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|title=xsystem35-vita | |title=xsystem35-vita | ||
|image=xsystem35vita2.png | |image=xsystem35vita2.png | ||
|description= | |description=Port of xsystem35-sdl2 to the Playstation Vita. | ||
|author=nunuhara | |author=nunuhara | ||
|lastupdated=2022/02/14 | |lastupdated=2022/02/14 |
Revision as of 07:01, 29 August 2023
xsystem35-vita | |
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General | |
Author | nunuhara |
Type | Game engine |
Version | 00.02 |
License | GPL-2.0 |
Last Updated | 2022/02/14 |
Links | |
Download | |
Website | |
Source | |
This is a port of xsystem35-sdl2 to the PlayStation Vita. xsystem35 is an open-source implementation of AliceSoft's System 3.x game engine.
Installation
Create a subdirectory under ux0:data/xsystem35/ and copy all .ald and .ain files from the game directory into it.
In order to get BGM, you must rip the CD audio from the game disk and create a playlist pointing to the files (see the section on BGM here).
xsystem35-vita defaults to looking for a file named playlist in the game directory so it is not necessary to create a .xsys35rc file.
Known issues
Startup time for some games (especially KR) is really bad. This is caused by the game rendering a bunch of invisible text at startup (TTF font rendering on Vita is pretty slow). I have a plan to fix this (use system font rendering API).
The game looks ugly/blurry. The Vita has a vertical resolution of 544 pixels, whereas System 3.x games usually run at a slightly lower resolution (400 or 480). Slight upscaling like this inherently produces a lousy result. You can run games at their original resolution if your eyes start bleeding: just hit the Start button to open the menu and switch fullscreen off.