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Fheroes2 Vita: Difference between revisions

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{{#seo:
|title=Vita Homebrew Games (Strategy) - GameBrew!
|title_mode=append
|image=fheroes2vita.jpg
|image_alt=Fheroes2 - Free Heroes of Might and Magic II
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Free Heroes of Might and Magic II (Fheroes2)
|title=fheroes2 Vita
|image=fheroes2vita.jpg
|image=fheroes2vita2.png
|description=HoMM II port for PSVITA.
|description=Port of fheroes2, a recreation of the Heroes of Might and Magic II game engine.
|author=Northfear, ihhub, fheroes2 Team
|author=Northfear, fheroes2 Team
|lastupdated=2022/11/12
|lastupdated=2024/10/23
|type=Strategy
|type=Strategy
|version=0.9.21
|version=1.1.3
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita.7z?k33p0fil35
|website=https://sourceforge.net/projects/fheroes2/
|website=https://ihhub.github.io/fheroes2/README_PSV.html
|source=https://github.com/ihhub/fheroes2
|source=https://github.com/ihhub/fheroes2/releases
|donation=[https://paypal.me/northfear], [https://github.com/ihhub/fheroes2#donation]
}}
{{#seo:
|title=Vita Homebrew Games (Strategy) - GameBrew
|title_mode=append
|image=fheroes2vita2.png
|image_alt=fheroes2 Vita
}}
}}
'''Free Heroes of Might and Magic II (Fheroes2)''' is a recreation of the Heroes of Might and Magic II game engine.
This is a PS Vita port of the [https://ihhub.github.io/fheroes2/ fheroes2], Free Heroes of Might and Magic II, a recreation of the Heroes of Might and Magic II game engine. Additionally, Fheroes2 can be obtained on the [[Fheroes2 Switch|Switch platform]].


This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games.
This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games.


You can find a complete list of all of our changes and enhancements in its [https://github.com/ihhub/fheroes2/wiki/Features-and-enhancements-of-the-project own wiki page].
You can find a complete list of all of changes and enhancements [https://github.com/ihhub/fheroes2/wiki/Features-and-enhancements-of-the-project in the official wiki page].


==Description==
'''Note:''' fheroes2 requires data files from the original Heroes of Might and Magic II.
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.


An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.
==Installation==
 
Requirements:
==Requirements==
*[[FdFix Vita|fd_fix.skprx]] OR [[RePatch reLoaded Vita|repatch_ex.skprx]]
*[[Fdfix Vita|fd_fix.skprx]] OR [[Repatch Reloaded Vita|repatch_ex.skprx]]
* Game Data Files: PC
* Game Data Files: PC


== How To Install Fheroes2==
Install fheroes2.vpk to your Vita.
Install fheroes2.vpk to your Vita.


fheroes2 requires data files from the original Heroes of Might and Magic II.
Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games DATA folder into ux0:data/fheroes2/data.


Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games "DATA" folder into "ux0:data/fheroes2/data" and everything from "MAPS" folder into "ux0:data/fheroes2/maps".
Copy everything from MAPS folder into ux0:data/fheroes2/maps.


Music files in OGG format (from GoG release of the game) should be placed into the "ux0:data/fheroes2/music/" folder.
Music files in OGG format (from GoG release of the game) should be placed into the ux0:data/fheroes2/music/ folder.


fheroes2 supports ingame cinematics. To play into and/or other videos, make sure that all of "*.SMK" files are placed inside "ux0:data/fheroes2/heroes2/anim/" folder.
fheroes2 supports ingame cinematics. To play into and/or other videos, make sure that all of *.SMK files are placed inside ux0:data/fheroes2/heroes2/anim/ folder.


*[[Fdfix Vita|fd_fix.skprx]] OR [[Repatch Reloaded Vita|repatch_ex.skprx]] plugin is required for proper suspend/resume support (only use one at a time).
==User guide==
===About Heroes of Might and Magic II===
Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.


== Controls ==
An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.
* Left analog stick - Pointer movement
* Right analog stick - Map scrolling
* × - Left mouse button
* ○ - Right mouse button
* □ - End turn
* △ - Open spellbook
* L1 - Next hero
* R1 - Next castle
* SELECT - System menu
* START - Enter
* D-Pad down - re-visit the field that hero stands on


Text input is done with D-Pad.
===Vita specific options===
Pointer movement speed can be changed with "gamepad_pointer_speed" parameter in ux0:data/fheroes2/fheroes2.cfg.


