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OpenXcom Vita: Difference between revisions

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|title=OpenXcom
|title=OpenXcom
|image=openxcomvita.jpg
|image=openxcomvita.jpg
|description=Port of OpenXcom for PSVITA.
|description=Port of OpenXcom, an open-source clone of the original X-Com.
|author=Northfear
|author=Northfear
|lastupdated=2022/08/08
|lastupdated=2022/08/09
|type=Strategy
|type=Strategy
|version=1.0-vita.5
|version=1.0-vita.5
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/openxcomvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/openxcomvita.7z
|website=https://openxcom.org/
|website=https://kyuhen.customprotocol.com/en/submissions/xcom/
|source=https://github.com/Northfear/OpenXcom-vita
|source=https://github.com/Northfear/OpenXcom-vita
}}
}}
OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.
[https://openxcom.org/ OpenXcom] is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.


==Requirements==
X-COM: Terror From the Deep PS Vita port was entered into the KyûHEN Homebrew Contest.
* fd_fix.skprx OR repatch_ex.skprx
 
==Installation==
Requirements:
* [[FdFix Vita|fd_fix.skprx]] OR [[RePatch_reDux0_Vita|repatch_ex.skprx]]
* Game Data Files: PC
* Game Data Files: PC


==Installation==
Install openxcom.vpk to your PS Vita.
Download openxcom.vpk from here and install it to your PS Vita.
 
Extract openxcom-data.zip and copy OpenXcom folder into ux0:data/.
 
Copy content of installed Enemy Unknown folder into ux0:data/OpenXcom/UFO or/and installed Terror From The Deep into ux0:data/OpenXcom/TFTD.
 
Check README.txt UFO/TFTD for details about exact game folders that need to be copied.
 
==User guide==
X-COM is a series of strategy videogames where the player takes control of an organization to fight off an alien menace invading Earth.
 
You manage your operations from bases spread around the globe, where you equip your craft and soldiers, take care of research and manufacture, and expand your facilities. You’re also constantly scanning for alien activity so you can send out crafts to intercept UFOs and ground forces to stop alien troops.
 
On ground missions, you take control of your troops in a turn-based fashion, moving your soldiers around the field and fighting against the alien troops until you emerge victorious. Or more commonly, get brutally murdered, but remember, dying is fun!
 
In the midst of all this, the funding nations are scoring your every move as the alien invasion keeps escalating. You have to turn the odds in your favour by interrogating the aliens and recover their technology to figure out how to end this war once and for all!


Download openxcom-data.zip from here as well, extract it and copy <code>OpenXcom</code> folder into <code>ux0:data/</code>.
===Mod support===
RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed.


Copy content of installed Enemy Unknown folder into <code>ux0:data/OpenXcom/UFO</code> or/and installed Terror From The Deep into <code>ux0:data/OpenXcom/TFTD</code>. Check README.txt UFO/TFTD for details about exact game folders that need to be copied.
===Other===
You can change game resolution in the "Video" options menu.


[https://github.com/dots-tb/rePatch-reDux0 rePatch reDux0] OR [https://github.com/TheOfficialFloW/FdFix FdFix] plugin may be required for proper suspend/resume support (only use one at a time).
320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.


==Media==
"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.
<youtube>YUZjsVuEfME</youtube>


==Screenshots==
You can skip intros by tapping on screen.
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/openxcomvita-04.jpg


==Controls ==
==Controls ==
* Left analog stick - Cursor movement
Left Analog - Cursor movement
* Right analog stick - Map/Globe scrolling
 
* CROSS - Left mouse button
Right Analog - Map/Globe scrolling
* CIRCLE - Right mouse button
 
* SQUARE - Open Map
Cross - Left mouse button
* TRIANGLE - Inventory
 
* D-Pad Up/Down - Switch between floors
Circle - Right mouse button
* D-Pad Right/Left - Use item in right/left hand
 
* R1 - Select Previous Unit
Square - Open Map
* L1 - Select Next Unit
 
* SELECT - Esc
Triangle - Inventory
* START - End turn
 
* R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)
D-Pad Up/Down - Switch between floors
 
D-Pad Right/Left - Use item in right/left hand
 
R1 - Select Previous Unit
 
L1 - Select Next Unit
 
Select - Esc
 
Start - End turn
 
R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)


Buttons can be remapped in the &quot;Controls&quot; options menu.
Buttons can be remapped in the &quot;Controls&quot; options menu.
Line 61: Line 87:
Cursor movement speed can be changed by editing the <code>controllerPointerSpeed</code> option in <code>ux0:data/OpenXcom/options.cfg</code>.
Cursor movement speed can be changed by editing the <code>controllerPointerSpeed</code> option in <code>ux0:data/OpenXcom/options.cfg</code>.


==Mod suppor ==
==Screenshots==
openxcomvita3.png
openxcomvita4.png


RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed.
openxcomvita5.png
openxcomvita6.png
 
==Changelog==
'''v1.0-vita.5'''
*Upstream version bump.


