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(Created page with "{{Infobox PSP Homebrews |title=2D Side Scroller |image=2dsidescrollerpsp2.png |description=Test game for a 2D game engine. |author=Raptor85 |lastupdated=2008/09/19 |type=Demos...") |
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|version=2008 | |version=2008 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/ | |download=https://dlhb.gamebrew.org/psphomebrew/2sideroller.rar | ||
|website=http://forums.qj.net/showthread.php?t=144487 | |website=http://forums.qj.net/showthread.php?t=144487 | ||
}} | }} | ||
This is a test game for the author's own 2D game engine, where the idea comes from UT2004. | This is a test game for the author's own 2D game engine, where the idea comes from UT2004. | ||
It was presented | It was presented at the PSPUpdates Summer Homebrew Contest. | ||
==User guide== | ==User guide== | ||
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* QuickJump - [https://web.archive.org/web/20150914204546/http://forums.qj.net/psp-development-forum/144487-psp-updates-summer-homebrew-contest-entry-2d-side-scroller.html http://forums.qj.net/showthread.php?t=144487] (archived) | * QuickJump - [https://web.archive.org/web/20150914204546/http://forums.qj.net/psp-development-forum/144487-psp-updates-summer-homebrew-contest-entry-2d-side-scroller.html http://forums.qj.net/showthread.php?t=144487] (archived) | ||
[[Category: | [[Category:PSPUpdates Summer Homebrew Contest]] | ||
Latest revision as of 05:27, 25 Haziran 2024
2D Side Scroller | |
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General | |
Author | Raptor85 |
Type | Demos |
Version | 2008 |
License | Mixed |
Last Updated | 2008/09/19 |
Links | |
Download | |
Website | |
This is a test game for the author's own 2D game engine, where the idea comes from UT2004.
It was presented at the PSPUpdates Summer Homebrew Contest.
User guide
This is a very simple test game created on top of the code, a player class that accepts input, moving platforms, triggers that can turn movers on/off, reveal hidden coins, kill players, etc..., and teleporters.
There's no real physics, just simple bounding box collision, it's automatically calculated off of the sprite file you set each entity to use in the level file. Everything is stored in XML, just take a look in the data directories, it should be fairly easy to figure out, even though there is no editor for it you could make some fairly complex levels using nothing but vim or notepad.
Controls
D-Pad - Move
Cross - Jump
External links
- QuickJump - http://forums.qj.net/showthread.php?t=144487 (archived)