More actions
No edit summary |
No edit summary |
||
Line 17: | Line 17: | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/sharpscalevita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/sharpscalevita.7z | ||
|website=https://forum.devchroma.nl/index.php?topic=112.0 | |website=https://forum.devchroma.nl/index.php?topic=112.0 | ||
|source= | |source=https://dlhb.gamebrew.org/vitahomebrews/sharpscalevita.7z | ||
}} | }} | ||
Sharpscale is a PSTV and PS Vita plugin that changes the framebuffer to display scaling method to provide a cleaner and sharper image. | |||
This plugin is the only method to obtain native resolution video capture with accurate colours at 60fps. A hardware capture kit for the Vita was previously available from Japan for $450 USD, but due to changes in Japanese laws, this is no longer available. | |||
==Installation== | |||
Place the sharpscale.skprx to your tai folder in ur0. | |||
Modify ux0:tai/config.txt and insert the path to the plugin | |||
*KERNEL | |||
ur0:tai/sharpscale.skprx | |||
== External links == | The configuration app sharpscale_config.vpk can be installed with [[VitaShell]]. | ||
==User guide== | |||
Use the provided configuration app to change settings instantly without needing to close the foreground application or needing to reboot. | |||
Sharpscale can be configured to different scaling methods. | |||
Scaling Modes: | |||
* Original - System default. | |||
* Integer - Integer scaling while fitting inside the display, for general use with bilinear filtering off. | |||
* Real - No scaling, for video capture. | |||
* Fitted - Non integer scaling fitting exactly inside the display while preserving aspect ratio, for media use with bilinear filtering on, or PS1 with bilinear filtering off. | |||
PS1 aspect ratio: | |||
* Pixel - Aspect ratio of the framebuffer is retained. | |||
* 4∶3 - Aspect ratio is forced to 4∶3. | |||
* 16∶9 - Aspect ratio is forced to 16∶9. | |||
Scaling algorithm: | |||
* Point - Nearest neighbour. | |||
* Bilinear - Bilinear interpolation (system default). | |||
In Adrenaline, set graphics mode to original in Adrenaline settings. | |||
Unlock framebuffer size: | |||
* On - Allow framebuffers of sizes 1280x720, 1440x1080, and 1920x1080 to be used. | |||
* Off - System default. | |||
==External links== | |||
* Author's website - https://bin.shotatoshounenwachigau.moe/vita/sharpscale/ | * Author's website - https://bin.shotatoshounenwachigau.moe/vita/sharpscale/ | ||
* CBPS Forums - https://forum.devchroma.nl/index.php?topic=112.0 | * CBPS Forums - https://forum.devchroma.nl/index.php?topic=112.0 |
Revision as of 04:59, 13 December 2022
This article may require cleanup to meet GameBrew's quality standards.
Reason: Needs cleanup |
Sharpscale | |
---|---|
File:Sharpscalevita.jpg | |
General | |
Author | cuevavirus |
Type | Plugins |
Version | 1.4.0 |
License | Mixed |
Last Updated | 2020/03/09 |
Links | |
Download | |
Website | |
Source | |
Sharpscale is a PSTV and PS Vita plugin that changes the framebuffer to display scaling method to provide a cleaner and sharper image.
This plugin is the only method to obtain native resolution video capture with accurate colours at 60fps. A hardware capture kit for the Vita was previously available from Japan for $450 USD, but due to changes in Japanese laws, this is no longer available.
Installation
Place the sharpscale.skprx to your tai folder in ur0.
Modify ux0:tai/config.txt and insert the path to the plugin
*KERNEL ur0:tai/sharpscale.skprx
The configuration app sharpscale_config.vpk can be installed with VitaShell.
User guide
Use the provided configuration app to change settings instantly without needing to close the foreground application or needing to reboot.
Sharpscale can be configured to different scaling methods.
Scaling Modes:
- Original - System default.
- Integer - Integer scaling while fitting inside the display, for general use with bilinear filtering off.
- Real - No scaling, for video capture.
- Fitted - Non integer scaling fitting exactly inside the display while preserving aspect ratio, for media use with bilinear filtering on, or PS1 with bilinear filtering off.
PS1 aspect ratio:
- Pixel - Aspect ratio of the framebuffer is retained.
- 4∶3 - Aspect ratio is forced to 4∶3.
- 16∶9 - Aspect ratio is forced to 16∶9.
Scaling algorithm:
- Point - Nearest neighbour.
- Bilinear - Bilinear interpolation (system default).
In Adrenaline, set graphics mode to original in Adrenaline settings.
Unlock framebuffer size:
- On - Allow framebuffers of sizes 1280x720, 1440x1080, and 1920x1080 to be used.
- Off - System default.
External links
- Author's website - https://bin.shotatoshounenwachigau.moe/vita/sharpscale/
- CBPS Forums - https://forum.devchroma.nl/index.php?topic=112.0