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RePatch reLoaded Vita: Difference between revisions

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m (HydeWing moved page RePatch ReLoaded Vita to RePatch reLoaded Vita without leaving a redirect)
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|title=Vita Homebrew Apps (Plugins) - GameBrew
|title=Vita Homebrew Apps (Plugins) - GameBrew
|title_mode=append
|title_mode=append
|image=repatchreloadedvita.jpg
|image=repatchreloadedvita2.png
|image_alt=rePatch reLoaded
|image_alt=rePatch reLoaded
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=rePatch reLoaded
|title=rePatch reLoaded
|image=repatchreloadedvita.jpg
|image=repatchreloadedvita2.png
|description=The rePatch plugin with homebrew app0: and Data migration support (Move gamedata to different storage)
|description=rePatch plugin with homebrew app0: and Data migration support (move gamedata to different storage).
|author=SonicMastr
|author=SonicMastr
|lastupdated=2021/05/24
|lastupdated=2021/05/24
Line 15: Line 15:
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/repatchreloadedvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/repatchreloadedvita.7z
|website=
|website=https://twitter.com/BigBlackOniiSan/status/1382620818706927617
|source=https://github.com/SonicMastr/rePatch-reLoaded
|source=https://github.com/SonicMastr/rePatch-reLoaded
}}
}}
'''RePatch reLoaded''' is a plugin that allows to redirect official game and homebrew data files in order to make it easier to mod and customize them.
rePatch reLoaded is a plugin that allows to redirect official game and homebrew data files in order to make it easier to mod and customize them.


'''Note: This is a full replacement for older rePatch installations and requires no changes to previous rePatch configurations to use.'''
It is a modification of [[RePatch_reDux0_Vita|rePatch]] that adds Homebrew app0: and ux0:data/ migration to other partitions, allowing you to play games with data on different storage.


==What is rePatch reLoaded==
This plugin serves as a substitute for the patch folder when an existing update is present on official cartridges or other encrypted formats. It also has the benefit of loading decrypted content on 3.60+. This includes newly added DLC and traditional modding.
This plugin serves as a substitute for the patch folder when an existing update is present on official cartridges or other encrypted formats. It also has the benefit of loading decrypted content on 3.60+. This includes newly added DLC and traditional modding.
==Installation==
'''Note:''' This is a full replacement for older rePatch installations and requires no changes to previous rePatch configurations to use.


[[ioPlus Vita|ioPlus]] may be required.
[[ioPlus Vita|ioPlus]] may be required.


To clarify: this plugin works on 3.60-3.68 on NoNpDrm, official cartridges, and officially downloaded games.
Copy .skprx to ur0:tai/ then append the path under *KERNEL to your config.txt (change to ur0 if you store the plugin there)
 
*KERNEL
'''Note: Be wary of using a Vitamin dumped(or similar) eboot, it will be affected by save issues.'''
ur0:tai/repatch_ex.skprx
 
==Usage==
===General Usage===
# Install the plugin as any other kernel plugin, being sure to add it to the *KERNEL section of your config.txt.
# Create the folder ux0:rePatch
# Create a folder within the rePatch folder with the TITLE ID of the game you wish to patch.
# Place decrypted content within this TITLE ID folder. Exclude the sce_sys folder.
# You may delete overlapping files within the original patch folder or app folder to save space.
 
'''You should have 3 separate folders:'''
 
# An app folder for the original app. (Minus the ones that are being patched by rePatch)
# A patch folder to contain the official update/patch files. (Minus the ones that are being patched by rePatch)
# A rePatch folder which contains modified versions of files '''that were formally contained in app and patch'''
 
===DLC Usage===
# Create the folder: <code>&quot;ux0:reAddcont/&lt;TITLE ID&gt;&quot;</code>
# Place DECRYPTED content within this folder relating to DLC. This may include: DLC mods (similar to normal rePatch mods) or DLC decrypted/dumped by a pre-taihen dumper or Motoharu's tools.
# Please continue to the following sections pertaining to the subject you want.
 
