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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=vitaWolfen | |title=vitaWolfen | ||
|image= | |image=vitawolfen2.png | ||
|description=Wolfenstein | |description=port of the classic Wolfenstein 3d to Vita/PS TV (HENkaku). | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2020/11/30 | |lastupdated=2020/11/30 | ||
Line 14: | Line 8: | ||
|version=1.7 | |version=1.7 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/vitawolfen.7z?k33p0fil35 | ||
|website= | |website=https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/ | ||
|source=https://github.com/Rinnegatamante/vitaWolfen | |source=https://github.com/Rinnegatamante/vitaWolfen | ||
|donation=https://www.patreon.com/Rinnegatamante | |||
}} | }} | ||
vitaWolfen is a port for | {{#seo: | ||
|title=Vita Homebrew Games (Shooter) - GameBrew | |||
|title_mode=append | |||
|image=vitawolfen2.png | |||
|image_alt=vitaWolfen | |||
}} | |||
vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D). | |||
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included). | It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included). | ||
==Features== | ==Features== | ||
* Native 960x544 resolution | * Native 960x544 resolution. | ||
* Support to both analogs for player/camera movement | * Support to both analogs for player/camera movement. | ||
* Floor and ceil rendering | * Floor and ceil rendering. | ||
* Support for both base game and Spear of Destiny expansion | * Support for both base game and Spear of Destiny expansion. | ||
* Savestates support | * Savestates support. | ||
* Sound and music support | * Sound and music support. | ||
==Installation== | ==Installation== | ||
Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D. | |||
Extensions must be as follow: | |||
*Wolf3D Sharware: .wl1 (included) | *Wolf3D Sharware: .wl1 (included) | ||
*Wolf3D Full: .wl6 | *Wolf3D Full: .wl6 | ||
Line 57: | Line 42: | ||
*SoD: Ultimate Challenge: .sd3 | *SoD: Ultimate Challenge: .sd3 | ||
''' | '''Note:''' If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches | ||
==Controls== | |||
Left Analog - Move Player | |||
Right Analog - Rotate Camera | |||
R/Cross - Fire | |||
Square - Open doors | |||
== | Triangle - Sprint | ||
''' | |||
Start - Pause Game | |||
Select/L - Change Weapon | |||
==Changelog== | |||
'''v1.7''' | |||
* Updated to latest vitasdk and GCC10 usage. | * Updated to latest vitasdk and GCC10 usage. | ||
* Updated to latest vitaGL commit. | * Updated to latest vitaGL commit. | ||
Line 75: | Line 66: | ||
* Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative). | * Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative). | ||
== External links == | '''v1.5''' | ||
* | * Moved to vitaGL for rendering. | ||
* Moved from Wolf3D-PSP to Wolf4SDL base code. | |||
* Fixed a lot of bugs causing random crashes, graphical glitches, game freezes | |||
* Fixed fade-in/fade-out effects. Now they work as intended. | |||
* Fixed main menu voices not being usable/freezing the game | |||
* Fixed boot menu animation, now it works as intended. | |||
* Reworked the launcher with ImGui for a cool-looking experience. | |||
* Added an ImGui menubar with several features in-game. | |||
* Added Cheats menu with several cheats to use during game. | |||
* Added an fps counter. | |||
* Added shaders support. | |||
* Added vFlux support. | |||
* Added Bilinear filtering support. | |||
* Added runtime rescaler with customizable resolution settings. | |||
* Added possibility to change in game UI appearence in the main menu. | |||
* Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly. | |||
* Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge). | |||
* Added possibility to launch another core without having to close and reopen the launcher. | |||
* Fixed audio code. Now it doesn't have strange glitchy effects with some sounds. | |||
* Improved framerate. Now game runs at solid 60 FPS. | |||
'''v1.0''' | |||
*Added audio support for both musics and sounds. | |||
*Increased analogs deadzone. | |||
*Made analogs less reactive. | |||
*Added a launcher at vitaWolfen startup. It means no more 4 vpks. | |||
*Replaced 3DS buttons references with PSVITA ones in some game strings. | |||
==Credits== | |||
* ocornut for dear ImGui. | |||
* rsn8887 for fixing shader for vitaGL usage. | |||
* All my patroners for their awesome support. | |||
== External links== | |||
* GitHub - https://github.com/Rinnegatamante/vitaWolfen | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/31 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/31 | ||
* PSX-Place - https://www.psx-place.com/threads/vitawolfen-wolfenstein-3d-port.31918/ | |||
* GBAtemp - https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/ | |||
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46288 | |||
* Reddit - https://www.reddit.com/r/vitahacks/comments/k3x8u0/release_vitawolfen_v17_wolfenstein_3d_port_added/ | |||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 05:05, 26 October 2024
vitaWolfen | |
---|---|
General | |
Author | Rinnegatamante |
Type | Shooter |
Version | 1.7 |
License | Mixed |
Last Updated | 2020/11/30 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).
Features
- Native 960x544 resolution.
- Support to both analogs for player/camera movement.
- Floor and ceil rendering.
- Support for both base game and Spear of Destiny expansion.
- Savestates support.
- Sound and music support.
Installation
Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D.
Extensions must be as follow:
- Wolf3D Sharware: .wl1 (included)
- Wolf3D Full: .wl6
- Spear of Destiny Demo: .sdm (included)
- Spear of Destiny: .sod
- SoD: Return to Danger: .sd2
- SoD: Ultimate Challenge: .sd3
Note: If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches
Controls
Left Analog - Move Player
Right Analog - Rotate Camera
R/Cross - Fire
Square - Open doors
Triangle - Sprint
Start - Pause Game
Select/L - Change Weapon
Changelog
v1.7
- Updated to latest vitasdk and GCC10 usage.
- Updated to latest vitaGL commit.
- Fixed a bug causing vFlux to draw garbage on screen.
- Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).
v1.5
- Moved to vitaGL for rendering.
- Moved from Wolf3D-PSP to Wolf4SDL base code.
- Fixed a lot of bugs causing random crashes, graphical glitches, game freezes
- Fixed fade-in/fade-out effects. Now they work as intended.
- Fixed main menu voices not being usable/freezing the game
- Fixed boot menu animation, now it works as intended.
- Reworked the launcher with ImGui for a cool-looking experience.
- Added an ImGui menubar with several features in-game.
- Added Cheats menu with several cheats to use during game.
- Added an fps counter.
- Added shaders support.
- Added vFlux support.
- Added Bilinear filtering support.
- Added runtime rescaler with customizable resolution settings.
- Added possibility to change in game UI appearence in the main menu.
- Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly.
- Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge).
- Added possibility to launch another core without having to close and reopen the launcher.
- Fixed audio code. Now it doesn't have strange glitchy effects with some sounds.
- Improved framerate. Now game runs at solid 60 FPS.
v1.0
- Added audio support for both musics and sounds.
- Increased analogs deadzone.
- Made analogs less reactive.
- Added a launcher at vitaWolfen startup. It means no more 4 vpks.
- Replaced 3DS buttons references with PSVITA ones in some game strings.
Credits
- ocornut for dear ImGui.
- rsn8887 for fixing shader for vitaGL usage.
- All my patroners for their awesome support.
External links
- GitHub - https://github.com/Rinnegatamante/vitaWolfen
- VitaDB - https://vitadb.rinnegatamante.it/#/info/31
- PSX-Place - https://www.psx-place.com/threads/vitawolfen-wolfenstein-3d-port.31918/
- GBAtemp - https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/
- Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46288
- Reddit - https://www.reddit.com/r/vitahacks/comments/k3x8u0/release_vitawolfen_v17_wolfenstein_3d_port_added/