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VitaShaRK: Difference between revisions

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|title=Vita Homebrew PC Tools (Developments) - GameBrew
|title=Vita Homebrew PC Tools (Developments) - GameBrew
|title_mode=append
|title_mode=append
|image=vitasharkvita.jpg
|image=vitashark2.png
|image_alt=vitaShaRK
|image_alt=vitaShaRK
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=vitaShaRK
|title=vitaShaRK
|image=vitasharkvita.jpg
|image=vitashark2.png
|description=Runtime Shader Compiler library for PSVITA.
|description=Runtime Shader Compiler library for PSVITA.
|author=Rinnegatamante
|author=Rinnegatamante

Revision as of 06:34, 12 December 2022

vitaShaRK
File:Vitashark2.png
General
AuthorRinnegatamante
TypeDevelopments
Version1.4
LicenseLGPL-3.0
Last Updated2022/06/11
Links
Download
Website
Source

vitaShaRK is a vita Shaders Runtime Kompiler is a runtime shader compiler library for PSVITA/PSTV using the SceShaccCg module contained inside the PSM runtime.

In order to use vitaShaRK, you need to install also SceShaccCgExt.

Changelog

v1.4

  • Integrated sceShaccCgExt.

v1.3

  • Add shark_set_allocators to change sceShaccCg allocator funcs.

v1.2

  • SceShaccCg does not copy the inputs to sceShaccCgCompileProgram, so they must not be stored on the stack unless their lifetimes last the full time between CompileProgram and DestroyCompileOutput.

v1.1

  • Do not include vitasdk.h.
  • Do not include modulemgr.h.
  • Include modulemgr.h.

v1.0

  • First Release.

Credits

  • frangarcj for the original vita2d shader compiler source used as base to build up this library.
  • Bythos for SceShaccCgExt.
  • S1ngyy for the awesome logo.

External links

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