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2D Side Scroller PSP: Difference between revisions

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(Created page with "{{Infobox PSP Homebrews |title=2D Side Scroller |image=2dsidescrollerpsp2.png |description=Test game for a 2D game engine. |author=Raptor85 |lastupdated=2008/09/19 |type=Demos...")
 
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|version=2008
|version=2008
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/2dsidescrollerpsp.7z
|download=https://dlhb.gamebrew.org/psphomebrew/2sideroller.rar
|website=http://forums.qj.net/showthread.php?t=144487
|website=http://forums.qj.net/showthread.php?t=144487
|source=
}}
}}
This is a test game for the author's own 2D game engine, where the idea comes from UT2004.
This is a test game for the author's own 2D game engine, where the idea comes from UT2004.


It was presented in the PSPUpdates Summer Homebrew Contest 2008.
It was presented at the PSPUpdates Summer Homebrew Contest.


==User guide==
==User guide==
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* QuickJump - [https://web.archive.org/web/20150914204546/http://forums.qj.net/psp-development-forum/144487-psp-updates-summer-homebrew-contest-entry-2d-side-scroller.html http://forums.qj.net/showthread.php?t=144487] (archived)
* QuickJump - [https://web.archive.org/web/20150914204546/http://forums.qj.net/psp-development-forum/144487-psp-updates-summer-homebrew-contest-entry-2d-side-scroller.html http://forums.qj.net/showthread.php?t=144487] (archived)


[[Category:PSP homebrew games]]
[[Category:PSPUpdates Summer Homebrew Contest]]
[[Category:Homebrew platform games on PSP]]
[[Category:PSP homebrew demos]]

Latest revision as of 05:27, 25 Haziran 2024

2D Side Scroller
2dsidescrollerpsp2.png
General
AuthorRaptor85
TypeDemos
Version2008
LicenseMixed
Last Updated2008/09/19
Links
Download
Website

This is a test game for the author's own 2D game engine, where the idea comes from UT2004.

It was presented at the PSPUpdates Summer Homebrew Contest.

User guide

This is a very simple test game created on top of the code, a player class that accepts input, moving platforms, triggers that can turn movers on/off, reveal hidden coins, kill players, etc..., and teleporters.

There's no real physics, just simple bounding box collision, it's automatically calculated off of the sprite file you set each entity to use in the level file. Everything is stored in XML, just take a look in the data directories, it should be fairly easy to figure out, even though there is no editor for it you could make some fairly complex levels using nothing but vim or notepad.

Controls

D-Pad - Move

Cross - Jump

External links

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