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Xsystem35 Vita: Difference between revisions

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|title=xsystem35-vita
|title=xsystem35-vita
|image=xsystem35vita2.png
|image=xsystem35vita2.png
|description=This is a port of xsystem35-sdl2 to the Playstation Vita.
|description=Port of xsystem35-sdl2 to the Playstation Vita.
|author=nunuhara
|author=nunuhara
|lastupdated=2022/02/14
|lastupdated=2022/02/14

Revision as of 07:01, 29 August 2023

xsystem35-vita
Xsystem35vita2.png
General
Authornunuhara
TypeGame engine
Version00.02
LicenseGPL-2.0
Last Updated2022/02/14
Links
Download
Website
Source

This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.

Installation

Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.

In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).

xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.

Known issues

Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API).

The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.

External links

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