== Other ==
'''v1.0-vita.4'''
You can change game resolution in the &quot;Video&quot; options menu.
*Performance improvements.
*Better compatibility with plugins (Vita-Recorder, probably some others too).


320x200 provides the best performance. 480x272 with Display Mode set to &quot;Fullscreen&quot; and Geoscape Scale/Battlescape Scale set to &quot;Full Display&quot; provides great visuals (x2 pixel scaling) while still having good performance.
'''v1.0-vita.3'''
*Fix crash that was happening after building the facility with default config.
*Set 480x272 resolution as default one.
*Added option for bilinear filtering.


&quot;Fullscreen&quot; display mode scales game surface to fullscreen. &quot;Windowed&quot; mode centers the game area w/o scaling it.
'''v1.0-vita.2'''
*Added 480x272 resolution option.
*Added Ctrl emulation with R1+L1 buttons.


You can skip intros by tapping on screen.
'''v1.0-vita.1'''
*Initial Vita port.


== External links ==
== External links ==
* Official Website - https://openxcom.org/
* KyûHEN Homebrew Contest - https://kyuhen.customprotocol.com/en/submissions/xcom/
* Github - https://github.com/Northfear/OpenXcom-vita
* GitHub - https://github.com/Northfear/OpenXcom-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/658
* VitaDB - https://vitadb.rinnegatamante.it/#/info/658
* Reddit - https://www.reddit.com/r/vitahacks/comments/mvi7tr/release_openxcom_v10vita1_opensource_clone_of/

Revision as of 01:45, 30 December 2022

OpenXcom
File:Openxcomvita.jpg
General
AuthorNorthfear
TypeStrategy
Version1.0-vita.5
LicenseGPL-3.0
Last Updated2022/08/09
Links
Download
Website
Source

OpenXcom is an open-source clone of the popular "UFO: Enemy Unknown" ("X-COM: UFO Defense" in the USA release) and "X-COM: Terror From the Deep" videogames by Microprose, licensed under the GPL and written in C++ / SDL.

X-COM: Terror From the Deep PS Vita port was entered into the KyûHEN Homebrew Contest.

Installation

Requirements:

Install openxcom.vpk to your PS Vita.

Extract openxcom-data.zip and copy OpenXcom folder into ux0:data/.

Copy content of installed Enemy Unknown folder into ux0:data/OpenXcom/UFO or/and installed Terror From The Deep into ux0:data/OpenXcom/TFTD.

Check README.txt UFO/TFTD for details about exact game folders that need to be copied.

User guide

X-COM is a series of strategy videogames where the player takes control of an organization to fight off an alien menace invading Earth.

You manage your operations from bases spread around the globe, where you equip your craft and soldiers, take care of research and manufacture, and expand your facilities. You’re also constantly scanning for alien activity so you can send out crafts to intercept UFOs and ground forces to stop alien troops.

On ground missions, you take control of your troops in a turn-based fashion, moving your soldiers around the field and fighting against the alien troops until you emerge victorious. Or more commonly, get brutally murdered, but remember, dying is fun!

In the midst of all this, the funding nations are scoring your every move as the alien invasion keeps escalating. You have to turn the odds in your favour by interrogating the aliens and recover their technology to figure out how to end this war once and for all!

Mod support

RAM is pretty limited on Vita, so there's a chance that game would just crash with heavy mods installed.

Other

You can change game resolution in the "Video" options menu.

320x200 provides the best performance. 480x272 with Display Mode set to "Fullscreen" and Geoscape Scale/Battlescape Scale set to "Full Display" provides great visuals (x2 pixel scaling) while still having good performance.

"Fullscreen" display mode scales game surface to fullscreen. "Windowed" mode centers the game area w/o scaling it.

You can skip intros by tapping on screen.

Controls

Left Analog - Cursor movement

Right Analog - Map/Globe scrolling

Cross - Left mouse button

Circle - Right mouse button

Square - Open Map

Triangle - Inventory

D-Pad Up/Down - Switch between floors

D-Pad Right/Left - Use item in right/left hand

R1 - Select Previous Unit

L1 - Select Next Unit

Select - Esc

Start - End turn

R1 + L1 - Ctrl emulation (force fire, strafe with alternative movement on)

Buttons can be remapped in the "Controls" options menu.

Cursor movement speed can be changed by editing the controllerPointerSpeed option in ux0:data/OpenXcom/options.cfg.

Screenshots

openxcomvita3.png openxcomvita4.png

openxcomvita5.png openxcomvita6.png

Changelog

v1.0-vita.5

  • Upstream version bump.

v1.0-vita.4

  • Performance improvements.
  • Better compatibility with plugins (Vita-Recorder, probably some others too).

v1.0-vita.3

  • Fix crash that was happening after building the facility with default config.
  • Set 480x272 resolution as default one.
  • Added option for bilinear filtering.

v1.0-vita.2

  • Added 480x272 resolution option.
  • Added Ctrl emulation with R1+L1 buttons.

v1.0-vita.1

  • Initial Vita port.

External links

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