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ONScripter Vita: Difference between revisions

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|title=Vita Homebrew Games (Game engine) - GameBrew
|title=Vita Homebrew Games (Game engine) - GameBrew
|title_mode=append
|title_mode=append
|image=onscriptervita.jpg
|image=onscriptervita2.jpg
|image_alt=ONScripter Vita
|image_alt=ONScripter Vita
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=ONScripter Vita
|title=ONScripter Vita
|image=onscriptervita.jpg
|image=onscriptervita2.jpg
|description=Port of ONScripter for PSVITA.
|description=Port of ONScripter for PSVITA.
|author=yizhigai
|author=yizhigai
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==Screenshots==
==Screenshots==
onscriptervita3.jpg
https://dlhb.gamebrew.org/vitahomebrews/onscriptervita3.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/onscriptervita4.jpg
onscriptervita4.jpg


==Known issues==
==Known issues==

Revision as of 06:12, 21 December 2022

ONScripter Vita
Onscriptervita2.jpg
General
Authoryizhigai
TypeGame engine
Version1.0
LicenseGPL-2.0
Last Updated2022/07/07
Links
Download
Website
Source

Port of ONScripter for PS Vita, based on the official ONScripter.

ONScripter (O-N-Scripter) is a program that interprets and executes scripts written for NScripter in its own way. It can run games on Windows, Android, iOS, etc. using the exact same game data.

Controls

Circle - Go back a directory

Cross - Open

Select - About

Screenshots

onscriptervita3.jpg onscriptervita4.jpg

Known issues

Ported with SDL1, not been tested thoroughly and can be a bit slow.

Changelog

v1.0

  • If you need an independent bubble, you can create it using onscripter.self from the VPK and rename it to eboot.bin. The game files need to be placed in the root directory of the program, that is, in the same directory as eboot.bin.
  • Save path for independent bubble is ux0:data/ONScripter/[game ID].
  • Save path for the frontend is ux0:data/ONScripter/savefiles/[game folder name].

External links

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