Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

VitaWolfen: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(11 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew!
|title_mode=append
|image=vitawolfenvita.jpg
|image_alt=vitaWolfen
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=vitaWolfen
|title=vitaWolfen
|image=vitawolfenvita.jpg
|image=vitawolfen2.png
|description=Wolfenstein 3D port for PSVITA.
|description=port of the classic Wolfenstein 3d to Vita/PS TV (HENkaku).
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2020/11/30
|lastupdated=2020/11/30
Line 14: Line 8:
|version=1.7
|version=1.7
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/vitawolfen.7z?k33p0fil35
|website=
|website=https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/
|source=https://github.com/Rinnegatamante/vitaWolfen
|source=https://github.com/Rinnegatamante/vitaWolfen
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
vitaWolfen is a port for PSVITA of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=vitawolfen2.png
|image_alt=vitaWolfen
}}
vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).


It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).


==Features==
==Features==
* Native 960x544 resolution
* Native 960x544 resolution.
* Support to both analogs for player/camera movement
* Support to both analogs for player/camera movement.
* Floor and ceil rendering
* Floor and ceil rendering.
* Support for both base game and Spear of Destiny expansion
* Support for both base game and Spear of Destiny expansion.
* Savestates support
* Savestates support.
* Sound and music support
* Sound and music support.
 
==Controls==
* Left Analog: Move Player
* Right Analog: Rotate Camera
* R / X = Fire
* Square = Open doors
* Triangle = Sprint
* Start = Pause Game
* Select / L = Change Weapon


==Installation==
==Installation==
In the 7z file you'll find a data folder and 4 vpks. Place the data folder in ux0:/ and if you want to play Full game or Spear of Destiny full game, you'll need to place wl6 and sod files in ux0:/data/Wolfenstein 3D.
Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D.
 
Shareware version and Spear of Destiny Demo files are already included in the data folder.
 
According to what version you want to play, install the relative vpk file. (You can also install more than a single vpk).


===Extension naming for files===
Extensions must be as follow:
*Data files must be placed in ux0:data/Wolfenstein 3D.
*Extensions must be as follow:
*Shareware:
*Wolf3D Sharware: .wl1 (included)
*Wolf3D Sharware: .wl1 (included)
*Wolf3D Full: .wl6
*Wolf3D Full: .wl6
Line 57: Line 42:
*SoD: Ultimate Challenge: .sd3
*SoD: Ultimate Challenge: .sd3


'''NOTE: If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches'''
'''Note:''' If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches
 
==Controls==
Left Analog - Move Player
 
Right Analog - Rotate Camera


==Media==
R/Cross - Fire
<youtube>Hoz46lwqEo4</youtube>


==Screenshots==
Square - Open doors
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-04.jpg


==Changelogs==
Triangle - Sprint
'''v.1.7'''
 
Start - Pause Game
 
Select/L - Change Weapon
 
==Changelog==
'''v1.7'''
* Updated to latest vitasdk and GCC10 usage.
* Updated to latest vitasdk and GCC10 usage.
* Updated to latest vitaGL commit.
* Updated to latest vitaGL commit.
Line 75: Line 66:
* Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).
* Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).


== External links ==
'''v1.5'''
* Github - https://github.com/Rinnegatamante/vitaWolfen
* Moved to vitaGL for rendering.
* Moved from Wolf3D-PSP to Wolf4SDL base code.
* Fixed a lot of bugs causing random crashes, graphical glitches, game freezes
* Fixed fade-in/fade-out effects. Now they work as intended.
* Fixed main menu voices not being usable/freezing the game
* Fixed boot menu animation, now it works as intended.
* Reworked the launcher with ImGui for a cool-looking experience.
* Added an ImGui menubar with several features in-game.
* Added Cheats menu with several cheats to use during game.
* Added an fps counter.
* Added shaders support.
* Added vFlux support.
* Added Bilinear filtering support.
* Added runtime rescaler with customizable resolution settings.
* Added possibility to change in game UI appearence in the main menu.
* Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly.
* Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge).
* Added possibility to launch another core without having to close and reopen the launcher.
* Fixed audio code. Now it doesn't have strange glitchy effects with some sounds.
* Improved framerate. Now game runs at solid 60 FPS.​
 
'''v1.0'''
*Added audio support for both musics and sounds.
*Increased analogs deadzone.
*Made analogs less reactive.
*Added a launcher at vitaWolfen startup. It means no more 4 vpks.
*Replaced 3DS buttons references with PSVITA ones in some game strings.
 
