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Max Payne Mod Vita: Difference between revisions

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{{#seo:
|title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew!
|title_mode=append
|image=maxpaynemodvita.jpg
|image_alt=Max Payne mod
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Max Payne mod
|title=Max Payne Mod
|image=maxpaynemodvita.jpg
|image=maxpaynemodvita2.png
|description=Max Payne PC Anniversary Edition Mod.
|description=Max Payne PC Anniversary Edition mod.
|author=PG Team
|author=PG Team
|lastupdated=2021/11/21
|lastupdated=2021/11/10
|type=Game Hacks
|type=Game Hacks
|version=1.1
|version=1.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/pcae.mod.zip
|website=https://pgtmp.gitbook.io/pgbook/other/max-payne
|website=https://dev.pgteam.org/mods/other-games/max-payne
|source=
|donation=https://boosty.to/pgteam
}}
{{#seo:
|title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew
|title_mode=append
|image=maxpaynemodvita2.png
|image_alt=Max Payne Mod
}}
}}
Max Payne PC Anniversary Edition Mod For PSVita. This modification restores and improves some of the things missing in the mobile version compared to the PC-version.


== How To Install Max Payne PC Anniversary Edition Mod==
This is a mod of [[Max Payne PS Vita|Max Payne PS Vita port]], a homebrew port of the Android version of Max Payne Mobile.
You must have the full version of the game installed on your PlayStation Vita! Min. r4.
 
This modification restores and improves some of the things missing in the mobile version compared to the PC-version.
 
== Installation==
You must have the full version of the game installed on your PS Vita (Minimum r4).
 
Copy the files from the maxpayne folder to ux0:data/maxpayne/.
 
Install Max Payne PCAE_r4_ENG.vpk with [[VitaShell]].
 
==User guide==
===FAQ===
'''Q. Does the mod affect performance?'''


*Download files from here.
No performance changes, same experience as vanilla version.
*Extract *.7z archive
*Place with overwrite files from the maxpayne folder on the console along the path
ux0:data/maxpayne/
*Install Max Payne PCAE_r4_ENG.vpk
*Enjoy


==FAQ==
'''Q. Do I need to start a new game?'''
'''Does the mod affect performance?'''<br>
A: No performance changes, same experience as vanilla version


'''Do I need to start a new game?'''<br>
No, you can continue the game with the current savedata.
A: No, you can continue the game with the current savedata


'''How to change controls in modification?'''<br>
'''Q. How to change controls in modification?'''
A:  Controls cannot be changed in the modification


==Media==
Controls cannot be changed in the modification.
<youtube>L39YoKOXcc8</youtube>


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita3.png
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita-02.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita4.png
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita-04.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita5.png
 
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita6.png
 
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita7.png
 
https://dlhb.gamebrew.org/vitahomebrews/maxpaynemodvita8.png


==Changelog==
==Changelog==
'''(v.1.1)'''<br>
'''v1.1'''
*Gameplay
**Gameplay balance fixes - based on PC version
**Changed player interface, using assets from the PC version
**Loading bar in the center of the screen just like the PC version
**Added animated casings when firing and animated magazines when reloading, ported from PC version


*HUD
Gameplay:
**Added PS button icons to tooltips
*Gameplay balance fixes - based on PC version.
**Fixed hints logic
*Changed player interface, using assets from the PC version.
**Changed the name of weapons to their real world counterparts
*Loading bar in the center of the screen just like the PC version.
**Changed info for when selecting ammo for corresponding weapons
*Added animated casings when firing and animated magazines when reloading, ported from PC version.
**Changed 3rd person camera placement, positioning it closer to Max


*Controls
HUD:
**Changed controls, added the ability for Max crouch
*Added PS button icons to tooltips.
**Added a tab in the "Settings - Controls - PSV Controls" menu that shows control layout
*Fixed hints logic.
*Changed the name of weapons to their real world counterparts.
*Changed info for when selecting ammo for corresponding weapons.
*Changed 3rd person camera placement, positioning it closer to Max.


