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==Installation== | ==Installation== | ||
Requirements: | |||
* libshacccg.suprx. | |||
* kubridge.skprx. | |||
* fd_fix.skprx OR repatch_ex.skprx. | |||
* Game Data Files: Android OR PC/Console Bytecode. | |||
Install [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL: | Install [[Kubridge Vita|kubridge]] and [[FdFix Vita|FdFix]] by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL: |
Revision as of 14:04, 14 December 2022
YoYo Loader | |
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File:Yoyoloadervita.jpg | |
General | |
Author | rinnegatamante |
Type | Game engine |
Version | nightly |
License | MIT License |
Last Updated | 2022/05/07 |
Links | |
Download | |
Website | |
Source | |
YoYo Loader is a loader for libyoyo.so, the official GameMaker Studio Runner application for Android, for the PS Vita.
YoYo Loader works by loading such ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.
This enables to run potentially any game made with GameMaker Studio.
Installation
Requirements:
- libshacccg.suprx.
- kubridge.skprx.
- fd_fix.skprx OR repatch_ex.skprx.
- Game Data Files: Android OR PC/Console Bytecode.
Install kubridge and FdFix by copying kubridge.skprx and fd_fix.skprx to your taiHEN plugins folder (usually ux0:tai) and adding two entries to your config.txt under *KERNEL:
*KERNEL ux0:tai/kubridge.skprx ux0:tai/fd_fix.skprx
(Note: Don't install fd_fix.skprx if you're using rePatch plugin.)
Install libshacccg.suprx, if you don't have it already, by following this guide.
Games must be placed inside ux0:data/gms/GAMENAME, where GAMENAME must refer to the name of the game, in form of an apk file renamed as game.apk. You can get all the required files directly from your phone.
Inside the loader, you can also find a feature, by pressing Triangle in the game selector screen, to optimize the apk. Such feature will optimize compression of the files inside the apk to not cause stuttering and loading issues and will also remove any unnecessary file thus reducing the final apk size.
User guide
What is supported (type of game and compatibility):
- Android Bytecode - Native.
- Android YYC - Native.
- PC/Console Bytecode - Yes.
- PC/Console YYC - No.
For PC/Console exported games, you will need to perform an assets swap with a blank Android exported project with a Game Maker Studio version similar or equal of the one of the game you want to attempt to run. You can find a small guide on how to perform an Asset Swap here.
Note that patches to the bytecode may still be required in order to fix resolution, inputs or performances issues. Any game reported as Native, instead, will work with simple drag'n'drop of the apk.
A comprehensive Compatibility List can be found here. You can contribute to it by opening an Issue here.
If a game seems to be running out of memory, you can try to fix this issue by externalizing its assets with the related built-in function in the Game Selector. It is also possible to squeeze even more available mem by manually compressing externalized textures in PVRTC2 format (A guide can be found here).
Screenshots
yoyoloadervita3.png
yoyoloadervita4.png
yoyoloadervita5.png
Media
YoYo Loader Vita - New Ps Vita Emulator (Zealous Chuck)
Changelogs
Nightly 2022/12/11
- 373e085 Added many new banners and a community keymap. (#131)
- 60da21d Added new banners. (#130)
- 396b1ad Added several new community keymaps. (#129)
- 39e783f Added 2 new keymaps (#124)
- c1f0806 Fixed a bug causing a crash on boot under certain circumstances.
- 6477acf Make page down properly reach last element if less elements are left to skip.
- b86994e Added possibility to page up/down in game selector with left(right arrows.
- 173eba6 Made so that all externalized assets are loaded from app0:assets for standalone build.
- c159a4b Typo fix.
Credits
- TheFloW for the original .so loader.
- JohnnyonFlame for GMLoader used as reference for some implementations, for generic advices and for maintaining the Brazilian Portuguese translation.
- Once13One for the Livearea assets and the README showcase image.
- hatoving for the German translation.
- BetterWinds and SofyUchiha for the Spanish translation.
- gl33ntwine for the Russian and Ukrainian translations.
- Titi Clash for the Brazilian Portuguese translation.
- kuragehime for the Japanese and the Ryukyuan translations.
- ikzouo for the Simplified and Traditional Chinese translations.
- Grip-hearttin' for the Czech translation.
- CatoTheYounger for providing most of the banners used in the game selector and testing several new features of the loader.
- Everyone who contributed, tested and provided support over Vita Nuova Discord channel.