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|description=nxengine refactoring | |description=nxengine refactoring | ||
|author=nxengine | |author=nxengine | ||
|lastupdated= | |lastupdated=2022/04/08 | ||
|type=Platform | |type=Platform | ||
|version=2.6.5 | |version=2.6.5 | ||
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|source=https://github.com/nxengine/nxengine-evo | |source=https://github.com/nxengine/nxengine-evo | ||
}} | }} | ||
NXEngine EVO is a re-implementation of Cave Story ported to the PS Vita. | |||
The port is built based on [http://nxengine.sourceforge.net/ NXEngine], which is an open source reproduction of the original Cave Story engine created by Caitlin Shaw. | |||
==Differences from the original | ==Features== | ||
*Port to SDL2 (thanks to PIlin) | *Differences from the original NXEngine: | ||
*More resolutions and proper widescreen support up to Full HD (thanks to EXL) | **Port to SDL2 (thanks to PIlin). | ||
*Animated character portraits | **More resolutions and proper widescreen support up to Full HD (thanks to EXL). | ||
*Modern main menu | **Animated character portraits. | ||
*Credits graphics specific to the Mimiga Mask ending | **Modern main menu. | ||
*Localization support | **Credits graphics specific to the Mimiga Mask ending. | ||
*Force feedback support | **Localization support. | ||
*Custom soundtrack support | **Force feedback support. | ||
*Initial mod support | **Custom soundtrack support. | ||
*Vita/Switch versions | **Initial mod support. | ||
*Cleaner and partly-refactored code | **Vita/Switch versions. | ||
*Tons of gameplay-related bugfixes | **Cleaner and partly-refactored code. | ||
*Removed built-in data extractor | **Tons of gameplay-related bugfixes. | ||
*Removed replays, as they were buggy/not implemented anyway | **Removed built-in data extractor. | ||
**Removed replays, as they were buggy/not implemented anyway. | |||
== | ==Installation== | ||
Install the VPK on your homebrew enabled PS Vita or PSTV. | |||
Vita data directory - ux0:/data/nxengine/ | |||
Mods go in that dir. Ogg music goes in that dir + data/. | |||
When upgrading from older versions on some platforms, old save files can be found in dir + nxengine-evo. | |||
==Screenshots== | ==Screenshots== | ||
nxengineevovita3.jpg | |||
nxengineevovita4.jpg | |||
==Changelog== | ==Changelog== | ||
''' | '''v2.6.5''' | ||
* Fixed crash on PSVita in core fight | *Fixed crash on PSVita in core fight. | ||
*Greatly improved perf on Vita with new SDL2 port. | *Greatly improved perf on Vita with new SDL2 port. | ||
*RTL text support and Arabic and Korean translations. | *RTL text support and Arabic and Korean translations. | ||
*Greatly improved organya playback and interpolation support, thanks to @alula | *Greatly improved organya playback and interpolation support, thanks to @alula. | ||
*Simple mods support (you can find Seriousface's boss rush mod in assets) | *Simple mods support (you can find Seriousface's boss rush mod in assets). | ||
*Light effects (toggleable) | *Light effects (toggleable). | ||
*Lots of AI/Weapons/etc. fixes | *Lots of AI/Weapons/etc. fixes. | ||
''' | '''v2.6.4''' | ||
* Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now) | *Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now). | ||
*Animated portraits | *Animated portraits. | ||
*Strafing, configurable OK/Cancel. | *Strafing, configurable OK/Cancel. | ||
*Support for custom soundtracks and playlists. | *Support for custom soundtracks and playlists. | ||
*Configurable SFX/Music volume. | *Configurable SFX/Music volume. | ||
*Vita port | *Vita port. | ||
*Switch port | *Switch port. | ||
*Out-of-bounds tiles support to make maps look better on high/widescreen resolutions | *Out-of-bounds tiles support to make maps look better on high/widescreen resolutions. | ||
*Dynamic title backgrounds based on 260.rec | *Dynamic title backgrounds based on 260.rec. | ||
*New improved and accurate Organya/Pixtone player and overall refactored soundmanager. | *New improved and accurate Organya/Pixtone player and overall refactored soundmanager. | ||
*Refactored and cleaned up renderer (should make porting to libretro/whatever easier) | *Refactored and cleaned up renderer (should make porting to libretro/whatever easier). | ||
*Initial mod support (couple of mods are coming later) | *Initial mod support (couple of mods are coming later). | ||
[https://github.com/nxengine/nxengine-evo/releases Release notes.] | |||
==Credits== | |||
Vita icon based on art by [https://www.deviantart.com/clockworkinc ClockWorkInc]. | |||
== External links == | ==External links== | ||
* | * GitHub - https://github.com/nxengine/nxengine-evo | ||
* | * Reddit - https://www.reddit.com/r/vitahacks/comments/odglan/release_nxengineevo_cave_story_engine_265/ |
Revision as of 11:40, 22 December 2022
NXEngine-evo | |
---|---|
File:Nxengineevovita.jpg | |
General | |
Author | nxengine |
Type | Platform |
Version | 2.6.5 |
License | GPL-3.0 |
Last Updated | 2022/04/08 |
Links | |
Download | |
Website | |
Source | |
NXEngine EVO is a re-implementation of Cave Story ported to the PS Vita.
The port is built based on NXEngine, which is an open source reproduction of the original Cave Story engine created by Caitlin Shaw.
Features
- Differences from the original NXEngine:
- Port to SDL2 (thanks to PIlin).
- More resolutions and proper widescreen support up to Full HD (thanks to EXL).
- Animated character portraits.
- Modern main menu.
- Credits graphics specific to the Mimiga Mask ending.
- Localization support.
- Force feedback support.
- Custom soundtrack support.
- Initial mod support.
- Vita/Switch versions.
- Cleaner and partly-refactored code.
- Tons of gameplay-related bugfixes.
- Removed built-in data extractor.
- Removed replays, as they were buggy/not implemented anyway.
Installation
Install the VPK on your homebrew enabled PS Vita or PSTV.
Vita data directory - ux0:/data/nxengine/
Mods go in that dir. Ogg music goes in that dir + data/.
When upgrading from older versions on some platforms, old save files can be found in dir + nxengine-evo.
Screenshots
nxengineevovita3.jpg nxengineevovita4.jpg
Changelog
v2.6.5
- Fixed crash on PSVita in core fight.
- Greatly improved perf on Vita with new SDL2 port.
- RTL text support and Arabic and Korean translations.
- Greatly improved organya playback and interpolation support, thanks to @alula.
- Simple mods support (you can find Seriousface's boss rush mod in assets).
- Light effects (toggleable).
- Lots of AI/Weapons/etc. fixes.
v2.6.4
- Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now).
- Animated portraits.
- Strafing, configurable OK/Cancel.
- Support for custom soundtracks and playlists.
- Configurable SFX/Music volume.
- Vita port.
- Switch port.
- Out-of-bounds tiles support to make maps look better on high/widescreen resolutions.
- Dynamic title backgrounds based on 260.rec.
- New improved and accurate Organya/Pixtone player and overall refactored soundmanager.
- Refactored and cleaned up renderer (should make porting to libretro/whatever easier).
- Initial mod support (couple of mods are coming later).
Credits
Vita icon based on art by ClockWorkInc.