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FMOD-PSV Vita: Difference between revisions

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SceNgs supports up to 256 hardware audio channels, which can be organized in racks and voices with patches between them to apply different mixing, DSP and envelope effects.  
SceNgs supports up to 256 hardware audio channels, which can be organized in racks and voices with patches between them to apply different mixing, DSP and envelope effects.  


FMOD-PSV also supports hardware accelerated multistream decoding of mp3, aac, atrac9, adpcm and silk is also supported.
FMOD-PSV also supports hardware accelerated multistream decoding of mp3, aac, atrac9, adpcm and silk.


==External links==
==External links==
* GitHub - https://github.com/GrapheneCt/FMOD-PSV
* GitHub - https://github.com/GrapheneCt/FMOD-PSV
* Reddit - https://www.reddit.com/r/VitaPiracy/comments/vvgav9/release_official_fmod_port_for_ps_vita_binary/
* Reddit - https://www.reddit.com/r/VitaPiracy/comments/vvgav9/release_official_fmod_port_for_ps_vita_binary/

Revision as of 03:44, 15 December 2022

FMOD-PSV
Fmodpsvvita.jpg
General
AuthorGrapheneCt
TypeUtilities
Version1.1
LicenseMIT License
Last Updated2022/07/11
Links
Download
Website
Source

FMOD-PSV is a port of FMOD 4.44.56 for the PS Vita.

FMOD is a closed source audio library that is used in a lot of potential Android ports. This version was specifically developed for Vita as part of Unity.

FMOD-PSV features hardware acceleration with SceNgs and SceAudiodec, supports Vita-specific formats and DSP effects.

SceNgs supports up to 256 hardware audio channels, which can be organized in racks and voices with patches between them to apply different mixing, DSP and envelope effects.

FMOD-PSV also supports hardware accelerated multistream decoding of mp3, aac, atrac9, adpcm and silk.

External links

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