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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Dragon Quest Builders Orchestral | |title=Dragon Quest Builders Orchestral Overhaul Mod | ||
|image= | |image=dqbuildersorchestralvita2.png | ||
|description=Dragon Quest Builders Orchestral Overhaul | |description=Dragon Quest Builders Orchestral Overhaul mod. | ||
|author=Canzah | |author=Canzah, Preta, Infogram, SlowpokeVG | ||
|lastupdated=2019/03/05 | |lastupdated=2019/03/05 | ||
|type=Game Hacks | |type=Game Hacks | ||
|version=2019 | |version=2019 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/ | |download=https://dlhb.gamebrew.org/vitahomebrews/dragon.quest.builders.orchestral.overhaul.mod.vita.7z | ||
|website= | |website=https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532926/ | ||
}} | }} | ||
Dragon Quest Builders Orchestral Overhaul RePatch. | {{#seo: | ||
|title=Vita Homebrew Rom Hacks (Game Hacks) - GameBrew | |||
|title_mode=append | |||
|image=dqbuildersorchestralvita2.png | |||
|image_alt=Dragon Quest Builders Orchestral Overhaul Mod | |||
}} | |||
Main goal of this mod is to provide the proper auditory experience that is deserving of this masterpiece of a game by applying all available orchestral variants of the songs present in the game, as composed by Koichi Sugiyama and performed by the Tokyo Metropolitan Symphony Orchestra. | |||
All necessary steps to obtain musical bliss will be detailed below. | |||
Please follow the guide thoroughly as to avoid compatibility issues and so that your experience in using this mod is as frustration-free as possible. | |||
==Installation== | |||
After downloading the mod, extract the contents of the archive with the mod to a folder of your own choice, it's compressed in 7z format which can be unpacked using 7zip or WinRAR, though 7zip is recommended for best compatibility to avoid any potential issues. | |||
Now make sure you're using the latest version of the [[RePatch reDux0 Vita|rePatch plugin]] for Vita. | |||
Then copy the rePatch folder to the root of your memory card (ux0:rePatch/). | |||
The patch is for the US version of the game (PCSE00912) but it will probably also work fine for the EU version (PCSB00981) if you rename the folder inside ux0:rePatch/ from PCSE00912 to PCSB00981. | |||
The only thing left for you at this point is to simply start the game and enjoy it with the Orchestral Overhaul Mod in all its restored glory. | |||
'''Notes:''' 3 of the tracks aren't orchestrated and remain synth, however this is simply because those tracks do not have any orchestral recordings available at all, they are the night town themes from the remakes of Dragon Quest III and IV so please do not report those as issues. | |||
==Media== | ==Media== | ||
'''Dragon Quest Builders Orchestral Overhaul Mod - Short Presentation''' ([https://www.youtube.com/watch?v=l4Ro8uQ4sv8 Canzah]) <br> | |||
<youtube>l4Ro8uQ4sv8</youtube> | <youtube>l4Ro8uQ4sv8</youtube> | ||
==Changelog== | |||
'''V1''' | |||
* First Release. | |||
* All music that has orchestral variants has been fully orchestrated. | |||
==Credits== | |||
Related links: | |||
*[https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532981/ PS4 version of this mod]. | |||
*[https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.533149/ Switch version of this mod]. | |||
Team members: | |||
*Canzah - Project lead and coordinator, loop points tweaks and improvements, normalizing volume, encoding the music and FMV files, injecting music into the game files. | |||
*Preta - Adapting the Symphonic Suites for use within the game and creating loop points. | |||
*Infogram - Programming, file research, creating our toolset. | |||
*SlowpokeVG - Programming, file research and creation of the Switch version specific tool. | |||
Special thanks to Scenedikemon who was unfortunately unable to help due to personal reasons, but offered moral support for the rest of us. | |||
== External links == | == External links == | ||
* | * GBAtemp - https://gbatemp.net/threads/release-dragon-quest-builders-orchestral-overhaul-mod.532926/ | ||
Latest revision as of 07:33, 4 August 2024
Dragon Quest Builders Orchestral Overhaul Mod | |
---|---|
General | |
Author | Canzah, Preta, Infogram, SlowpokeVG |
Type | Game Hacks |
Version | 2019 |
License | Mixed |
Last Updated | 2019/03/05 |
Links | |
Download | |
Website | |
Main goal of this mod is to provide the proper auditory experience that is deserving of this masterpiece of a game by applying all available orchestral variants of the songs present in the game, as composed by Koichi Sugiyama and performed by the Tokyo Metropolitan Symphony Orchestra.
All necessary steps to obtain musical bliss will be detailed below.
Please follow the guide thoroughly as to avoid compatibility issues and so that your experience in using this mod is as frustration-free as possible.
Installation
After downloading the mod, extract the contents of the archive with the mod to a folder of your own choice, it's compressed in 7z format which can be unpacked using 7zip or WinRAR, though 7zip is recommended for best compatibility to avoid any potential issues.
Now make sure you're using the latest version of the rePatch plugin for Vita.
Then copy the rePatch folder to the root of your memory card (ux0:rePatch/).
The patch is for the US version of the game (PCSE00912) but it will probably also work fine for the EU version (PCSB00981) if you rename the folder inside ux0:rePatch/ from PCSE00912 to PCSB00981.
The only thing left for you at this point is to simply start the game and enjoy it with the Orchestral Overhaul Mod in all its restored glory.
Notes: 3 of the tracks aren't orchestrated and remain synth, however this is simply because those tracks do not have any orchestral recordings available at all, they are the night town themes from the remakes of Dragon Quest III and IV so please do not report those as issues.
Media
Dragon Quest Builders Orchestral Overhaul Mod - Short Presentation (Canzah)
Changelog
V1
- First Release.
- All music that has orchestral variants has been fully orchestrated.
Credits
Related links:
Team members:
- Canzah - Project lead and coordinator, loop points tweaks and improvements, normalizing volume, encoding the music and FMV files, injecting music into the game files.
- Preta - Adapting the Symphonic Suites for use within the game and creating loop points.
- Infogram - Programming, file research, creating our toolset.
- SlowpokeVG - Programming, file research and creation of the Switch version specific tool.
Special thanks to Scenedikemon who was unfortunately unable to help due to personal reasons, but offered moral support for the rest of us.