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Vita Object Loader: Difference between revisions

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|title=Vita Object Loader
|title=Vita Object Loader
|image=vitaobjectloadervita2.png
|image=vitaobjectloadervita2.png
|description=3D Model Viewer for PSVITA.
|description=3D Model Viewer for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2017/07/23
|lastupdated=2017/07/23
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* Now the homebrew uses hardware acceleration for rendering phase.
* Now the homebrew uses hardware acceleration for rendering phase.
* Removed non-fullscreen mode for compatibility reasons.
* Removed non-fullscreen mode for compatibility reasons.
==Credits==
If you find this project helpful and want to support the author, please consider to join their [https://www.patreon.com/Rinnegatamante Patreon].


==External links==
==External links==
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* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223
[[Category:Support the author]]

Revision as of 09:37, 1 February 2023

Vita Object Loader
Vitaobjectloadervita2.png
General
AuthorRinnegatamante
TypeOther Apps
Version1.1
LicenseMixed
Last Updated2017/07/23
Links
Download
Website

Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.

It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.

It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.

User guide

How to adapt a model

To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.

You can follow this short tutorial to do so:

  • Start Blender v.2.7.
  • Remove the default cube and import your model.
  • On bottom screen where you see "Default Mode", click it and select Edit Mode.
  • If your model is not selected, press A to select it.
  • Press CTRL+T.
  • Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).

How to use textures

You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).

Controls

File browser:

D-Pad - Navigate through files

A - Open Directory/File

Square - Enable/Disable 444 Mhz mode

Select - Take screenshot

Start - Exit Homebrew

Rendering:

Left Analog - Move Model

Right Analog - Rotate model

L/R - Zoom in/out

Circle - Close current model

Screenshots

vitaobjectloadervita3.png

vitaobjectloadervita4.png

vitaobjectloadervita5.png

Changelog

v1.1

  • Now the homebrew uses hardware acceleration for rendering phase.
  • Removed non-fullscreen mode for compatibility reasons.

Credits

If you find this project helpful and want to support the author, please consider to join their Patreon.

External links

Advertising: