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|title=Vita Object Loader | |title=Vita Object Loader | ||
|image=vitaobjectloadervita2.png | |image=vitaobjectloadervita2.png | ||
|description=3D Model Viewer for | |description=3D Model Viewer for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2017/07/23 | |lastupdated=2017/07/23 | ||
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* Now the homebrew uses hardware acceleration for rendering phase. | * Now the homebrew uses hardware acceleration for rendering phase. | ||
* Removed non-fullscreen mode for compatibility reasons. | * Removed non-fullscreen mode for compatibility reasons. | ||
==Credits== | |||
If you find this project helpful and want to support the author, please consider to join their [https://www.patreon.com/Rinnegatamante Patreon]. | |||
==External links== | ==External links== | ||
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* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982 | * Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982 | ||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/223 | ||
[[Category:Support the author]] |
Revision as of 09:37, 1 February 2023
Vita Object Loader | |
---|---|
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/07/23 |
Links | |
Download | |
Website | |
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.
It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
User guide
How to adapt a model
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
- Start Blender v.2.7.
- Remove the default cube and import your model.
- On bottom screen where you see "Default Mode", click it and select Edit Mode.
- If your model is not selected, press A to select it.
- Press CTRL+T.
- Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
How to use textures
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).
Controls
File browser:
D-Pad - Navigate through files
A - Open Directory/File
Square - Enable/Disable 444 Mhz mode
Select - Take screenshot
Start - Exit Homebrew
Rendering:
Left Analog - Move Model
Right Analog - Rotate model
L/R - Zoom in/out
Circle - Close current model
Screenshots
Changelog
v1.1
- Now the homebrew uses hardware acceleration for rendering phase.
- Removed non-fullscreen mode for compatibility reasons.
Credits
If you find this project helpful and want to support the author, please consider to join their Patreon.
External links
- Author's website - https://rinnegatamante.it/site/
- Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982
- VitaDB - https://vitadb.rinnegatamante.it/#/info/223