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(Created page with "{{Infobox PSP Homebrews |title=Scorched PSP |image=scorchedpsp2.png |description=An artillery game, remake of the DOS gme Scorched Earth. |author=Romshark |lastupdated=2005/08...") |
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|version=9 | |version=9 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/scorchedpsp.7z | |download=https://dlhb.gamebrew.org/psphomebrew/scorchedpsp.7z?k33p0fil35 | ||
|website=https://www.dcemu.co.uk/vbulletin/threads/7851-Scorched-Earth-for-PSP/page3?pp=10 | |website=https://www.dcemu.co.uk/vbulletin/threads/7851-Scorched-Earth-for-PSP/page3?pp=10 | ||
|source=https://dlhb.gamebrew.org/psphomebrew/scorchedpsp.7z | |source=https://dlhb.gamebrew.org/psphomebrew/scorchedpsp.7z | ||
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'''v0.4''' | '''v0.4''' | ||
*Here's a small update. It's not really an | *Here's a small update. It's not really an "official" release, so I'm calling it 1.4a (or alpha). I'm trying out talking tanks here, plus I'm using a method of landscaping that is more "Scorch-Like" (which I modified from a Qbasic program called Bomb by David Duvenaud. Find it under Action Games at QBasic.com. | ||
*A few other things were tweaked and changed, but they probably won't te obvious. | *A few other things were tweaked and changed, but they probably won't te obvious. | ||
*Since this isn't a real release, there's no source code. Just an eboot file. The source code is a mess right now anyway from the coding changes. Next I'm going to work on a menu system and hopefully more weapons. We'll see how that goes. | *Since this isn't a real release, there's no source code. Just an eboot file. The source code is a mess right now anyway from the coding changes. Next I'm going to work on a menu system and hopefully more weapons. We'll see how that goes. | ||
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*Limited number of tanks. | *Limited number of tanks. | ||
*Only one type of land (not lightning or anything like that). | *Only one type of land (not lightning or anything like that). | ||
*No | *No "talking tanks" (tanks displaying phrases when shooting or dying). | ||
*Only Baby Missles, Missles, and Nukes available. | *Only Baby Missles, Missles, and Nukes available. | ||
*What weapons you have are unlimited, and both players have all of them available. | *What weapons you have are unlimited, and both players have all of them available. | ||
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==External links== | ==External links== | ||
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/7851-Scorched-Earth-for-PSP?pp=10 | * DCEmu - https://www.dcemu.co.uk/vbulletin/threads/7851-Scorched-Earth-for-PSP?pp=10 | ||
Latest revision as of 12:19, 8 Mayıs 2024
Scorched PSP | |
---|---|
General | |
Author | Romshark |
Type | Strategy |
Version | 9 |
License | Mixed |
Last Updated | 2005/08/14 |
Links | |
Download | |
Website | |
Source | |
Scorched PSP (formerly Scorched Earth for PSP) is an attempt to remake the classic PC game Scorched Earth from the DOS days, where two or more tanks shoot a variety of weapons at each other, ranging from simple baby missiles, to molten napalm, to full scale nuclear weapons.
Controls
Up/Down - Change shot power (Hold L to make it go faster)
Left/Right - Change angle (Hold L to make it go faster)
Square/Circle - Change Weapon
Cross - Shoot, Continue during tank dialog
Triangle - Clears screen of weapon traces, Cancel shots
Start - Go to next round after the round is over
Select - Return to the main menu
Screenshots
Changelog
v0.9
- First off, there's a customized eboot icon and background, thanks to Ryuu of the PSPUpdates forums. Great job.
- Also, I've added a cool menu. There's still more things on there that aren't implenmented yet than are, but it gives room for expansion. So sorry, the network play isn't in there. With the menu, you can change the ground, sky, gravity, player numbers, falling dirt, which landscape engine to use, landscape steepness (only for the new landscape engine). That's about it so far.
- In the game itself, we've now got up to 6 players. Blue and White tanks were added. I tweaked the shooting part to go faster, and I have ideas that might optimize it even more. Oh, and I tossed in Deaths Heads weapons, just in case someone actually wanted to use them . Although their use slows down that whole round of bullets, even after the heads have all exploded.
- Using a better font file, so ther's now lowercase and uppercase letters. The Hello-World team strikes again. File from the RIN source.
v0.4
- Here's a small update. It's not really an "official" release, so I'm calling it 1.4a (or alpha). I'm trying out talking tanks here, plus I'm using a method of landscaping that is more "Scorch-Like" (which I modified from a Qbasic program called Bomb by David Duvenaud. Find it under Action Games at QBasic.com.
- A few other things were tweaked and changed, but they probably won't te obvious.
- Since this isn't a real release, there's no source code. Just an eboot file. The source code is a mess right now anyway from the coding changes. Next I'm going to work on a menu system and hopefully more weapons. We'll see how that goes.
v0.03
- More tanks, now up to 4.
- Simple AI with 2 settings.
- Crappy menu system.
- Falling Tanks (if the tank isn't blown up first).
- Fixed a problem with the display coding that caused massive slowdown when firing.
- Other changes that excape me at the moment.
v0.03b
- No sound.
- Limited number of tanks.
- Only one type of land (not lightning or anything like that).
- No "talking tanks" (tanks displaying phrases when shooting or dying).
- Only Baby Missles, Missles, and Nukes available.
- What weapons you have are unlimited, and both players have all of them available.
- No wind.
- No scoring system.
- No cool tank death effects.
- Crappy menu system.
- Low AI tanks.
- Ect.
Credits
The homepage of Scorched Earth is here, and the shareware of the game can be obtained at DOS Games Archive. The program is made for DOS, so you may need a copy of MOSLO or similar to run it on a current computer.
Thanks to:
- Wendell Hicken, who (I think) made the PC version of Scorched Earth.
- Shine, since my knowledge of PSP programming came from dissecting his Snake game.
- The people who did the Hello World demo (Saturn Expedition Committee?), since Snake, and thus Scorched, uses stuff from their demo.
- Jeremy Chin, because I borrowed the trig functions from his Render source. Sin and Cos are important, so stay in school, kids.
- The people writing emulators for the PSP. They're answering the call for faster SNES's and better Genesis's, and improving everying else also.
- The PSP homebrew community (many different sites).
- My dad, for spending countless hours of virtual combat in the PC version.
- Sony, for making a sturdy handheld (even if you try to stop up from making our own games for it.)
- People from GScentral.com, and from GScentral.org. Let the fighting stop between the two sites, already!
- Anime fansubbing groups. Sonic X and Rockman.exe lose something being dubbed into English.
- The Sonic community.
- Anyone who recognizes me from fanfiction.net.