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Shiromino Vita: Difference between revisions

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{{#seo:
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew!
|title=Vita Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|title_mode=append
|image=shirominovita.jpg
|image=shirominovita2.jpg
|image_alt=Shiromino
|image_alt=Shiromino
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Shiromino
|title=Shiromino
|image=shirominovita.jpg
|image=shirominovita2.jpg
|description=Port of Shiromino for PSVITA
|description=A diverse and challenging puzzle/action game with stylistic roots in the arcade.
|author=Tear
|author=Tear
|lastupdated=2018/12/02
|lastupdated=2018/12/09
|type=Puzzle
|type=Puzzle
|version=pre-v2
|version=pre-v2
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A diverse and challenging puzzle/action game with stylistic roots in the arcade.
A diverse and challenging puzzle/action game with stylistic roots in the arcade.


==Media==
Port of [https://tetrisconcept.net/threads/shiromino-tgm-practice-tool-pentominoes.3000/ Shiromino] by FeV.
<youtube>ENTdDQYo8Us</youtube>
 
==Controls==
Cross - A (CCW rotation)
 
Circle - B (CW rotation)
 
L - C (CCW rotation)
 
R - D (hold, someday??)
 
Start - Escape


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/shirominovita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/shirominovita3.jpg
https://dlhb.gamebrew.org/vitahomebrews/shirominovita-02.jpg
 
==Controls==
*Cross - A (CCW rotation)
*Circle - B (CW rotation)
*LTrig - C (CCW rotation)
*RTrig - D (hold, someday??)
*Start - Escape


==Known issues==
==Known issues==
*Backgrounds are stretched to 16:9
* Debugging permanently enabled, hardcoded IP and port.
*Elements could be laid out better
* Stretched backgrounds.
 
* Bad usage of screen estate.
==Concerns==
* PC specific dead code.
I'm not a GM, so I wouldn't know if it's reliable enough for high level play
* Pointless config.


==Changelog==
==Changelog==
'''pre-v2'''
'''pre-v2'''
*Working replay saving! Scores are saved to ux0:data/shiro.db
*Working replay saving. Scores are saved to ux0:data/shiro.db.
 
Everything else that I'm unhappy with seems to be related to sizing and positioning of various elements... Therefore, I decided that for the next update I will redesign all assets. I would love to make the new theme compatible with the PC version too, but it might require some code changes.


'''pre-v1'''
'''pre-v1'''
* First Release.
* First Release.


== External links ==
==External links==
* Official Website - https://tetrisconcept.net/threads/shiromino-on-psvita.3745/
* Tetrisconcept - https://tetrisconcept.net/threads/shiromino-on-psvita.3745/
* Github - https://github.com/Tearff/shiromino
* GitHub - https://github.com/Tearff/shiromino
* VitaDB - https://vitadb.rinnegatamante.it/#/info/406
* VitaDB - https://vitadb.rinnegatamante.it/#/info/406

Latest revision as of 07:18, 24 December 2022

Shiromino
Shirominovita2.jpg
General
AuthorTear
TypePuzzle
Versionpre-v2
LicenseMIT License
Last Updated2018/12/09
Links
Download
Website
Source

A diverse and challenging puzzle/action game with stylistic roots in the arcade.

Port of Shiromino by FeV.

Controls

Cross - A (CCW rotation)

Circle - B (CW rotation)

L - C (CCW rotation)

R - D (hold, someday??)

Start - Escape

Screenshots

shirominovita3.jpg

Known issues

  • Debugging permanently enabled, hardcoded IP and port.
  • Stretched backgrounds.
  • Bad usage of screen estate.
  • PC specific dead code.
  • Pointless config.

Changelog

pre-v2

  • Working replay saving. Scores are saved to ux0:data/shiro.db.

pre-v1

  • First Release.

External links

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