==Credits==
* ocornut for dear ImGui.
* rsn8887 for fixing shader for vitaGL usage.
* All my patroners for their awesome support.
 
== External links==
* GitHub - https://github.com/Rinnegatamante/vitaWolfen
* VitaDB - https://vitadb.rinnegatamante.it/#/info/31
* VitaDB - https://vitadb.rinnegatamante.it/#/info/31
* PSX-Place - https://www.psx-place.com/threads/vitawolfen-wolfenstein-3d-port.31918/
* GBAtemp - https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46288
* Reddit - https://www.reddit.com/r/vitahacks/comments/k3x8u0/release_vitawolfen_v17_wolfenstein_3d_port_added/
[[Category:PC game ports on Vita]]
[[Category:Vita game ports]]

Latest revision as of 05:05, 26 October 2024

vitaWolfen
Vitawolfen2.png
General
AuthorRinnegatamante
TypeShooter
Version1.7
LicenseMixed
Last Updated2020/11/30
Links
Download
Website
Source
Support Author

vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).

It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).

Features

  • Native 960x544 resolution.
  • Support to both analogs for player/camera movement.
  • Floor and ceil rendering.
  • Support for both base game and Spear of Destiny expansion.
  • Savestates support.
  • Sound and music support.

Installation

Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D.

Extensions must be as follow:

  • Wolf3D Sharware: .wl1 (included)
  • Wolf3D Full: .wl6
  • Spear of Destiny Demo: .sdm (included)
  • Spear of Destiny: .sod
  • SoD: Return to Danger: .sd2
  • SoD: Ultimate Challenge: .sd3

Note: If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches

Controls

Left Analog - Move Player

Right Analog - Rotate Camera

R/Cross - Fire

Square - Open doors

Triangle - Sprint

Start - Pause Game

Select/L - Change Weapon

Changelog

v1.7

  • Updated to latest vitasdk and GCC10 usage.
  • Updated to latest vitaGL commit.
  • Fixed a bug causing vFlux to draw garbage on screen.
  • Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).

v1.5

  • Moved to vitaGL for rendering.
  • Moved from Wolf3D-PSP to Wolf4SDL base code.
  • Fixed a lot of bugs causing random crashes, graphical glitches, game freezes
  • Fixed fade-in/fade-out effects. Now they work as intended.
  • Fixed main menu voices not being usable/freezing the game
  • Fixed boot menu animation, now it works as intended.
  • Reworked the launcher with ImGui for a cool-looking experience.
  • Added an ImGui menubar with several features in-game.
  • Added Cheats menu with several cheats to use during game.
  • Added an fps counter.
  • Added shaders support.
  • Added vFlux support.
  • Added Bilinear filtering support.
  • Added runtime rescaler with customizable resolution settings.
  • Added possibility to change in game UI appearence in the main menu.
  • Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly.
  • Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge).
  • Added possibility to launch another core without having to close and reopen the launcher.
  • Fixed audio code. Now it doesn't have strange glitchy effects with some sounds.
  • Improved framerate. Now game runs at solid 60 FPS.​

v1.0

  • Added audio support for both musics and sounds.
  • Increased analogs deadzone.
  • Made analogs less reactive.
  • Added a launcher at vitaWolfen startup. It means no more 4 vpks.
  • Replaced 3DS buttons references with PSVITA ones in some game strings.

Credits

  • ocornut for dear ImGui.
  • rsn8887 for fixing shader for vitaGL usage.
  • All my patroners for their awesome support.

External links

Advertising: