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WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images. | WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images. |
Revision as of 00:42, 17 Ocak 2023
WiiRayTracer | |
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General | |
Author | TheBlasphemer |
Type | Demos |
Version | 1.0 |
License | Mixed |
Last Updated | 2008/06/09 |
Links | |
Download | |
Source | |
WiiRayTracer is a program that utilizes a basic version of a raytracing algorithm to generate 3D images on the Nintendo Wii console. The program utilizes the raw framebuffer and guVector functions, which are built-in tools, to generate the images.
Raytracing is a technique used to create realistic 3D images by simulating the way light behaves in the real world. It is a computationally intensive process and is typically used in high-end 3D graphics applications.
WiiRayTracer allows users to experience this powerful technique on the Wii console. It is a simple implementation of a raytracer that can be used to create some interesting and unique images.
FAQs
- What's it do?
It paints silly bubbles on your screen.
- What's the purpose?
I wanted to experiment with Wii development, and figured something nice to start off with would be to port a raytracing engine I had made earlier for university work.
- What does it use?
The raw framebuffer + a shitload of vector functions.
External Links
- WiiBrew - https://wiibrew.org/wiki/WiiRayTracer