* Left - Remove character
Use "fullscreen = on" option to scale game area to native Vita resolution or "fullscreen = off" to keep the game area at the center of the screen.
* Right - Add new character
* Down - Next character (alphabetically)
* Up - Previous character
* R1, L1 - Switch current character between uppercase/lowercase


==Media==
Native resolution is supported (set "videomode = 960x544" option in config file or just click on the left door in main menu and select resolution manually).
<youtube>1U3W4QPikpU</youtube>


==Screenshots==
==Controls==
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita-04.jpg
Left Analog - Pointer movement
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita-03.jpg


== Vita specific options ==
Right Analog - Map scrolling
Pointer movement speed can be changed with 'gamepad_pointer_speed' parameter in &quot;ux0:data/fheroes2/fheroes2.cfg&quot;.


Use &quot;fullscreen = on&quot; option to scale game area to native Vita resolution or &quot;fullscreen = off&quot; to keep the game area at the center of the screen.
Cross - Left mouse button


Native resolution is supported (set &quot;videomode = 960x544&quot; option in config file or just click on the left door in main menu and select resolution manually).
Circle - Right mouse button


==Changelog==
Square - End turn
'''version 0.9.20 (10 October 2022)'''


Release highlights:
Triangle - Open spellbook
* AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth
* Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages
* Added new button's font to support new as well as add translation for existing buttons in the game
* Add new proper icons for Petrification spell
* Add Handicap mode not only for multiplayer games but for single-player as well
* Over 30 bugs are fixed since 0.9.19 release


Full changelog:
L1 - Next hero
* add Russian and French button translations
* update the Norwegian translation
* recalculate the hero's path when the hero was selected with the mouse
* fix stopped music in events of quickly closing dialogs with internal music
* add proper logic for artifact exchange between AI heroes
* add Dutch translation
* do not let the archers perform a double attack if they are out of ammo
* add Hotkey support for restarting Campaign's Scenario
* AI heroes now use spells from scrolls
* fix neutral town unit growth
* display detailed information about the composition of alliances in the scenario info window
* add date to logging for the future bug fixing
* add turkish translation
* make sure that there is a place for the Ultimate Artifact in the artifact bag before trying to dig it out
* do not ask player's name if the score is too low for High score board
* add Romanian translation
* hide console window for Windows OSes and add log file for this platform
* add Romanian font and language option
* update Polish translation
* add Turkish language option and CP1254 font
* add proper icons for Petrification spell
* speed up Adventure Map rendering
* take into consideration a case with full artifact bag while checking AI hero's path
* generate button fonts for different code pages
* apply usual rules for unit growth in neutral towns/castles with custom troops
* decrease monster growth bonus for AI
* fix incorrect usage of Dimension Door by AI heroes
* make logging for monster movement in battle more user-friendly
* add UI improvements of the Settings dialog
* fix logic of processing cells containing units available for possible AI unit attack
* fix incorrect object evaluation for AI heroes on boats
* add a feature to give human player control to AI (debug build only)
* make creature names lowercased for certain dialogs
* generate new Gift button
* generate full button English alphabet and new Battle Only button
* fix switching of terrain music in case of hero loss
* update Bulgarian translation
* add Handicap feature for single and multiplayer games
* fix a case when a hidden scrollbar during battle is visible for one frame
* fix sound volume for objects while using external music type
* include rating calculation for Campaign's high score
* fix incorrectly rendered monochrome cursor for campaign selection window
* update French translation


''' version 0.9.19 (11 September 2022) '''
R1 - Next castle


Release highlights:
Select - System menu


* Polish rendering of objects on Adventure Map
Start - Enter
* Introduce instant finishing of battles and enhanced army exchange mechanics
* Improve AI to avoid endlessly wandering on one place, correct start resources for them and artifact evaluation
* Add Campaign difficulty
* Over '''''30''''' bugs are fixed since 0.9.18 release


Full changelog:
D-Pad Down - Re-visit the field that hero stands on


* add popup dialogs for Well's buttons
'''Text input:'''
* generate MIN button based on newly added font
* fix constantly moving AI heroes when they have nothing to do
* update Polish translation
* implement some improvements when exchanging an army between heroes
* show intro videos like in the original game
* fix messages displayed for captains during battle
* update Bulgarian translation
* correct start resources for AI players
* add a popup dialog for Days spent info within campaign dialog
* make Artifact evaluation for AI more granular
* add Difficulty selection for Campaigns
* add popup dialogs for mage guild and scenario info windows
* fix rendering of Mine Guardians
* do not show monsters and campfires on Puzzle screen
* fix moving AI hero rendering
* implement instant finishing of battles
* update Norwegian translation
* fix incorrect rendering of some icons in The Price of Loyalty campaign windows
* make &quot;Show terrain penalty&quot; option the default
* fix double income from captured objects
* fix the distribution of Mutant Zombies in the Graveyard
* fix the battle order after bad morale events
* always use the current color of a unit when toggling auto battle (take the Hypnotize spell into account)
* speed up file search on case-insensitive file systems
* optimize Mini-map rendering
* do not show boats on puzzle image
* fix a possible crash in UI window
* fix castle rendering on Mini-map
* fix Ultimate Artifact placement conditions
* fix rendering of towns for View Towns spell
* fix tall object rendering


