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Boxy II PSP: Difference between revisions

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|version=0.7.1
|version=0.7.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/boxy2psp.7z
|download=https://dlhb.gamebrew.org/psphomebrew/boxy2psp.7z?k33p0fil35
|website=http://development.ghoti.nl/
|website=http://development.ghoti.nl/
|source=
}}
}}
Boxy 2 is an improved clone of the game Lumines for the PSP, written in C.  
Boxy 2 is an improved clone of the game Lumines for the PSP, written in C.  
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* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/132208-Ghoti-nl-Three-new-tutorials-added-on-Optimizations
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/132208-Ghoti-nl-Three-new-tutorials-added-on-Optimizations
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/60346-Boxy-II-release-0-7
* DCEmu - https://www.dcemu.co.uk/vbulletin/threads/60346-Boxy-II-release-0-7
[[Category:PSP homebrew games]]
[[Category:Homebrew puzzle games on PSP]]

Latest revision as of 11:34, 8 Mayıs 2024

Boxy II
Boxy2psp2.png
General
AuthorGhoti
TypePuzzle
Version0.7.1
LicenseMixed
Last Updated2007/09/22
Links
Download
Website

Boxy 2 is an improved clone of the game Lumines for the PSP, written in C.

Features

  • 4 Game modes: Classic mode, Random mode, Chaos mode and Frantic mode.
  • Animated skins.
  • Increased difficulty over time.
  • Separate Highscores for the four game modes.
  • MP3 buffering playing of the Music folder of Sony's PSP.
  • Customisable Skins.
  • Customisable sound FX.
  • Chaos mode has bombs, anti-gravity times, drunken style and alot more strange effects.
  • In game menu to control sound, music and to end the game.

User guide

How to play

You have to eliminate as much blocks as you can. Blocks of 4 fall down and you can turn them clockwise or counterclockwise to drop them in any rotation as you desire.

Whenever there is made a 4 block of the same color the sweepline will destroy them and points will be given. The more blocks the sweepline eliminates in a sweep the more points and bonusmultiplyers you get. New blocks keep coming and the fallingspeed increases over time. The longer you hold on the more points you score.

In Boxy 2 there are also special blocks. These blocks destroy every chainconnect block that has the same color.

Game modes

Classic mode:

Classic mode has just the normal gameplay elements. You have to get the highest score by eliminating as much blocks as possible. You can eliminate the blocks by making larger square area's of the same colored blocks. When the sweepline passes the large square area's it marks them for deletion.

When they are deleted you'll get points for this. The more you delete the more bonuses you get. This gamemode uses the themes in alphabetical order so everytime you play this gamemode the sequence of themes will be exact the same as the previous time you played it.

Random mode:

This game is almost exact the same as the classic mode. The only difference is that the themes will be played in a random order so everytime you play this mode the themes order will be different. You never know what to expect. This makes this gamemode fun everytime you play it.

Chaos mode:

This gamemode has the same basic elements from the classic mode but it also has a lot of extra fun stuff in it. For one, you have strange game events.

One of them is the Anti-Gravity mode. This mode delivers a whole new feel to the game. When the event takes place the blocks do not go down even if there is no block underneath it. This way you have to carefully place your quads to take care that you won't loose the game. Another event is the Drunken mode. This event delivers strange control effect. Left becomes right and vica versa. This way you have to think well which button you'll press to make your quad go the right way.

Another aspect of this gamemode is the use of bombs. These will fall down just like normal blocks. When they touch the ground countdown has started. It counts down to zero and then it explodes. With the explosion it eliminates the whole row of blocks. The themes in this mode are in random order.

Frantic mode:

The frantic mode is for all people how think the classic and random gamemode is to slow at the beginning. This gamemode is the same as the random gamemode but the speed of the blocks is alot faster! This gamemode is for the real speedfreaks.

