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Revision as of 12:07, 10 Ocak 2023
ds4vita | |
---|---|
General | |
Author | xerpi |
Type | Plugins |
Version | hooks |
License | Mixed |
Last Updated | 2020/03/24 |
Links | |
Download | |
Website | |
Source | |
ds4vita is a plugin that allows you to play with your PS Vita using a DualShock 4 as controller.
Installation
Copy ds4vita.skprx to ux0(ur0):tai/.
Add the plugin to tai/config.txt (change to ur0 if you store the plugin there)
*KERNEL ux0:tai/ds4vita.skprx
You need to refresh the config.txt by rebooting or through VitaShell.
User guide
Using it for the first time (pairing the controller):
- Go to Settings > Devices > Bluetooth Devices.
- Press SHARE+PS on the DS4 for about 3-4 seconds, until the lightbar blinks very quickly.
- The DS4 will then connect and be paired (don't press over it when it appears).
Once paired, just press the PS button and it will connect to the Vita.
Note: If you use Mai, don't put the plugin inside ux0:plugins/ because Mai will load all stuff you put in there.
Media
DualShock 4 on PS Vita (ds4vita) (Kinogra)
Known issues
Changelog
experimental-hooks
- Use hooks instead of button emulation.
1.0
- Use hooks instead of button emulation.
1.2
- Now the self is compressed so it is compatible with Ensō.
1.1
- Hook ctrl peek2 and read2 (PS4 remote play works, yay).
- Proper L2/R2 and L3/R3 support.
- Only overwrite front touchscreen.
- Reduce DS4 analog deadzone to 3.
1.0.1
- Add sceMotionGetState hook (thanks to @DavisDev).
- Reduce ksceCtrlSetAnalogEmulation delay (should improve analog sensibility).
1.0
- Fixed a bug which caused misbehavior when using other Bluetooth devices along with a DS4.
0.2.2
- Fix kernel joystick emulation.
0.2.1.2
- Fix right analog up/down.
0.2.1
- Reduce emulated buttons duration (should feel more responsive now).
- Call ksceCtrlSetAnalogEmulation with proper parameters.
- Reset input emulation data when disconnecting.
0.2.0
- Use ctrl emulation functons instead of hooking (buttons and analogs), this means that the PS button works now.
0.1.4
- Reset auto-suspend timer when buttons or touch change.
0.1.3.2
- Reduce thread stack and mempool sizes (smaller footprint).
- Also map R2 to R and L2 to L.
0.1.3.1
- Also hook the sceCtrlReadBuffer{Positive, Positive2} functions (should increase Game compatibility).
0.1.3
- Check if DS4 sticks/touchpad are moved/press before overwriting vita input.
0.1.2
- Hook sceTouchPeekRegion (the touchpad should work almost everywhere now).
- Properly map touchpad to touchscreen.
0.1
- First Release.
- The touchpad isn't working yet.
- DS4 pairing Coming Soon™.