'''version 0.9.18 (10 August 2022)''
D-Pad Left - Remove character


Release highlights:
D-Pad Right - Add new character


* Fix many issues related to music MIDI playback on Windows
D-Pad Down/Up - Next/Previous character (alphabetically)
* MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only)
* Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions
* Fix logical issues related to number of monsters in objects and their distribution in battles
* Over '''''50''''' bugs are fixed since 0.9.17 release


Full changelog:
R1, L1 - Switch current character between uppercase/lowercase


* speed up rendering of Mini Map area
==Screenshots==
* fix missing shadows from path arrows when they are on the edge of screen
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita3.png
* render correct digging holes for terrains
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita4.png
* add monster fading animation when both wandering monsters and hero are dying after a battle
* fix incorrect boat fading animation
* do not show digging holes on Puzzle Map
* fix out of view rendering of boats and heroes
* fix Ultimate Artifact digging conditions
* fix the logic of joining monsters for free and for money
* do not draw objects over the map edge if they are in fog
* fix cases of boats being shifted when a hero boards it
* fix wrong rendering priority of Hero and Jail
* do not render shadow of a tall monster over another monster nearby
* properly render trees and Sawmill
* fix Fountain being displayed over a moving hero, not under
* fix certain shadows of objects being too dark
* fix cases when hero's flag was not being displayed properly when a hero stands near a tall object
* fix cases when some parts of heroes being displayed over other objects
* fix monsters being displayed over mountains
* draw a flag over Magic Garden object
* draw Adventure Map decors in the same way as in the original game
* fix flag rendering priority from Windmill
* fix incorrect moving boat rendering in relation to other boats
* fix boat being cut near Magellan Maps object
* fix incorrect boat rendering priority
* fix wasteland terrain object displayed over hero's sprite
* fix Mine's flag being displayed over a hero
* fix cases when a moving hero being drawn over other heroes
* fix cases when some parts of a ship can be seen through terrain objects
* fix cases when hero overlaps ship while passing nearby
* hero does not step on route arrows anymore
* fix the pre-battle arrangement of neutral troops
* add separate sound font for SDL 2 builds
* fix paused music being played with old music volume while restarting it
* fix hero starting experience values
* fix amount of experience from Tree of Knowledge
* fix missing retaliation delay after last animation frame
* fix music being too quiet while fast switching between music types (Windows OS)
* fix crashes on Windows 8 using MIDI music
* fix external audio not always returning to on after turning volume to zero (Windows OS)
* fix horse's steps being faded while crossing terrain border using MIDI sound (Windows OS)
* fix sound volume being lower during combat (Windows OS)
* fix no sounds situation when music is off even when sounds are not (Windows OS)
* show correct hero's level and experience on level up
* fix incorrect castle's area leading to wrong castle's info
* add missing window frame for hero's dialog during level up
* fix number of ghosts and splitting for Shipwreck, Haunt and Abandoned Mine cases
* update Bulgarian Translation
* update treasure chest AI decision logic
* fix a case when a hero got 2 Magic Books
* update Russian and Hungarian translations
* add support for loading of MIDI sound fonts
* show upgraded monster images in Adventure Map objects upon a successful upgrade
* fix redrawing of the status window in cases when the hero's army or the castle garrison change without changing focus
* make best AI fighter as a champion
* update Polish translation


'''version 0.9.17 (11 July 2022)'''
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita5.png
https://dlhb.gamebrew.org/vitahomebrews/fheroes2vita6.png