====DLC Decrypted Only ====
# Make sure that ux0:addcont/&lt;TITLE ID&gt; does not exist. This will make the game load from the rePatch addcont folder instead.
# Place completely decrypted content in: <code>ux0:reAddcont/&lt;TITLE ID&gt;/&lt;DLC ID&gt;</code> NOTE: You now may mod the DLC directly as you could with MAIDUMP or VITAMIN.
 
====DLC Encrypted Only (Modding) ====
# Make sure that ux0:addcont/&lt;TITLE ID&gt; does exist and that you have encrypted DLC. This includes officially downloaded DLC along with NoNpDRM DLC.
# Place completely decrypted content in corresponding folder: <code>ux0:reAddcont/&lt;TITLE ID&gt;/&lt;DLC ID&gt;</code>
# You may delete overlapping files within the original addcont folder to save space. This works exactly like a rePatch patch.
 
==== DLC Encrypted + Decrypted ====
# Make sure that ux0:addcont/&lt;TITLE ID&gt; does exist and that you have encrypted DLC. This includes officially downloaded DLC along with NoNpDRM DLC.
# Place completely decrypted content in corresponding folder: <code>ux0:reAddcont/&lt;TITLE ID&gt;/&lt;DLC ID&gt;</code> NOTE: Modding still works in this mode.
 
===How to Use for Homebrew===
Homebrew application files can now be moved from ux0:app/TITLEID to YOUR_DESIRED_PARTITION:/rePatch/TITLEID, just like a normal game (eg. imc0:/rePatch/NXEV00001, uma0:/rePatch/NXEV00001). Just make sure not to delete eboot.bin and sce_sys from the original folder when saving space.


For extra homebrew data. Copy the required files from ux0:/data/ to YOUR_DESIRED_PARTITION:/reData/ (eg. ux0:/data/nxengine to uma0:/reData/nxengine). If the files aren't found in ux0:data/, rePatch will find the data in the folder you copied it to.
Homebrew application files can now be moved from ux0:app/TITLEID to YOUR_DESIRED_PARTITION:/rePatch/TITLEID, just like a normal game (eg. imc0:rePatch/NXEV00001, uma0:rePatch/NXEV00001). Just make sure not to delete eboot.bin and sce_sys from the original folder when saving space.


===For the new ux0:data migration===
For extra homebrew data. Copy the required files from ux0:data/ to YOUR_DESIRED_PARTITION:/reData/ (eg. ux0:data/nxengine to uma0:reData/nxengine). If the files aren't found in ux0:data/, rePatch will find the data in the folder you copied it to.
Below will show you how to copy your homebrew data files from ux0:data to another partition.


It's actually extremely simple. Just copy the files from <code>ux0:/data/</code> to <code>YOUR_DESIRED_PARTITION:/reData/</code>. That's it.
Example for files from ux0:data/:
ux0:data/Sonic1/Data.rsdk > imc0:reData/Sonic1/Data.rsdk or uma0:reData/Sonic1/Data.rsdk
ux0:data/RE3 > imc0:reData/RE3 or uma0:reData/RE3


'''Example:'''
Once done copying files, simply delete the originals in ux0 and free up your space. 99% of homebrew that use that data will now default to the reData folder ([[VitaShell]] is excluded. Don't even try). If you ever want to go back, simply copy it back to ux0.


* ux0:data/Sonic1/Data.rsdk -&gt; imc0:reData/Sonic1/Data.rsdk or uma0:reData/Sonic1/Data.rsdk
Game compatibility:
* ux0:data/RE3 -&gt; imc0:reData/RE3 or uma0:reData/RE3
*This plugin works on 3.60-3.68 on NoNpDrm, official cartridges, and officially downloaded games.
*Note: Be wary of using a Vitamin dumped(or similar) eboot, it will be affected by save issues.


