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{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=vitahexeniivita.jpg
|image_alt=vitaHexenII
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=vitaHexenII
|title=vitaHexenII
|image=vitahexeniivita.jpg
|image=vitahexenii2.png
|description=Hexen II port for PSVITA.
|description=Hexen II port for P Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2020/03/26
|lastupdated=2020/03/26
Line 14: Line 8:
|version=2.3
|version=2.3
|license=GPL-3.0
|license=GPL-3.0
|download=https://dlhb.gamebrew.org/vitahomebrews/vitahexeniivita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/vitahexenii.7z?k33p0fil35
|website=
|website=https://wololo.net/talk/viewtopic.php?f=116&t=46740&p=425865#p425865
|source=https://github.com/Rinnegatamante/vitaHexenII
|source=https://github.com/Rinnegatamante/vitaHexenII
|donation=https://www.patreon.com/Rinnegatamante
}}
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=vitahexenii2.png
|image_alt=vitaHexenII
}}
}}
vitaHexenII is a port for PSVITA of Hexen II, a popular dark-fantasy fps created by Raven Software using a modified version of Quake Engine.
vitaHexenII is a port for PS Vita of Hexen II, a popular dark-fantasy FPS created by Raven Software using a modified version of Quake Engine.


It's based on vitaQuake core and it shares a lot of features with it.
It's based on [[vitaQuake]] core and it shares a lot of features with it.


==Features==
==Features==
* Support to both standard game and Portal of Praveus expansion
*Support to both standard game and Portal of Praveus expansion.
* Support to both analogs for comfortable aiming and player movement
*Support to both analogs for comfortable aiming and player movement.
* Native support to 960x544 resolution
*Native support to 960x544 resolution.
* Rescaler in options menu for fps enthusiasts
*Rescaler in options menu for FPS enthusiasts.
* Different hidden features unlocked in the Options Menu (Like FOV)
*Different hidden features unlocked in the Options Menu (Like FOV).
* Support to dualshock rumbling when player get hit (PSTV only)
*Support to dualshock rumbling when player get hit (PSTV only).
* Sounds and CDAudio (Soundtrack) support
*Sounds and CDAudio (Soundtrack) support.
* Software GPU Rendering
*Software GPU Rendering.
* Support to savestates
*Support to savestates.


==Media==
==Installation==
<youtube>2ydBONBhzOs</youtube>
How to install:
*Place the data folder in ux0: and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II.
*If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.
*If you have the Steam version of Hexen II, [https://wololo.net/talk/viewtopic.php?p=424021#p424021 refer to this post].


==Screenshots==
How to use soundtrack:
https://dlhb.gamebrew.org/vitahomebrews/vitahexeniivita-01.jpg
*Soundtrack is supported in MIDI, OGG and MP3 formats.
https://dlhb.gamebrew.org/vitahomebrews/vitahexeniivita-02.jpg
*Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc (case-sensitive).
https://dlhb.gamebrew.org/vitahomebrews/vitahexeniivita-03.jpg
*If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename:
** track02 -> casa1
** track08 -> egyp3
** track14 -> roma3
** track03 -> casa2
** track09 -> meso1
** track15 -> casb1
** track04 -> casa3
** track10 -> meso2
** track16 -> casb2
** track05 -> casa4
** track11 -> meso3
** track17 -> casb3
** track06 -> egyp1
** track12 -> roma1
** track07 -> egyp2
** track13 -> roma2


==How to install==
Custom Crosshair:
Place the data folder in ux0:/ and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II. If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.
*Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
*To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
*This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
*The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
*You can also alter crosshair color by setting these three values in config.cfg - crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
*By default these three values are set at 255, 255, 0.


==How to use soundtrack==
==Screenshots==
Soundtrack is supported in MIDI, OGG and MP3 formats.
https://dlhb.gamebrew.org/vitahomebrews/vitahexenii3.png


Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc...
https://dlhb.gamebrew.org/vitahomebrews/vitahexenii4.png


If you are extracting tracks from your Hexen II cd, this is the corrispondence between track name and track filename:
https://dlhb.gamebrew.org/vitahomebrews/vitahexenii5.png


* track02 -> casa1
==Known issues==
* track08 -> egyp3
When attempting to change map, sound is not properly paused.
* track14 -> roma3
* track03 -> casa2
* track09 -> meso1
* track15 -> casb1
* track04 -> casa3
* track10 -> meso2
* track16 -> casb2
* track05 -> casa4
* track11 -> meso3
* track17 -> casb3
* track06 -> egyp1
* track12 -> roma1
* track07 -> egyp2
* track13 -> roma2


==Changelog==
==Changelog==
'''v.2.3'''
'''v2.3'''
* Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
* Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
* Added Anaglyph 3D support (red-cyan glasses only).
* Added Anaglyph 3D support (red-cyan glasses only).
Line 76: Line 87:
* vitaHexenII version will now be shown on main menu background.
* vitaHexenII version will now be shown on main menu background.