Release highlights:
==Changelog==
'''version 1.1.3 2024/10/23'''
* Add language support for map format and fix several issues with the Editor
* Improve AI on the Adventure Map and speed up its decisions
* Expand translation support for more buttons and the Virtual Keyboard
* Over 30 issues have been closed since the 1.1.2 release
'''version 1.1.2 2024/09/15'''
* Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes
* Fix multiple Editor related issues and add support for alliances on the created maps
* Improve translation support by supporting more languages for the Virtual Keyboard
* Fix multiple rendering issues in several dialogs
* Over 40 issues have been closed since the 1.1.1 release
'''version 1.1.1 2024/07/13'''
* Add support for Rumors, Daily Events and special conditions in the Editor.
* Update several UI dialogs for the Editor.
* Rework AI bonuses logic and fix rare cases with AI behavior on the Adventure Map.
* Over 40 issues have been closed since the 1.1.0 release.
'''version 1.1.0 2024/05/22'''
* Introduce the new Editor to the engine, which allows to create and play new maps.
* Rework several in-game dialogs.
* Improve AI behavior regarding enemy heroes and castles.
* Update multiple translations.
'''version 1.0.13 2024/03/16'''
* Improve list scrolling and add slide to attack action on touch devices.
* Adjust campaign difficulties and fix carry over mechanics for campaigns.
* Update numerous texts and UI elements.
* Add the Eraser tool for the Editor (accessible only for developers at the moment).
* Over 30 issues have been closed since the 1.0.12 release.
'''version 1.0.12 2024/02/08'''
* Improve AI's defensive tactics in battles and add surrender logic.
* Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment).
* Adjust the AI performance at different difficulty levels and improve its logic on the Adventure Map.
* Update several UI dialogs and improve overall game performance.
* Over 50 issues have been closed since the 1.0.11 release.
'''version 1.0.11 2023/12/23'''
* Expand Battle Only mode with saving functionality and updated UI.
* Add Town and Ocean objects placement in the Editor, and implement base file format for maps (accessible only for developers at the moment).
* Improve the logic of AI defensive tactics.
* Rework multiple dialogs, fix and speed up several rendering issues.
* Over 30 issues have been closed since the 1.0.10 release.
'''version 1.0.10 2023/11/18'''
* Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles.
* Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for developers at the moment).
* Rework multiple dialogs, fix and speed up several rendering issues.
* Add new hero action button icon.
* Over 30 issues have been closed since the 1.0.9 release.
'''version 1.0.9 2023/10/11'''
* Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map.
* Add the ability to confirm actions in battle for touch devices.
* Use the "continue movement" button on the Adventure Map to interact with an object a hero is standing on.
* Make the AI easier on low difficulties.
* Implement roads, streams, monsters and heroes placement in the Editor (accessible only for developers at the moment).
* Update settings on the Adventure Map.
* Expand the Hot Keys window.
* Over 40 issues have been closed since the 1.0.8 release.
'''version 1.0.8 2023/09/11'''
* Enhance functionality of Load/Save file window.
* Improve AI behavior during battles.
* Expand translation coverage including vertical buttons, missing window titles and font letters.
* Implement terrain transitions in the Editor (accessible only for developers at the moment).
* Limit the AI's Dimension Door spell usage based on the selected map difficulty.
* Over 50 bugs have been fixed since 1.0.7 release.
'''version 1.0.7 2023/08/15'''
* Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage.
* Translate many in-game buttons and fix rendering for multiple windows.
* Fix event handling and fog discovery by human and AI heroes.
* Expand Android Toolset to support importing and exporting save files.
* Add terrain brush functionality into Map Editor (accessible only for developers at the moment).
* Over 40 bugs are fixed since 1.0.6 release.
'''version 1.0.6 2023/07/15'''
* Speed up resource loading and overall rendering.
* Fix multiple issues with button rendering and add in-game pixel correction for many images.
* Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objects.
* Allow to lower the campaign difficulty during playthrough.
* Create basic Map Editor GUI (accessible only for developers at the moment).
* Over 20 bugs are fixed since 1.0.5 release.
'''version 1.0.5 2023/06/14'''
* Speed up rendering during battles and reduce resource usage while playing sounds.
* Fix the logic and passabilities with some objects on the Adventure Map.
* Add text input blinking and polish dozen of UI elements.
* Fix many issues with AI logic on the Adventure Map and improve their castle defensive strategy.
* Over 30 bugs are fixed since 1.0.4 release.
'''version 1.0.4 2023/05/13'''
* Add widescreen resolutions support and update scaled resolution support.
* Add Polish and Russian languages support for Virtual Keyboard.
* Add missing post-victory map ratings.
* Improve AI logic towards collection of needed resources for kingdom and interaction with several Adventure map objects.
* Fix multiple logical and rendering issues during battles.
* Over 40 bugs are fixed since 1.0.3 release.
'''version 1.0.3 2023/04/11'''
* Improve AI behavior on Adventure Map: better fog discovery and object prioritization.
* Fix multiple rendering issues and improve overall rendering on Adventure Map.
* Fix various issues in logic during battles such as Mirror Image or Teleport spell usage.
* Add a button to open Virtual Keyboard for dialogs which require text input.
* Over 40 bugs are fixed since 1.0.2 release.
'''version 1.0.2 2023/03/12'''
* Add virtual keyboard support for touch devices.
* Add new option icons and missing part of Captain's Quarter in Sorceress Town.
* Fix multiple issues with sounds on objects on Adventure Map.
* Improve Adventure Map rendering speed.
* Fix many issues with spells and pathfinding during battles.
* Update AI heroes task logic and make AI heroes use Town Portal spell.
* Over 60 bugs are fixed since 1.0.1 release.
'''version 1.0.1 2023/02/08'''
* Fix many monster and spell animations in battle, even those present the original game.
* Add "fh2 Toolset" for Android devices to help to setup the game and also to manage save files.
* Speed up rendering in multiple places within the game.
* Update multiple translations and fully rework Russian font for buttons.
* Add scaled resolution support.
* Complete initial work for the future Editor.
* Over 40 bugs are fixed since 1.0.0 release.
'''version 1.0.0 2022/12/21'''
* Fix multiple issues with rendering on Windows and rendering speed on Adventure Map.
* Make Android version fully playable with all basic features present.
* Fix monster, Luck and catapult animations in battle.
* Add Scout AI role and fix multiple issues with AI behavior on Adventure Map.
* Expand the amount of translated buttons and update translations.
* Over 50 bugs are fixed since 0.9.21 release.
'''version 0.9.21 2022/11/12'''
* Improve AI logic for army distribution and object's priority evaluation.
* Add initial support of Android devices.
* Generate proper UI elements which support translations.
* Add Dutch, Hungarian, Czech languages and update multiple existing translations.
* Fix multiple issues with logic: missed alliance conditions for campaigns, handicap income formula and etc.
* Add UI options to switch between fullscreen and windowed modes and enabling V-sync for monitors.
* Over 40 bugs are fixed since 0.9.20 release.
'''version 0.9.20 2022/10/10'''
* AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth.
* Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages.
* Added new button's font to support new as well as add translation for existing buttons in the game.
* Add new proper icons for Petrification spell.
* Add Handicap mode not only for multiplayer games but for single-player as well.
* Over 30 bugs are fixed since 0.9.19 release.
''' version 0.9.19 2022/09/11 '''
* Polish rendering of objects on Adventure Map.
* Introduce instant finishing of battles and enhanced army exchange mechanics.
* Improve AI to avoid endlessly wandering on one place, correct start resources for them and artifact evaluation.
* Add Campaign difficulty.
* Over 30 bugs are fixed since 0.9.18 release.
'''version 0.9.18 2022/08/10'''
* Fix many issues related to music MIDI playback on Windows.
* MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only).
* Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions.
* Fix logical issues related to number of monsters in objects and their distribution in battles.
* Over 50 bugs are fixed since 0.9.17 release.
'''version 0.9.17 2022/07/11'''
* Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio.
* Expand initial Evil Interface to another in-game dialogs and elements.
* Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently.
* Add ability to change hotkeys within the game.
* Improve Polish, Ukrainian, French and Norwegian translations.
* Fix several places related to logic on Adventure Map.
* Over 40 bugs are fixed since 0.9.16 release.


* Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio
Full list of changes can be found [https://github.com/ihhub/fheroes2/wiki/Change-Log here].
* Expand initial Evil Interface to another in-game dialogs and elements
* Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently
* Add ability to change hotkeys within the game
* Improve Polish, Ukrainian, French and Norwegian translations
* Fix several places related to logic on Adventure Map
* Over '''''40''''' bugs are fixed since 0.9.16 release


Full changelog:
==External links==
 
* Official Website - https://ihhub.github.io/fheroes2/
* fix possible crashes during sound playback
* Readme - https://ihhub.github.io/fheroes2/README_PSV.html
* always ask about rewriting an existing save file
* allow to remap Hotkeys within the game
* fix distance evaluation during Scouting
* fix invalid logic when neutral monsters whose number was set in the Editor did not grow at all
* add The Price of Loyalty team to credits
* show a window stating about missing video files for campaigns
* fix the class of a hero named Joseph
* fix extra shadow being drawn for Hero Screen dialog on high resolutions
* align File Options dialog position
* fix Campaign Window button flickering
* fix missing column of pixels in Map Scenario Info window
* update French translation
* allow different translations of &quot;Red Tower&quot;
* implement AI courier hero role for better logistics
* fix situation when MIDI music still continues to play during fast switching between music types
* fix case when Adventure Map sounds are still being played while opening Main Menu
* AI should keep some creatures in reserve for castle defence
* update Ukrainian translation
* update Norwegian translation
* increase Genie special ability to 20% like it is done in the original game and correct log messages during battle
* remember the last open page in Spell Book during battle
* fix possible synchronization issues for audio playback
* enhance AI logic towards defending its castles
* improve usage of spell on Adventure Map by AI
* fix displaying of negative resources in dialog
* fix situations when AI was hiring too many heroes
* respect the Ultimate Artifact's radius specified by the map creator
* update Polish translation
* fix the castle's well build logic for AI
* align hero's button in level-up dialog
* fix scenarios when ambient sounds from Adventure Map objects are still played while opening a castle's window
* fix cases when Random Monsters appear from a different level due to invalid format of an object on the map
* update Mine's sprite properly after defeating Ghosts in Abandoned Mine
* fix multiple issues related to hero's info popup window and updating his position on a mini-map
* update sounds and music before a hero making an action
* add an environmental sound for Freeman's Foundry
* add initial implementation of true &quot;Evil&quot; interface in the game
* add missing Ultimate Artifact successful digging sound
* do not play pre-battle sound if sounds are off
* fix potential thread-access issues for Nintendo Switch
* fix possible inter-thread race for Adventure Map Status window
* fix a delay in game while crossing a terrain and playing MIDI music
 
