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|version=0.4a | |version=0.4a | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/psphomebrew/atompsp.7z | |download=https://dlhb.gamebrew.org/psphomebrew/atompsp.7z?k33p0fil35 | ||
|website=https://www.dcemu.co.uk/vbulletin/threads/11069-Attack-of-the-Mutants-(Homebrew-game) | |website=https://www.dcemu.co.uk/vbulletin/threads/11069-Attack-of-the-Mutants-(Homebrew-game) | ||
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Attack of the Mutants is a classic arcade style space shooter. | Attack of the Mutants is a classic arcade style space shooter made for the PSPUpdates Homebrew Contest. | ||
==Installation== | ==Installation== | ||
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==Credits== | ==Credits== | ||
Big Thanks to: | Big Thanks to: | ||
*All the people who contribute to and maintain | *All the people who contribute to and maintain the PSPSDK project and it's libraries. | ||
*ArKo for making the EBOOT icon, wallpaper art and fansite. | *ArKo for making the EBOOT icon, wallpaper art and fansite. | ||
*BrokenWing and xxxdvlman for their help in responding to questions in the forums. | *BrokenWing and xxxdvlman for their help in responding to questions in the forums. | ||
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* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/11069-Attack-of-the-Mutants-(Homebrew-game) | * DCEmu - https://www.dcemu.co.uk/vbulletin/threads/11069-Attack-of-the-Mutants-(Homebrew-game) | ||
[[Category: | [[Category:PSPUpdates Homebrew Contest]] | ||
Latest revision as of 23:37, 27 Haziran 2024
Attack of the Mutants | |
---|---|
General | |
Author | DeNitro |
Type | Shooter |
Version | 0.4a |
License | Mixed |
Last Updated | 2005/11/06 |
Links | |
Download | |
Website | |
Attack of the Mutants is a classic arcade style space shooter made for the PSPUpdates Homebrew Contest.
Installation
Copy the AOTM directory to ms0:/PSP/GAME/.
Mods should be placed in individual folders denoting the name of the Mod in /PSP/GAME/AOTM/Mods/.
To make a mod that loads by default, the files can still be place in the main EBOOT.PBP folder.
(Optional) You may delete /SOUND/2ND-PM.s3m to save space, but the game won't have music unless you enable mp3 music from /PSP/MUSIC/ with L/R triggers.
Note: Playing mp3 music will run CPU at it's full 333mhz speed.
User guide
Gameplay
You mission is to defend Earth from the Evil Space Mutants.
You fly a spaceship collecting power ups and blasting waves of enemies through 10 levels and beyond.
Each level will get a little harder as new evil mutant enemies are introduced.
Good luck reaching and defeating the Evil Mutant Final Boss!
List of mods
There are a number of mods included in v0.4a:
- War of the Handhelds by ShizeT.
- Star Wars Episode VII by xxxdvlman, Hubble telescope, Sean Sindahl.
- Space Invaders by Squee-D.
- South Park Edition by JoJaSc.
- Socom 2 by Konig94.
- PHEENIX by bourbon bot.
- Paradroid by TracerTong.
- Mars Attacks! by mikDaSpik.
- Jdemon's Star Wars Mod.
- halo MOD.
- DuckHunt Extreme II by JoJaSc.
- DropZone.
- Chrono Trigger by Oblivion Odyssey.
- BURGER EDITION!! by Bizzy.
- Attack of the Metroids by Arko.
- FF7 Edition by Broken Wing.
- DOOM EDITION.
- Advance Wars.
Controls
D-Pad/Analog - Move player's spaceship around
Square/Triangle/Cross/Circle - Fire Laser in corresponding direction
Start - Bring up Pause Menu
Select - Take an in game screenshot onto your Memory Stick
L/R - Enable and cycle mp3's from /PSP/MUSIC/ folder
Screenshots
Changelog
0.4a 2005/11/06
- This released is packed with many great player made mods.
- Added a temporary fix to load and play large mp3's that would previously crashed the game.
- MP3's will now play from within folders in "/psp/music" also.
- Fixed a bug where a folder property could be inadvertently set, when compressing up a mod, hiding it from the mod list (Thanks xxxdvlman).
- If NintendoDSMouth.png is a blank all teal file, a black rectangle will not be drawn on the Boss either.
- If mp3 play is not enabled and a mod is loaded with no custom music, default AOTM music will reload.
- A few other small bug fixes.
0.4 2005/10/27
- MP3 music now playable from "/psp/music" folder. Use L/R to cycle songs.
- New EBOOT icon and wallpaper art made by ArKo. Thanks ArKo..
- In game screenshot support added using the SELECT button.
- Support for multiple custom mods which are loadable from the main menu.
- Support for custom level change text.
- Score display now shows up to 9,999,999 points.
- Small asteroids on bonus level 2 are now worth 50 points.
- Analog support added to all menus.
- Player's lasers no longer downgrade after failing a bonus level.
- Player's laser graphic now moddable. Added info in Readme_Mod.txt.
- Mods now support custom music. See Readme_Mod.txt for filename/formats.
- A few minor gameplay changes/additions.
- Minor bug fixes including:
- Score sometimes not being increased after completing the asteroid bonus level.
- Pausing game no longer affects bonus level timmers.
0.3 2005/10/16
- Ported AOTM to PSPSDK.
- New Music Added using Mikmodlib.
- Disabled anti-aliasing on 3D sprites to better fit the classic style (minor difference).
- Added 2 Bonus levels.
- Basic modding support added to allow customized sprites/graphics. See README_MOD.txt for Info.
- Size of eboot and game greatly reduced from version 0.2 (almost 70%).
- Added some 1-liners submited by BrokenWing.
- Many minor bug fixes (all I know off), thanks to everone who submited them.
- A few minor gameplay changes/additions.
0.2 2005/09/20
- Added Analog Support Due to Popular Demand.
- Added Highscore List.
- Updated Main Menu and Pause Screen.
- Difficulty Slightly Lowered (Increased buffer size around player during new waves).
- A Few Other Minor Changes.
- Misc. Bug Fixes Including:
- Bug with Power Up on Boss Level.
- Podgun firing on player spawn right away.
- Top of pause screen info display.
- L/R triggers messing up player movement.
0.1 2005/09/07
- First Release.
Credits
Big Thanks to:
- All the people who contribute to and maintain the PSPSDK project and it's libraries.
- ArKo for making the EBOOT icon, wallpaper art and fansite.
- BrokenWing and xxxdvlman for their help in responding to questions in the forums.
- All the users who created all the great mods.
- All the Homebrew developers for the great apps out there.
- And all the users who submited suggestions and reported bugs.
Music: Unreal 2 - by Purple Motion used in a classic demo back in '93.