*Menus
Controls:
**Changed the structure and order of the menu
*Changed controls, added the ability for Max crouch.
***Removed all elements from the mobile version
*Added a tab in the "Settings - Controls - PSV Controls" menu that shows control layout.
***Disabled unuseable menu items


*Other
Menus:
**Redesigned LiveArea Bubble Image
*Changed the structure and order of the menu:
**Added new manual (LiveArea screen)
**Removed all elements from the mobile version.
**Changed the copyright screen at the start of the game
**Disabled unuseable menu items.
**Changed the splash screen in the main menu
 
**Changed autosave and manual save screens
Other:
**Added screen when loading game tutorial level
*Redesigned LiveArea Bubble Image.
*Added new manual (LiveArea screen).
*Changed the copyright screen at the start of the game.
*Changed the splash screen in the main menu.
*Changed autosave and manual save screens.
*Added screen when loading game tutorial level.


==Credits==
==Credits==
*PG Team: SkyForces - main technical part, resource parsing, build, function selection, coordination; Dima353 - resource parsing, build, testing; H0meFox - testing; Once13One - design.
PG Team: SkyForces - main technical part, resource parsing, build, function selection, coordination; Dima353 - resource parsing, build, testing; H0meFox - testing; Once13One - design.
*Contributors: VanillaTweaks, liltommyj, Nobledez.
 
*Original Idea: Mojang Studios, 4J Studios, Double Eleven.  
Contributors: VanillaTweaks, liltommyj, Nobledez.
*Special thank to: PhoenixARC, RealYoti and MattN for technical support; DarthBellic for testing and help in translation on english language.
 
Original Idea: Mojang Studios, 4J Studios, Double Eleven.  
 
Special thank to: PhoenixARC, RealYoti and MattN for technical support; DarthBellic for testing and help in translation on English language.


== External links ==
== External links ==
* Official Website - https://pgtmp.gitbook.io/pgbook/other/max-payne
* Official website - https://dev.pgteam.org/mods/other-games/max-payne
* Official website - https://pgtmp.gitbook.io/pgbook/other/max-payne

Latest revision as of 07:48, 4 August 2024

Max Payne Mod
Maxpaynemodvita2.png
General
AuthorPG Team
TypeGame Hacks
Version1.1
LicenseMixed
Last Updated2021/11/10
Links
Download
Website
Support Author


This is a mod of Max Payne PS Vita port, a homebrew port of the Android version of Max Payne Mobile.

This modification restores and improves some of the things missing in the mobile version compared to the PC-version.

Installation

You must have the full version of the game installed on your PS Vita (Minimum r4).

Copy the files from the maxpayne folder to ux0:data/maxpayne/.

Install Max Payne PCAE_r4_ENG.vpk with VitaShell.

User guide

FAQ

Q. Does the mod affect performance?

No performance changes, same experience as vanilla version.

Q. Do I need to start a new game?

No, you can continue the game with the current savedata.

Q. How to change controls in modification?

Controls cannot be changed in the modification.

Screenshots

maxpaynemodvita3.png

maxpaynemodvita4.png

maxpaynemodvita5.png

maxpaynemodvita6.png

maxpaynemodvita7.png

maxpaynemodvita8.png

Changelog

v1.1

Gameplay:

  • Gameplay balance fixes - based on PC version.
  • Changed player interface, using assets from the PC version.
  • Loading bar in the center of the screen just like the PC version.
  • Added animated casings when firing and animated magazines when reloading, ported from PC version.

HUD:

  • Added PS button icons to tooltips.
  • Fixed hints logic.
  • Changed the name of weapons to their real world counterparts.
  • Changed info for when selecting ammo for corresponding weapons.
  • Changed 3rd person camera placement, positioning it closer to Max.

Controls:

  • Changed controls, added the ability for Max crouch.
  • Added a tab in the "Settings - Controls - PSV Controls" menu that shows control layout.

Menus:

  • Changed the structure and order of the menu:
    • Removed all elements from the mobile version.
    • Disabled unuseable menu items.

Other:

  • Redesigned LiveArea Bubble Image.
  • Added new manual (LiveArea screen).
  • Changed the copyright screen at the start of the game.
  • Changed the splash screen in the main menu.
  • Changed autosave and manual save screens.
  • Added screen when loading game tutorial level.

Credits

PG Team: SkyForces - main technical part, resource parsing, build, function selection, coordination; Dima353 - resource parsing, build, testing; H0meFox - testing; Once13One - design.

Contributors: VanillaTweaks, liltommyj, Nobledez.

Original Idea: Mojang Studios, 4J Studios, Double Eleven.

Special thank to: PhoenixARC, RealYoti and MattN for technical support; DarthBellic for testing and help in translation on English language.

External links

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