'''Full list of changes can be found [https://github.com/ihhub/fheroes2/wiki/Change-Log here].'''
 
== External links ==
* Official Website - https://sourceforge.net/projects/fheroes2/
* Github - https://github.com/ihhub/fheroes2
* Github - https://github.com/ihhub/fheroes2
* Github - https://github.com/Northfear/fheroes2-vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/354
* VitaDB - https://vitadb.rinnegatamante.it/#/info/354
* Github (Northfear) - https://github.com/Northfear/fheroes2-vita
 
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 02:14, 27 October 2024

fheroes2 Vita
Fheroes2vita2.png
General
AuthorNorthfear, fheroes2 Team
TypeStrategy
Version1.1.3
LicenseGPL-2.0
Last Updated2024/10/23
Links
Download
Website
Source
[[1], [2] Support Author]

This is a PS Vita port of the fheroes2, Free Heroes of Might and Magic II, a recreation of the Heroes of Might and Magic II game engine. Additionally, Fheroes2 can be obtained on the Switch platform.

This open source multiplatform project, written from scratch, is designed to reproduce the original game with significant improvements in gameplay, graphics and logic (including support for high-resolution graphics, improved AI, numerous fixes and user interface improvements), breathing new life into one of the most addictive turn-based strategy games.

You can find a complete list of all of changes and enhancements in the official wiki page.

Note: fheroes2 requires data files from the original Heroes of Might and Magic II.

Installation

Requirements:

Install fheroes2.vpk to your Vita.

Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games DATA folder into ux0:data/fheroes2/data.

Copy everything from MAPS folder into ux0:data/fheroes2/maps.

Music files in OGG format (from GoG release of the game) should be placed into the ux0:data/fheroes2/music/ folder.

fheroes2 supports ingame cinematics. To play into and/or other videos, make sure that all of *.SMK files are placed inside ux0:data/fheroes2/heroes2/anim/ folder.

User guide

About Heroes of Might and Magic II

Heroes of Might and Magic II: The Succession Wars is a turn-based strategy video game developed by Jon Van Caneghem through New World Computing and published in 1996 by the 3DO Company. The game is the second installment of the Heroes of Might and Magic series and is typically credited as the breakout game for the series. Heroes II was voted the sixth-best PC game of all time by PC Gamer in May 1997.

An expansion pack, The Price of Loyalty, was released in 1997. Later, 3DO bundled Heroes II and its expansion pack in one box, released as Heroes of Might and Magic II Gold in 1998.

Vita specific options

Pointer movement speed can be changed with "gamepad_pointer_speed" parameter in ux0:data/fheroes2/fheroes2.cfg.

Use "fullscreen = on" option to scale game area to native Vita resolution or "fullscreen = off" to keep the game area at the center of the screen.

Native resolution is supported (set "videomode = 960x544" option in config file or just click on the left door in main menu and select resolution manually).

Controls

Left Analog - Pointer movement

Right Analog - Map scrolling

Cross - Left mouse button

Circle - Right mouse button

Square - End turn

Triangle - Open spellbook

L1 - Next hero

R1 - Next castle

Select - System menu

Start - Enter

D-Pad Down - Re-visit the field that hero stands on

Text input:

D-Pad Left - Remove character

D-Pad Right - Add new character

D-Pad Down/Up - Next/Previous character (alphabetically)

