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{{Infobox | {{Infobox DS Homebrews | ||
| title | |title=LumiDS | ||
| image | |image=lumids.png | ||
| type | |description=Similar to Lumines for the PSP. | ||
| version | |author=Christopher Kadar (FireSlash) | ||
| | |lastupdated=2006/01/11 | ||
| | |type=Puzzle | ||
| website | |version=0.2a | ||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/dshomebrew2/lumids_0.2a_binary.zip | |||
}} | |website=http://www.fireslash.net/index/pages/lumids | ||
}} | |||
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library. | |||
==Installation== | |||
'''Note:''' Download contains binary only, in order to play you will also need the data files (original link no longer available). | |||
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file. | |||
== | ==User guide== | ||
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar. | |||
Arrange more blocks next to each other that are marked to get a higher sweep bonus. | |||
The level will progress with each sweep of 7 or more blocks. | The level will progress with each sweep of 7 or more blocks. | ||
==Compatibility== | |||
It currently runs on the following carts: | |||
GBA MP CF <br> | |||
M3 CF <br> | |||
Supercard CF <br> | |||
==Known issues== | |||
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects). | |||
==Changelog== | ==Changelog== | ||
'''0.2A''' | '''0.2A''' | ||
*Added music. The song will automagically cycle itself during game play. | * Added music. The song will automagically cycle itself during game play. | ||
*Added sound effects. | * Added sound effects. | ||
*Replaced default arm7 lib with custom one. | * Replaced default arm7 lib with custom one. | ||
*Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please? | * Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please? | ||
*Loading screen now unloads itself. | * Loading screen now unloads itself. | ||
*Added block queue on the top screen | * Added block queue on the top screen | ||
*Blocks marked but not swept now properly un-mark after the sweep has finished. | * Blocks marked but not swept now properly un-mark after the sweep has finished. | ||
*Numerous gameplay bug fixes. | * Numerous gameplay bug fixes. | ||
'''0.1A''' | '''0.1A''' | ||
*Initial release. | * Initial release. | ||
==Credits== | ==Credits== | ||
Line 43: | Line 54: | ||
Everyone in #dsdev on EFNet. | Everyone in #dsdev on EFNet. | ||
==External links== | |||
[ | * Author's website - [https://web.archive.org/web/20071028120032/http://www.fireslash.net/index/pages/lumids http://www.fireslash.net/index/pages/lumids] (archived) |
Latest revision as of 01:30, 21 August 2024
LumiDS | |
---|---|
General | |
Author | Christopher Kadar (FireSlash) |
Type | Puzzle |
Version | 0.2a |
License | Mixed |
Last Updated | 2006/01/11 |
Links | |
Download | |
Website | |
LumiDS is a Lumines clone for the Nintento DS, a puzzle game originally released on the PSP. Its written in C++, using libnds and Chishm's FAT library.
Installation
Note: Download contains binary only, in order to play you will also need the data files (original link no longer available).
Copy the data folder to a CF compatible device, such as a GBA Movie Player, M3, or Supercard CF, and run the .NDS or .ds.gba file.
User guide
Arrange blocks in groups of four in a square to mark them. Marked blocks are removed by the sweep bar.
Arrange more blocks next to each other that are marked to get a higher sweep bonus.
The level will progress with each sweep of 7 or more blocks.
Compatibility
It currently runs on the following carts:
GBA MP CF
M3 CF
Supercard CF
Known issues
The current version is an Alpha release. It is playable, but contains bugs and is missing features (such as a menu and many effects).
Changelog
0.2A
- Added music. The song will automagically cycle itself during game play.
- Added sound effects.
- Replaced default arm7 lib with custom one.
- Hacked around a bug that caused the sweep bar to display under the blocks. (Someone PLEASE fix glOrtho. Please?
- Loading screen now unloads itself.
- Added block queue on the top screen
- Blocks marked but not swept now properly un-mark after the sweep has finished.
- Numerous gameplay bug fixes.
0.1A
- Initial release.
Credits
Special thanks to Chishm (FAT driver code).
Everyone in #dsdev on EFNet.
External links
- Author's website - http://www.fireslash.net/index/pages/lumids (archived)