Once done copying files, simply delete the originals in ux0 and free up your space. 99% of homebrew that use that data will now default to the reData folder (Vitashell is exluded. Don't even try). If you ever want to go back, simply copy it back to ux0.
==User guide==
 
Tutorials and resources:
==Media==
*[https://github.com/dots-tb/rePatch-reDux0/wiki/ rePatch reDux0: usage].
<youtube>9scRmev7LuI</youtube>
*[https://github.com/dots-tb/rePatch-reDux0/wiki/DLC-Example DLC examples].
*[https://github.com/SonicMastr/rePatch-reLoaded/wiki New ux0:data migration examples].
*[https://github.com/TheRadziu/NoNpDRM-modding/wiki More in-depth information on modding by Radziu].


==Changelog==
==Changelog==
'''(v.1.2-fix)'''
'''v1.2-Hotfix'''
*This fixes the issues of certain homebrew causing a complete system crash and reboot. If you had issues with 1.2 in the past, use this one. It was an oversight.
*This fixes the issues of certain homebrew causing a complete system crash and reboot. If you had issues with 1.2 in the past, use this one. It was an oversight.
*Also added support for firmwares up to version 3.74
*Also added support for firmwares up to version 3.74.


'''(v.1.2)'''
'''v1.2'''
*Fixed Redirecting Homebrew wouldn't work if the application used Directory Open/Close in addition to File Open/Close
*Fixed Redirecting Homebrew wouldn't work if the application used Directory Open/Close in addition to File Open/Close
*OpenXcom and other homebrews that were affected by this should now work. Thanks to SKGleba for making me aware of this honestly stupid mistake
OpenXcom and other homebrews that were affected by this should now work. Thanks to SKGleba for making me aware of this honestly stupid mistake.
 
'''v1.0'''
*Full backwards compatibility with rePatch_4.skprx.
*(Finally) Support for patching/moving homebrew app0: data to other partitions as long as a rePatch folder is present (ie. imc0:rePatch, uma0:rePatch).
*Support for loading Homebrew data from other storage devices using reData folder (ie. imc0:reData/Sonic1/Data.rsdk, uma0:reData/Sonic1/Data.rsdk).


'''(v.1.0)'''
==Credits==
* Full backwards compatibility with rePatch_4.skprx.
Eboot.bin patching added based of [https://github.com/GabyPCgeeK/rePatch GabyPCgeeK's rePatch].
*(Finally) Support for patching/moving homebrew app0: data to other partitions as long as a rePatch folder is present (ie. imc0:rePatch, uma0:rePatch)
* Support for loading Homebrew data from other storage devices using reData folder (ie. imc0:reData/Sonic1/Data.rsdk, uma0:reData/Sonic1/Data.rsdk)


==Other information==
Developed by [https://twitter.com/dots_tb dots_tb], [https://twitter.com/CelesteBlue123 CelesteBlue123]. SilicaAndPina Homebrew Support and Data patches by [https://twitter.com/BigBlackOniiSan BigBlackOniiSan].
*More in-depth information on modding by Radziu: https://github.com/TheRadziu/NoNpDRM-modding/wiki
*Eboot.bin patching added based off: https://github.com/GabyPCgeeK/rePatch
*Developed by @dots_tb & @CelesteBlue123 SilicaAndPina Homebrew Support and Data patches by @BigBlackOniiSan
**https://twitter.com/CelesteBlue123
**https://twitter.com/dots_tb
**https://twitter.com/BigBlackOniiSan