R1, L1 - Switch current character between uppercase/lowercase

Screenshots

fheroes2vita3.png fheroes2vita4.png

fheroes2vita5.png fheroes2vita6.png

Changelog

version 1.1.3 2024/10/23

  • Add language support for map format and fix several issues with the Editor
  • Improve AI on the Adventure Map and speed up its decisions
  • Expand translation support for more buttons and the Virtual Keyboard
  • Over 30 issues have been closed since the 1.1.2 release

version 1.1.2 2024/09/15

  • Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes
  • Fix multiple Editor related issues and add support for alliances on the created maps
  • Improve translation support by supporting more languages for the Virtual Keyboard
  • Fix multiple rendering issues in several dialogs
  • Over 40 issues have been closed since the 1.1.1 release

version 1.1.1 2024/07/13

  • Add support for Rumors, Daily Events and special conditions in the Editor.
  • Update several UI dialogs for the Editor.
  • Rework AI bonuses logic and fix rare cases with AI behavior on the Adventure Map.
  • Over 40 issues have been closed since the 1.1.0 release.

version 1.1.0 2024/05/22

  • Introduce the new Editor to the engine, which allows to create and play new maps.
  • Rework several in-game dialogs.
  • Improve AI behavior regarding enemy heroes and castles.
  • Update multiple translations.

version 1.0.13 2024/03/16

  • Improve list scrolling and add slide to attack action on touch devices.
  • Adjust campaign difficulties and fix carry over mechanics for campaigns.
  • Update numerous texts and UI elements.
  • Add the Eraser tool for the Editor (accessible only for developers at the moment).
  • Over 30 issues have been closed since the 1.0.12 release.

version 1.0.12 2024/02/08

  • Improve AI's defensive tactics in battles and add surrender logic.
  • Finish adding all of the Adventure Map objects that can be added in the Editor (accessible only for developers at the moment).
  • Adjust the AI performance at different difficulty levels and improve its logic on the Adventure Map.
  • Update several UI dialogs and improve overall game performance.
  • Over 50 issues have been closed since the 1.0.11 release.

version 1.0.11 2023/12/23

  • Expand Battle Only mode with saving functionality and updated UI.
  • Add Town and Ocean objects placement in the Editor, and implement base file format for maps (accessible only for developers at the moment).
  • Improve the logic of AI defensive tactics.
  • Rework multiple dialogs, fix and speed up several rendering issues.
  • Over 30 issues have been closed since the 1.0.10 release.

version 1.0.10 2023/11/18

  • Teach AI to use marketplaces to boost their castle development and improve AI decision making logic during battles.
  • Add erase tool, artifact and treasure placement in the Editor, and implement possibility to add new future heroes (accessible only for developers at the moment).
  • Rework multiple dialogs, fix and speed up several rendering issues.
  • Add new hero action button icon.
  • Over 30 issues have been closed since the 1.0.9 release.

version 1.0.9 2023/10/11

  • Improve the AI logic regarding spells and monster positioning on the battlefield as well as path planning logic on the Adventure Map.
  • Add the ability to confirm actions in battle for touch devices.
  • Use the "continue movement" button on the Adventure Map to interact with an object a hero is standing on.
  • Make the AI easier on low difficulties.
  • Implement roads, streams, monsters and heroes placement in the Editor (accessible only for developers at the moment).
  • Update settings on the Adventure Map.
  • Expand the Hot Keys window.
  • Over 40 issues have been closed since the 1.0.8 release.

version 1.0.8 2023/09/11

  • Enhance functionality of Load/Save file window.
  • Improve AI behavior during battles.
  • Expand translation coverage including vertical buttons, missing window titles and font letters.
  • Implement terrain transitions in the Editor (accessible only for developers at the moment).
  • Limit the AI's Dimension Door spell usage based on the selected map difficulty.
  • Over 50 bugs have been fixed since 1.0.7 release.

version 1.0.7 2023/08/15

  • Improve AI logic in pathfinding, battle decisions and add support of Summon Boat spell usage.
  • Translate many in-game buttons and fix rendering for multiple windows.
  • Fix event handling and fog discovery by human and AI heroes.
  • Expand Android Toolset to support importing and exporting save files.
  • Add terrain brush functionality into Map Editor (accessible only for developers at the moment).
  • Over 40 bugs are fixed since 1.0.6 release.

version 1.0.6 2023/07/15

  • Speed up resource loading and overall rendering.
  • Fix multiple issues with button rendering and add in-game pixel correction for many images.
  • Improve AI behavior on the Adventure Map for hero and castle handling as well as for interaction with some objects.
  • Allow to lower the campaign difficulty during playthrough.
  • Create basic Map Editor GUI (accessible only for developers at the moment).
  • Over 20 bugs are fixed since 1.0.5 release.

version 1.0.5 2023/06/14

  • Speed up rendering during battles and reduce resource usage while playing sounds.
  • Fix the logic and passabilities with some objects on the Adventure Map.
  • Add text input blinking and polish dozen of UI elements.
  • Fix many issues with AI logic on the Adventure Map and improve their castle defensive strategy.
  • Over 30 bugs are fixed since 1.0.4 release.

