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{{#seo:
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew!
|title=Vita Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|title_mode=append
|image=neverballvita.jpg
|image=neverballvita2.png
|image_alt=Neverball Vita
|image_alt=Neverball Vita
}}
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Neverball Vita
|title=Neverball Vita
|image=neverballvita.jpg
|image=neverballvita2.png
|description=Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
|description=Mobile ports of Neverball and Neverputt.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2022/09/01
|lastupdated=2023/03/19
|type=Puzzle
|type=Puzzle
|version=0.9
|version=1.0
|license=GPL-2.0
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/vitahomebrews/neverballvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/neverballvita.7z
|website=https://www.psx-place.com/threads/release-neverball-vita-port-of-neverball-for-psvita.38247/
|website=https://www.psx-place.com/threads/release-neverball-vita-port-of-neverball-for-psvita.38247/
|source=https://github.com/Rinnegatamante/neverball
|source=https://github.com/Rinnegatamante/neverball
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
Tilt the floor to roll a ball through an obstacle course before time runs out. Neverball is part puzzle game, part action game, and entirely a test of skill.
[https://neverball.org/ Neverball] is a game that combines puzzle-solving and action skills, where the player must roll a ball through an obstacle course before time runs out. The objective is to tilt the floor to guide the ball through various challenges. It is a game that will test your abilities to the fullest.
 
==Installation==
You need libshacccg.suprx to run this port, if you don't have it already, you can extract it following [https://samilops2.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx this guide].
 
Install the VPK on your homebrew enabled PS Vita or PS TV.
 
Extract Neverball-dev.zip to ux0:data.
 
==User guide==
Tilt the floor to roll a ball through an obstacle course within the given time. If the ball falls or time expires, a ball is lost.
 
Collect coins to unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are worth 10. A ball is awarded for 100 coins.
 
Left Analog can be used to navigate menus.


==Media==
==Media==
<youtube>MUF3bNf9sz0</youtube>
'''How To Play Neverball 1.6.0 - ([https://www.youtube.com/watch?v=ZQ9VDabHGpA Cheeseness])'''<br>
<youtube>ZQ9VDabHGpA</youtube>


==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/neverballvita3.png
https://dlhb.gamebrew.org/vitahomebrews/neverballvita4.png


==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/neverballvita5.png
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/neverballvita6.png
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-02.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-03.jpg
==Known issues==
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-04.jpg
*Shadows are disabled since they cause a crash. Do not turn them on.
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-05.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-06.jpg
==Changelog==
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-07.jpg
'''v.1.0'''
https://dlhb.gamebrew.org/vitahomebrews/neverballvita-08.jpg
* Fixed lighting. Now light works as expected.
* Fixed particles rendering. Now they render as expected.
* Updated to latest vitaGL build.


==Changelogs==
==Credits==
'''(v.1.0)'''
* CatoTheYounger for testing the homebrew.
* First Release.
* drodin for the mobile port of Neverball used as base for the Vita port.
* Northfear for the SDL2 port with vitaGL backend.
* All my Patroners for their awesome support.


== External links ==
== External links ==
* Official Website - https://www.psx-place.com/threads/release-neverball-vita-port-of-neverball-for-psvita.38247/
* GitHub - https://github.com/Rinnegatamante/neverball
* Github - https://github.com/Rinnegatamante/neverball
* VitaDB - https://vitadb.rinnegatamante.it/#/info/873
* VitaDB - https://vitadb.rinnegatamante.it/#/info/873
* Gbatemp -
* PSX-Place - https://www.psx-place.com/threads/release-neverball-vita-port-of-neverball-for-psvita.38247/
* Google Source -
 
* Reddit -
[[Category:PC game ports on Vita]]
* Gitlab -
[[Category:Vita game ports]]

Latest revision as of 05:02, 26 October 2024

Neverball Vita
Neverballvita2.png
General
AuthorRinnegatamante
TypePuzzle
Version1.0
LicenseGPL-2.0
Last Updated2023/03/19
Links
Download
Website
Source
Support Author

Neverball is a game that combines puzzle-solving and action skills, where the player must roll a ball through an obstacle course before time runs out. The objective is to tilt the floor to guide the ball through various challenges. It is a game that will test your abilities to the fullest.

Installation

You need libshacccg.suprx to run this port, if you don't have it already, you can extract it following this guide.

Install the VPK on your homebrew enabled PS Vita or PS TV.

Extract Neverball-dev.zip to ux0:data.

User guide

Tilt the floor to roll a ball through an obstacle course within the given time. If the ball falls or time expires, a ball is lost.

Collect coins to unlock the exit and earn extra balls. Red coins are worth 5. Blue coins are worth 10. A ball is awarded for 100 coins.

Left Analog can be used to navigate menus.

Media

How To Play Neverball 1.6.0 - (Cheeseness)

Screenshots

neverballvita3.png neverballvita4.png

neverballvita5.png neverballvita6.png

Known issues

  • Shadows are disabled since they cause a crash. Do not turn them on.

Changelog

v.1.0

  • Fixed lighting. Now light works as expected.
  • Fixed particles rendering. Now they render as expected.
  • Updated to latest vitaGL build.

Credits

  • CatoTheYounger for testing the homebrew.
  • drodin for the mobile port of Neverball used as base for the Vita port.
  • Northfear for the SDL2 port with vitaGL backend.
  • All my Patroners for their awesome support.

External links

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