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Ghost Train GBA: Difference between revisions

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(Created page with "{{#seo: |title= (Demos) - GameBrew |title_mode=append |image=stealthystellagba2.png |image_alt=Ghost Train }} {{Infobox GBA Homebrews |title=Ghost Train |image=stealthystellagba2.png |description=A 3D sound demo. |author=brave-orakio |lastupdated=44535 |type=Demos |version=Demo |license=Mixed |download=https://dlhb.gamebrew.org/gbahomebrews/stealthystellagba.7z |website=https://stormplay.itch.io/stealthy-stella |source= }} A horror 3D sound demo inspired by an overnight...")
 
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==Changelog==
==Changelog==
'''Update 2021/07/14'''
'''Update 2021/12/05'''
*Updated 3dSoundSample.gba Finally found what was messing up my engine. The 3d sound works somewhat, but its still crude. I'm going to continue working on this to refine it a bit more and hopefully get it to a full walking simulator type game or more. I'm removing testingtheengine.gba now since the actual ""game"" works now.
*Added a night time walk in a housing area. You can get to it by walking all the way to the left of the train. Most of the work I've been doing has been on my dev tools so nothing special is noticeable for players. I'm pausing development on this for now as I have no idea how to make this a compeling/fun game. But I'll continue to work on the engine while developing my other game here which uses the same engine. Thanks for the support and I hope I can get back to this one with some better ideas for gameplay and story.
 
'''Update 2021/07/26'''
*Hi guys, so just a heads up. It looks like it'll be a couple of weeks before I can get another update in. Unfortunately I rushed this out to meet the jam deadline and I didn't properly learn how to make sound effects. So I'll take the next few weeks learning it to make some proper updates. Also for those of you who were able to download the game ""testingtheengine.gba"", that too is its own game for those that are curious. Though I have no idea if I will try to implement the 3d sound there as well as currently the processing for it is rather costly and I have yet to optimize it, if it is at all possible at that.


'''Update 2021/08/26'''
'''Update 2021/08/26'''
*No significant changes here. Just added a few effects here and there. I at least have a better idea on how to create sound effects.
*No significant changes here. Just added a few effects here and there. I at least have a better idea on how to create sound effects.


'''Update 2021/12/05'''
'''Update 2021/07/26'''
*Added a night time walk in a housing area. You can get to it by walking all the way to the left of the train. Most of the work I've been doing has been on my dev tools so nothing special is noticeable for players. I'm pausing development on this for now as I have no idea how to make this a compeling/fun game. But I'll continue to work on the engine while developing my other game here which uses the same engine. Thanks for the support and I hope I can get back to this one with some better ideas for gameplay and story.
*Hi guys, so just a heads up. It looks like it'll be a couple of weeks before I can get another update in. Unfortunately I rushed this out to meet the jam deadline and I didn't properly learn how to make sound effects. So I'll take the next few weeks learning it to make some proper updates.
*Also for those of you who were able to download the game "testingtheengine.gba", that too is its own game for those that are curious. Though I have no idea if I will try to implement the 3d sound there as well as currently the processing for it is rather costly and I have yet to optimize it, if it is at all possible at that.
 
'''Update 2021/07/14'''
*Updated 3dSoundSample.gba Finally found what was messing up my engine. The 3d sound works somewhat, but its still crude.  


==External links==
==External links==

Revision as of 15:03, 5 Ocak 2023

Ghost Train
Stealthystellagba2.png
General
Authorbrave-orakio
TypeDemos
VersionDemo
LicenseMixed
Last Updated44535
Links
Download
Website

A horror 3D sound demo inspired by an overnight train ride.

It was submitted to the GBA Jam 2021.

User guide

You can walk and swing the sword, depending on which direction you swing you sword, affects the sound so you can kind of tell which direction its coming from.

Please use headphones or earphones for this effect to work better.

Changelog

Update 2021/12/05

  • Added a night time walk in a housing area. You can get to it by walking all the way to the left of the train. Most of the work I've been doing has been on my dev tools so nothing special is noticeable for players. I'm pausing development on this for now as I have no idea how to make this a compeling/fun game. But I'll continue to work on the engine while developing my other game here which uses the same engine. Thanks for the support and I hope I can get back to this one with some better ideas for gameplay and story.

Update 2021/08/26

  • No significant changes here. Just added a few effects here and there. I at least have a better idea on how to create sound effects.

Update 2021/07/26

  • Hi guys, so just a heads up. It looks like it'll be a couple of weeks before I can get another update in. Unfortunately I rushed this out to meet the jam deadline and I didn't properly learn how to make sound effects. So I'll take the next few weeks learning it to make some proper updates.
  • Also for those of you who were able to download the game "testingtheengine.gba", that too is its own game for those that are curious. Though I have no idea if I will try to implement the 3d sound there as well as currently the processing for it is rather costly and I have yet to optimize it, if it is at all possible at that.

Update 2021/07/14

  • Updated 3dSoundSample.gba Finally found what was messing up my engine. The 3d sound works somewhat, but its still crude.

External links

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