Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Kirikiri for Playstation Vita: Difference between revisions

From GameBrew
m (Text replacement - "GameBrew!" to "GameBrew")
m (Text replacement - "type=Game engine" to "type=Game Engine")
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{cleanup|article|Needs cleanup}}
{{obsolete}}
{{#seo:
{{#seo:
|title=Vita Homebrew Games (Game engine) - GameBrew
|title=Vita Homebrew Games (Game engine) - GameBrew
|title_mode=append
|title_mode=append
|image=kirikirivita.jpg
|image=kirikirivita2.jpg
|image_alt=Kirikiri
|image_alt=Kirikiri for Playstation Vita
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Kirikiri
|title=Kirikiri for Playstation Vita
|image=kirikirivita.jpg
|image=kirikirivita2.jpg
|description=Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine.
|description=Port of an engine used in Kirikiri Adventure Game 3 (KAG3) visual novels.
|author=uyjulian
|author=uyjulian
|lastupdated=2020/08/17
|lastupdated=2020/08/18
|type=Game engine
|type=Game Engine
|version=1.0.3
|version=1.0.3
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/kirikirivita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/kirikirivita.7z
|website=
|website=https://github.com/uyjulian/krkrv
|source=https://github.com/uyjulian/krkrv
|source=https://dlhb.gamebrew.org/vitahomebrews/kirikirivita.7z
}}
}}
Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine.
Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.


==Media==
Kirikiri is almost always exclusively used with [https://github.com/krkrz/kag3 Kirikiri Adventure Game 3 (KAG3)] visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of [https://www.electronjs.org/ Electron], such as the [https://emote.mtwo.co.jp/ E-mote editor]. 
<youtube>RIaJHh60hQY</youtube>


'''Note:''' Development of the multi-platform version has been moved to [https://krkrsdl2.github.io/ Kirikiri SDL2].


==Screenshots==
==Changelog==
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-01.jpg
'''v1.0.3'''
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-02.jpg
*Default font argument -deffont now works.
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-03.jpg
*krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/kirikirivita-08.jpg


==Changelogs==
'''v1.0.2'''
'''(v.1.0)'''
*System.inform now pops open a message box.
* First Release.
*Optimization flags have been increased.
*System.shellExecute now opens URLs in the web browser.
*krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.


== External links ==
'''v1.0.1'''
* Official Website -
*Savedata directory has been changed to savedata0:/savedata/.
* Github - https://github.com/uyjulian/krkrv
*krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.​
* VitaDB -
 
* Gbatemp -
'''Initial Release'''
* Google Source -
*Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
* Reddit -
*krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
* Gitlab -
*NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.​
 
==External links==
* GitHub - https://github.com/uyjulian/krkrv
* Reddit - https://www.reddit.com/r/vitahacks/comments/ib07da/kirikiri_for_playstation_vita_port_of_game_and/

Latest revision as of 08:34, 7 Mayıs 2024

Kirikiri for Playstation Vita
Kirikirivita2.jpg
General
Authoruyjulian
TypeGame Engine
Version1.0.3
LicenseMixed
Last Updated2020/08/18
Links
Download
Website
Source

Kirikiri-compatible (often mistranslated as Yoshiri Yoshizato) core ported to the Playstation Vita.

Kirikiri is almost always exclusively used with Kirikiri Adventure Game 3 (KAG3) visual novel engine (or its derivitives), but it can also be used for desktop applications and utilities (similar to the use case of Electron, such as the E-mote editor.

Note: Development of the multi-platform version has been moved to Kirikiri SDL2.

Changelog

v1.0.3

  • Default font argument -deffont now works.
  • krkrv-v1.0.3.vpk is the engine pre-packaged with a KAG demo.​

v1.0.2

  • System.inform now pops open a message box.
  • Optimization flags have been increased.
  • System.shellExecute now opens URLs in the web browser.
  • krkrv-v1.0.2.vpk is the engine pre-packaged with a KAG demo.​

v1.0.1

  • Savedata directory has been changed to savedata0:/savedata/.
  • krkrv-v1.0.1.vpk is the engine pre-packaged with a KAG demo.​

Initial Release

  • Initial release of Kirikiri for Playstation Vita / プレイステーションヴィータ用吉里吉里.
  • krkrv-v1.0.0.vpk is the engine pre-packaged with a KAG demo.
  • NOTE: There is an issue that ux0:/savedata directory can not be created automatically, so please create the directory manually using VitaShell. This will be fixed in a future release.​

External links

Advertising: