More actions
No edit summary |
m (Text replacement - "↵Category:Support the author" to "") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 14: | Line 14: | ||
|version=Final | |version=Final | ||
|license=Mixed | |license=Mixed | ||
| | |downloadraw=[https://pmprog.itch.io/luma-gba Download on itch.io] | ||
|website=https://pmprog.itch.io/luma-gba | |website=https://pmprog.itch.io/luma-gba | ||
}} | }} | ||
Line 48: | Line 48: | ||
==External links== | ==External links== | ||
* itch.io - https://pmprog.itch.io/luma-gba | * itch.io - https://pmprog.itch.io/luma-gba | ||
Latest revision as of 04:31, 17 Mayıs 2024
Luma GBA | |
---|---|
General | |
Author | Mark Watkin, Simon Jameson |
Type | Puzzle |
Version | Final |
License | Mixed |
Last Updated | 2022/01/20 |
Links | |
Download on itch.io | |
Website | |
Luma is a laser based sliding puzzle game for the GBA. It is ported from Shallan's C64 game.
A physical GBA cartridge release can be purchased from PhoenixWare.
User guide
Slide batteries, lasers and mirrors around to light the targets within the given shift count.
With 128 levels Luma will keep you occupied for hours and test your puzzling skills to the max.
Play in Normal mode and try to complete the levels within a designated number of shifts, and return to where you left off using level codes on each level.
Or if you are feeling like a more casual game play in Practice mode to test any of the levels with no shift limits.
Screenshots
Media
Luma (GBA Port) - WIP 2021-11-2 (Polymath Programming)
Credits
- GBA Port - Mark Watkin.
- Game Concept & Graphics - Simon Jameson.
- Music - Ma2e/DSR (original by Mike Richmond).
- Testing - MHZ, WauloK, Gray Defender, Retrobreak Nick.
- Cover Art - John Blythe.
- Level Designs - Airjuri, Akmafin, Amok, Chiswicked, Eldritch, Furroy, MrG8472, OldSkoolCoder, Phaze101, RichmondMike, Shallan, SpiritHund, Stepz, Void, Waulok, WizardNJ, ZooperDan.
External links
- itch.io - https://pmprog.itch.io/luma-gba