==Known bugs==
==External links==
Sometimes game can crash when trying to change resolution after starting a game
* Twitter - https://twitter.com/Rinnegatamante/status/1243124107056726016
 
* GitHub - https://github.com/Rinnegatamante/vitaHexenII
Quake Console and relative logs are disabled due to random crashes caused by RAM texture usage
* VitaDB - https://vitadb.rinnegatamante.it/#/info/196
 
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46740&p=425865#p425865
When attempting to change map, sound is not properly paused
* GBAtemp - https://gbatemp.net/threads/release-vitahexenii-hexen-ii-port-for-psvita.439064/


== External links ==
[[Category:PC game ports on Vita]]
* Github - https://github.com/Rinnegatamante/vitaHexenII
[[Category:Vita game ports]]
* VitaDB - https://vitadb.rinnegatamante.it/#/info/196

Latest revision as of 05:07, 26 October 2024

vitaHexenII
Vitahexenii2.png
General
AuthorRinnegatamante
TypeShooter
Version2.3
LicenseGPL-3.0
Last Updated2020/03/26
Links
Download
Website
Source
Support Author

vitaHexenII is a port for PS Vita of Hexen II, a popular dark-fantasy FPS created by Raven Software using a modified version of Quake Engine.

It's based on vitaQuake core and it shares a lot of features with it.

Features

  • Support to both standard game and Portal of Praveus expansion.
  • Support to both analogs for comfortable aiming and player movement.
  • Native support to 960x544 resolution.
  • Rescaler in options menu for FPS enthusiasts.
  • Different hidden features unlocked in the Options Menu (Like FOV).
  • Support to dualshock rumbling when player get hit (PSTV only).
  • Sounds and CDAudio (Soundtrack) support.
  • Software GPU Rendering.
  • Support to savestates.

Installation

How to install:

  • Place the data folder in ux0: and place your data1 folder from your Hexen II purchased installation in ux0:/data/Hexen II.
  • If you want to install also Portal of Praveus, copy also the portals folder to ux0:/data/Hexen II.
  • If you have the Steam version of Hexen II, refer to this post.

How to use soundtrack:

  • Soundtrack is supported in MIDI, OGG and MP3 formats.
  • Files must be placed in ux0:/data/Hexen II/cdtracks and must be named for example as track00.ogg, track01.ogg, etc (case-sensitive).
  • If you are extracting tracks from your Hexen II cd, this is the correspondence between track name and track filename:
    • track02 -> casa1
    • track08 -> egyp3
    • track14 -> roma3
    • track03 -> casa2
    • track09 -> meso1
    • track15 -> casb1
    • track04 -> casa3
    • track10 -> meso2
    • track16 -> casb2
    • track05 -> casa4
    • track11 -> meso3
    • track17 -> casb3
    • track06 -> egyp1
    • track12 -> roma1
    • track07 -> egyp2
    • track13 -> roma2

Custom Crosshair:

  • Starting with vitaHexenII v.2.3, it will be possible to use a completely custom crosshair with the game.
  • To do so, you should create a file named xhair.bin and place it in ux0:data/Hexen II/GAMEFOLDER folder (GAMEFOLDER will be data1 for main Hexen II for example).
  • This file must contains 64 bytes that will define the 8x8 crosshair glyph. A byte set at 0xFE will mean a visible pixel. A byte set at 0xFF will mean an invisible pixel.
  • The custom crosshair usage can be enabled in Options menu. If no xhair.bin is provided, when Custom crosshair will be set, QuakeWorld crosshair2 will be used.
  • You can also alter crosshair color by setting these three values in config.cfg - crosshaircolor_r, crosshaircolor_g, crosshaircolor_b.
  • By default these three values are set at 255, 255, 0.

Screenshots

vitahexenii3.png

vitahexenii4.png

vitahexenii5.png

Known issues

When attempting to change map, sound is not properly paused.

Changelog

v2.3

  • Drastic performance boost thanks to ARM NEON usage and vitaGL fixes.
  • Added Anaglyph 3D support (red-cyan glasses only).
  • Added support for custom crosshairs. (See below).
  • Disabled FPU exceptions traps (Will make app less incline to crashes).
  • vitaHexenII version will now be shown on main menu background.

External links

Advertising: