GameCube games on their Wii but no longer have access to the original discs.

DIOS MIOS (Lite) is an easy-to-use, efficient way to play your GameCube games on your Wii.

Features

  • Full speed loading from an USB device, or a SD card (DIOS MIOS Lite)
  • Loads 1:1 and compressed .ISO disc images
  • Loads games as extracted files (FST)
  • Loads retail discs
  • NMM (No More Memory) memory card emulation
  • Cheat code and WiiRd support
  • Changeable configuration of various settings
  • Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
  • Both internal NAND and SNEEK/UNEEK DI support
  • Advanced video mode patching and force 16:9 widescreen
  • In-game screen snapshots (R+Z on controller 4)
  • Automatic .ISO switching for multi disc titles

What DIOS MIOS doesn't do yet

  • Allow use of the Nintendo GameCube Microphone
  • Play backups from writable DVD media
  • Play audio via disc audio streaming

Usage

Before using DIOS MIOS (DM), ensure that your Wii has GameCube support. Wiis sold after late 2011 do not have the necessary controller and memory card ports to run this software.

DIOS MIOS (DM)

To use DM, format your USB device's first primary partition to FAT32 with a cluster size of 32KB or less. If the splash screen takes a long time to appear or does not appear at all, your device may not be supported.

DIOS MIOS Lite (DML)

To use DIOS MIOS Lite (DML), format your SD card to FAT/FAT32 with a cluster size of 64KB or less.

It's important to note that you can only have one version of DM or DML installed to the internal NAND FS at a time. However, you can use the latest revision of SNEEK DI to launch either version automatically.

Any folders created by DiscEX, GCReEx, or DMToolbox should be copied into a folder titled 'games' in the root of the USB or SD. Make sure to keep your backup loading software up to date and properly configured for use with the latest DM(L) release.

If you need to use an accessory in slot B, enable 'Cheats' in your loader to prevent DM from patching fwrite where it's expecting a USB Gecko in that slot.

For a list of compatible games with DIOS MIOS, please click here.

Media

How to get dios mios lite (easily) - (LITTLETRIP)

Changelog

2.11 (2014-07-02)

  • Added the FatFS link map feature which should greatly decrease load times

2.10 (2013-05-24)

  • Fixed a bug in the pattern detection code (DVDLowReadDiskID)

2.9 (2013-04-05)

  • Changed patch code to prevent false hits (DVDLowReadDiskID)
  • Added C_MTXLightPerspective patching (Fixes heat effects when using wide screen hack in Zelda:WW)

2.8 (2013-02-24)

  • Fixed a bug in GCLoader that broke the progressive patch
  • Moved progressive patch back 16 bytes, this fixes PADHOOK and progressive patching not working at the same time

2.7 (2013-02-20)

  • Fixed a bug that caused a black screen when using PADHook and Progressive mode patching at the same time

2.6 (2012-12-01)

  • Reduced HDD read time out to 25 seconds
  • Added two disc supports (Extracted format is unsupported)

2.5 (2012-11-09)

  • Fixed a bug in DM that could cause a fatal read error when using devices with under 8GB size
  • Added a PADHOOK pattern for Batman:Vengeance
  • Added a screenshot feature

This feature can be enabled/disabled via the DM(L) config Press R+Z on the fourth controller to take a screenshot any time! Screenshots will be saved to /screenshots/ in the YPbPr format. Use the included YCbYCr2BMP to convert them

2.4 (2012-10-21)

  • Fixed NMM for Mario Kart Double Dash. Saving ghost data works now as well
  • Fixed a bug that would sometimes break cheating/debugging unless both were enabled
  • Moved the VIConfigure patch to the ARM side which should fix a number of broken titles
  • Changed the HDD time out to read a random sector
  • Optimised the EHCI reset code
  • Optimised the CARD code

2.3 (2012-09-24)

  • Fixed creating NMM save file folders in FST mode
  • Fixed CardFindEntryByName which incorrectly compared file names
  • Added a hack for Phantasy Star Online 1&2 version 1.0
  • GCLoader improvements that include warning the user if an incorrect CONFIG_VERSION is used
  • Hardcoded the only worthy DVDGetDriveStatus patching, so once again the NODISC cfg doesn't do anything

2.2 (2012-07-20)

  • Added a new DVDLowRead pattern (fixes Luigi's Mansion USA and maybe other games)
  • Made the DVDGetDriveStatus patch optional via a config (DML_CFG_NODISC) since it broke some games (fixes Prince of Persia:Sands of Time, Goblin Commander, King Kong, ...)

(2012-07-18)

  • Added code to prevent drives going into sleep mode
  • Fixed a bug which ignored the DML_CFG_PADHOOK setting and always patched PADHOOK (fixes PSO1&2)

2.1 (2012-07-17)

  • Config is now at version 2! Loaders will require an update
  • Improved patch code and made it more versatile
  • Improved .elf patching code (fixes Nightfire)
  • Improved No Disc patching
  • Added a hack for PSO I&II EUR/USA
  • Added the wide screen hack by Extrems
  • The NODISC config setting has been removed since it hasn't been used in 1.0+
  • Removed USBGecko debug output

2.0 'BETA' (2012-07-08):

  • Fixed a bug which broke retail disc loading
  • Fixed a bug which ignored if DML_CFG_PADHOOK was set or not (always patched PADHOOK in)

(2012-06-30)

  • Fixed a bug which copied BI2 to the wrong address (fixes Pikmin)

(2012-06-29)

  • Fixed the Muppet error * Fixed some video stuff in GCLoader

(2012-06-28)

  • Added a new method of video mode forcing
  • PADHook patch is now working for retail discs again
  • Removed video mode force code from GCLoader
  • Removed VIConfigure sane mode switch patch

(2012-06-24)

  • Added EHCI retry code, which should fix a few more USB devices that weren't working before. * Fixed a DSI crash when using the progressive mode.
  • Fixed prog mode patch
  • Fixed a bug which prevented the SRAM settings to be flushed
  • Added a patch which fixes a green screen in certain cases

(2012-06-23)

  • Improved the USB/EHCI code, it now retries if an USB device fails to initialize.
  • Fixed some memory leaks

External Links

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