== External links ==
== External links ==
* Github - https://github.com/SonicMastr/rePatch-reLoaded
* Twitter - https://twitter.com/BigBlackOniiSan/status/1382620818706927617
* GitHub - https://github.com/SonicMastr/rePatch-reLoaded
* VitaDB - https://vitadb.rinnegatamante.it/#/info/864
* VitaDB - https://vitadb.rinnegatamante.it/#/info/864
* Github (reDux0 Version)- https://github.com/dots-tb/rePatch-reDux0
* Reddit - https://www.reddit.com/r/vitahacks/comments/njm2q5/hotfix_repatch_reloaded_v12hotfix_fixes_system/
* Reddit - https://www.reddit.com/r/vitahacks/comments/mrb2u6/repatch_reloaded_repatch_with_added_support_for/

Revision as of 07:57, 11 Ocak 2023

rePatch reLoaded
Repatchreloadedvita2.png
General
AuthorSonicMastr
TypePlugins
Version1.2-Hotfix
LicenseMIT License
Last Updated2021/05/24
Links
Download
Website
Source

rePatch reLoaded is a plugin that allows to redirect official game and homebrew data files in order to make it easier to mod and customize them.

It is a modification of rePatch that adds Homebrew app0: and ux0:data/ migration to other partitions, allowing you to play games with data on different storage.

This plugin serves as a substitute for the patch folder when an existing update is present on official cartridges or other encrypted formats. It also has the benefit of loading decrypted content on 3.60+. This includes newly added DLC and traditional modding.

Installation

Note: This is a full replacement for older rePatch installations and requires no changes to previous rePatch configurations to use.

ioPlus may be required.

Copy .skprx to ur0:tai/ then append the path under *KERNEL to your config.txt (change to ur0 if you store the plugin there)

*KERNEL
ur0:tai/repatch_ex.skprx

Homebrew application files can now be moved from ux0:app/TITLEID to YOUR_DESIRED_PARTITION:/rePatch/TITLEID, just like a normal game (eg. imc0:rePatch/NXEV00001, uma0:rePatch/NXEV00001). Just make sure not to delete eboot.bin and sce_sys from the original folder when saving space.

For extra homebrew data. Copy the required files from ux0:data/ to YOUR_DESIRED_PARTITION:/reData/ (eg. ux0:data/nxengine to uma0:reData/nxengine). If the files aren't found in ux0:data/, rePatch will find the data in the folder you copied it to.

Example for files from ux0:data/:

ux0:data/Sonic1/Data.rsdk > imc0:reData/Sonic1/Data.rsdk or uma0:reData/Sonic1/Data.rsdk
ux0:data/RE3 > imc0:reData/RE3 or uma0:reData/RE3

Once done copying files, simply delete the originals in ux0 and free up your space. 99% of homebrew that use that data will now default to the reData folder (VitaShell is excluded. Don't even try). If you ever want to go back, simply copy it back to ux0.

Game compatibility:

  • This plugin works on 3.60-3.68 on NoNpDrm, official cartridges, and officially downloaded games.
  • Note: Be wary of using a Vitamin dumped(or similar) eboot, it will be affected by save issues.

User guide

Tutorials and resources:

Changelog

v1.2-Hotfix

  • This fixes the issues of certain homebrew causing a complete system crash and reboot. If you had issues with 1.2 in the past, use this one. It was an oversight.
  • Also added support for firmwares up to version 3.74.

v1.2

  • Fixed Redirecting Homebrew wouldn't work if the application used Directory Open/Close in addition to File Open/Close

OpenXcom and other homebrews that were affected by this should now work. Thanks to SKGleba for making me aware of this honestly stupid mistake.

v1.0

  • Full backwards compatibility with rePatch_4.skprx.
  • (Finally) Support for patching/moving homebrew app0: data to other partitions as long as a rePatch folder is present (ie. imc0:rePatch, uma0:rePatch).
  • Support for loading Homebrew data from other storage devices using reData folder (ie. imc0:reData/Sonic1/Data.rsdk, uma0:reData/Sonic1/Data.rsdk).

Credits

Eboot.bin patching added based of GabyPCgeeK's rePatch.

Developed by dots_tb, CelesteBlue123. SilicaAndPina Homebrew Support and Data patches by BigBlackOniiSan.

External links

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