version 1.0.4 2023/05/13

  • Add widescreen resolutions support and update scaled resolution support.
  • Add Polish and Russian languages support for Virtual Keyboard.
  • Add missing post-victory map ratings.
  • Improve AI logic towards collection of needed resources for kingdom and interaction with several Adventure map objects.
  • Fix multiple logical and rendering issues during battles.
  • Over 40 bugs are fixed since 1.0.3 release.

version 1.0.3 2023/04/11

  • Improve AI behavior on Adventure Map: better fog discovery and object prioritization.
  • Fix multiple rendering issues and improve overall rendering on Adventure Map.
  • Fix various issues in logic during battles such as Mirror Image or Teleport spell usage.
  • Add a button to open Virtual Keyboard for dialogs which require text input.
  • Over 40 bugs are fixed since 1.0.2 release.

version 1.0.2 2023/03/12

  • Add virtual keyboard support for touch devices.
  • Add new option icons and missing part of Captain's Quarter in Sorceress Town.
  • Fix multiple issues with sounds on objects on Adventure Map.
  • Improve Adventure Map rendering speed.
  • Fix many issues with spells and pathfinding during battles.
  • Update AI heroes task logic and make AI heroes use Town Portal spell.
  • Over 60 bugs are fixed since 1.0.1 release.

version 1.0.1 2023/02/08

  • Fix many monster and spell animations in battle, even those present the original game.
  • Add "fh2 Toolset" for Android devices to help to setup the game and also to manage save files.
  • Speed up rendering in multiple places within the game.
  • Update multiple translations and fully rework Russian font for buttons.
  • Add scaled resolution support.
  • Complete initial work for the future Editor.
  • Over 40 bugs are fixed since 1.0.0 release.

version 1.0.0 2022/12/21

  • Fix multiple issues with rendering on Windows and rendering speed on Adventure Map.
  • Make Android version fully playable with all basic features present.
  • Fix monster, Luck and catapult animations in battle.
  • Add Scout AI role and fix multiple issues with AI behavior on Adventure Map.
  • Expand the amount of translated buttons and update translations.
  • Over 50 bugs are fixed since 0.9.21 release.

version 0.9.21 2022/11/12

  • Improve AI logic for army distribution and object's priority evaluation.
  • Add initial support of Android devices.
  • Generate proper UI elements which support translations.
  • Add Dutch, Hungarian, Czech languages and update multiple existing translations.
  • Fix multiple issues with logic: missed alliance conditions for campaigns, handicap income formula and etc.
  • Add UI options to switch between fullscreen and windowed modes and enabling V-sync for monitors.
  • Over 40 bugs are fixed since 0.9.20 release.

version 0.9.20 2022/10/10

  • AI logic was greatly improved, including fixes for incorrect behavior and related game's logic to population growth.
  • Expanded the list of translation with Turkish, Dutch and Romanian translations together with updating existing languages.
  • Added new button's font to support new as well as add translation for existing buttons in the game.
  • Add new proper icons for Petrification spell.
  • Add Handicap mode not only for multiplayer games but for single-player as well.
  • Over 30 bugs are fixed since 0.9.19 release.

version 0.9.19 2022/09/11

  • Polish rendering of objects on Adventure Map.
  • Introduce instant finishing of battles and enhanced army exchange mechanics.
  • Improve AI to avoid endlessly wandering on one place, correct start resources for them and artifact evaluation.
  • Add Campaign difficulty.
  • Over 30 bugs are fixed since 0.9.18 release.

version 0.9.18 2022/08/10

  • Fix many issues related to music MIDI playback on Windows.
  • MIDI playback on all devices will sound the same since the engine uses custom sound font (Windows OS only).
  • Rework of Adventure Map rendering to fix many issues with heroes, boats and objects on the Map, their order of rendering and conditions.
  • Fix logical issues related to number of monsters in objects and their distribution in battles.
  • Over 50 bugs are fixed since 0.9.17 release.

version 0.9.17 2022/07/11

  • Further audio improvements: add a sound for Freeman's Foundry, fix delays in MIDI music, fix many issues and crashes related to audio.
  • Expand initial Evil Interface to another in-game dialogs and elements.
  • Add huge AI improvements: add Courier role for heroes, AI defend castles more aggressively and hires heroes efficiently.
  • Add ability to change hotkeys within the game.
  • Improve Polish, Ukrainian, French and Norwegian translations.
  • Fix several places related to logic on Adventure Map.
  • Over 40 bugs are fixed since 0.9.16 release.

Full list of changes can be found here.

External links

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