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==Changelog== | ==Changelog== | ||
''' | '''0.6.2 Rev 002 (Alpha) 2008/10/31''' | ||
*Increased stack size to prevent stack overflows and crashes (especially when starting Melee mode). Spent a lot of time improving load times when using compressed uqm files. It should be at least 2-3 times faster now. Unless there are some critical bugs this will probably my last rev for a while. | *Increased stack size to prevent stack overflows and crashes (especially when starting Melee mode). Spent a lot of time improving load times when using compressed uqm files. It should be at least 2-3 times faster now. Unless there are some critical bugs this will probably my last rev for a while. | ||
''' | '''0.6.2 Rev 001 (Alpha) 2008/10/26''' | ||
*I got bored on a long flight to Japan, so I thought I would take a crack at porting the latest and greatest. | *I got bored on a long flight to Japan, so I thought I would take a crack at porting the latest and greatest. | ||
It seems to work at least as well as the old version, so I thought some folks might like to run this on their | It seems to work at least as well as the old version, so I thought some folks might like to run this on their |
Revision as of 07:58, 19 December 2022
Ur-Quan Masters | |
---|---|
General | |
Author | Sharkus |
Type | Strategy |
Version | 0.6.2 Rev002 Signed |
License | Mixed |
Last Updated | 2012/11/24 |
Links | |
Download | |
Website | |
Open source port of Star Control II for PSP.
Installation
Copy UQM directories to /PSP/GAME/ directory of memory stick (don't forget to copy the subdirectories as well)
Start UQM from the Sony VSH or your favorite launcher.
User guide
Story
For the past decade, Earth and the rest of the Alliance of Free Stars has fought the Ur-Quan and their Hierarchy of Battle Thralls. In the course of the War, the Earthlings discovered a factory world by the "Precursors" - an impossibly advanced that disappeared tens of thousands of years ago. This colony, Unzervalt (aka Vela I), lost all contact with Earth shortly after landfall.
You are Captain Zelnick, a human that was born on Unzervalt and who possesses a remarkable knack for Precursor technology. You were the one who worked out how to activate the Precursor installation.
It was a factory for building starships. However, Unzervalt is mineral-poor, and there were not enough materials available to construct a complete vessel. Your task is to command this craft, the Vindicator, and return to Earth to tell them of the abandoned colony. Also, if the War with the Ur-Quan continues, you must fight for Earth and the Alliance as best you can.
There is a great deal more to this story. Asking Starbase Commander Hayes for background information will give you most of it.
Gameplay
If you’re new to the game, check out the the Non-Spoiler Hints at the Ultronomicon wiki. There are other useful articles there if you are already familiar with the game, keep in mind most pages are spoiler heavy.
Screenshots
Compatibility
Signed and shrunk to work with OFW or CFW (5.03-6.6x).
Changelog
0.6.2 Rev 002 (Alpha) 2008/10/31
- Increased stack size to prevent stack overflows and crashes (especially when starting Melee mode). Spent a lot of time improving load times when using compressed uqm files. It should be at least 2-3 times faster now. Unless there are some critical bugs this will probably my last rev for a while.
0.6.2 Rev 001 (Alpha) 2008/10/26
- I got bored on a long flight to Japan, so I thought I would take a crack at porting the latest and greatest.
It seems to work at least as well as the old version, so I thought some folks might like to run this on their slim and/or newer firmware (I've tested it briefly on the 5.0M33 firmware). Have fun.
Rev 003 (Alpha) 2006/05/18
- 1.5 compatible EBOOT.PBP icon and sound supplied by Tieske.
- The game will run a long time before crashing.
- Fixed stack overflow and use latest libc for thread safe malloc/free.
- Planet rotation is rendered on the fly (slower but saves ~8 mbytes of memory). Every time a planet is visited free memory is stored to memory.txt file. The UQM source does not currently free resources after they are used so eventually it may run out of memory and crash (although I have not seen that in the 1+ hours I tested).
Rev 002 (Alpha) 2006/03/20
- Fixed SOME of the stability issues. Melee should work now. There are still some random crashes due to running out of memory. I suggest to save often until I get them fixed... Most of the time you should be able to make it past your buddy at pluto. I also modified the default keys.cfg file to use the O button for the thrust function and the l/r triggers for weapons. IMHO, this makes the game much easier to control. You are welcome to customize the keys.cfg file to your liking.
Rev 001 (Alpha) 2006/03/18
- This is a very rough port at this point. I only have a v1.5 PSP so I have no idea if it will work with the 2.x firmware. This is my first attempt at PSP development so I'm sure there are lots and lots of problems. I've played through the first couple minutes with the standard game and voice packages. Load times are horrible (that will be my next task). I would also like to understand if the temp directory is being written to and move that into RAM (to extend memory stick life). I have not tested any addons so your milage may vary.
Credits
- The Ur-Quan Masters Team.
- PSPSDK team from http://ps2dev.org.
- TyRaNiD (PSPLINK rocks).