Controls

In game:

Left/Right/Down - Move the quad left/right/down

Cross/Circle - Rotate quad

Start - Pause game

R/L - Play next/previous song

Pause:

Start - Unpause

select - Exit to main menu

Main menu:

Left/Right - Change pages

Down/Up - Move down/up the menu or submenu

Cross - Select (or change value in options)

Screenshots

boxy2psp3.png

boxy2psp4.png

boxy2psp5.png

boxy2psp6.png

boxy2psp7.png

boxy2psp8.png

Changelog

version 0.7.1 release 10

  • 222Mhz to run on higher firmwares that only can run 222Mhz.
  • No music directory present bug fixed (Now you see why it exits).
  • Small bug in highscores.
  • Small speed fixes.

version 0.7 release 9

  • Ingame menu (sound off/on) (music off/on) (exit game).
  • Change in gameover screen..
  • Changed in some themes the pause screen.
  • Time display now correct (00:00).
  • select quit during game deleted.

version 0.6.6 release 8

  • New game mode: Frantic game.
  • Optionscreen updated (e.g. better sound options).
  • Highscores now for each gamemode seperate.
  • Small change to gameover screen.
  • Changed scoring system.
  • Difficulty system changed.
  • Animated backgrounds.
  • Custom soundfx.
  • Mp3 buffering.
  • Three preview quads.
  • New skin: Inferno (animated).
  • New skin: LifeLine (animated).
  • Renewed skin: FutureWorld (animated).
  • Renewed skin: Smilies by Dj_Gordon (animated).
  • New skin: ShinyMetal by Dj_Gordon.
  • New skin: Snow by DJ_Gordon (animated).
  • New skin: Technology by DJ_Gordon (animated).
  • Removed the skinschange button with square :S(was for testing only).
  • Removed the screenshot button (the function was too slow).
  • Navigation error in mainmenu.
  • Fixed all of the crash problems (they were memory related).
  • You can now finish the game and play for a very long time.
  • Fixed incorrect use of specialblock.
  • Fixed Mp3 pause bug.

version 0.5 seventh release

  • Buttonswap (cross and circle).
  • Line under the letters you edit in the gameoverscreen.
  • Ingame sounds.
  • Menu option to set the volume of the sounds.
  • Menu option to set the sounds on/off.
  • Spiced up the menu a bit.
  • New skin (Wood by Dj_Gordon).
  • New skin (Smile by Dj_Gordon).
  • Skins in theme directory can have whatever name you want, you can add up to 100 extra themes. Just copy them to the themes directory.
  • Reordered some code hope it helps with the crashes.
  • Cycle theme no multiple times..
  • No more crashes after fourth start of a game.

version 0.4a sixth release

  • usermode compatible again.

version 0.4 fifth release

  • Chaos game mode added.
  • Add option to turn on/off musicplaying.
  • Add option to turn the chaos mode to random or classic theme changing.
  • At pause the music also pauses.
  • At pause the time also pauses.
  • New skin (Cards).
  • New skin (reptile).
  • After quit the game through select first you'll get the gameover screen to fill in the highscore.
  • Random music mode.
  • With normal music mode pressing L goes one song back.
  • (when music is turned off in the options screen the game won't crash on the account of not being present any mp3 songs).
  • Randomly crash on next theme fixed.
  • Options bug reads correctly now.
  • Premature deletion of blocks when line was not beyond that point is fixed..
  • Bugfix special block.
  • Fixed the black screen bug.

version 0.3a fourth release

  • Fixed the next music song bug, no it doesn't crash when a song is ended.

version 0.3 third release

  • Change block other way around (using circle.).
  • New skin (Curvature).
  • New skin (TicTacToe).
  • New skin (summer vibes).
  • Gameover screen with grafix.
  • options and settings added.
  • Exit the game using select (also in text present).
  • MP3 playback (plays the song in your mp3 music directory) (not optional yet).
  • Left right control more sensitive (better playability).
  • Real random game (randomizer changed).
  • Random theme crash bug fixed.
  • Transparency bug for theme blocks.
  • Line problem fixed (not the error frmariam mentioned).
  • Fixed all spellingerrors in the ingame messages.
  • Fixed the strange block change (tnx frmariam for noticing).
  • Graphical glitch outside the playing field fixed (tnx frmariam for noticing).
  • Fixed that special block are not seen as normal blocks.
  • Gameover fix when highscore.txt is not found.
  • Fixed the left right bug (bug where you press left and then the line goes on and time but the block hangs).

version 0.2 second release

  • New game mode (Random game, runs the game with random backgrounds).
  • Special blocks (Blocks that eliminate all connecting blocks).
  • Special effects for killing blocks.
  • Themes expansion (images for the special blocks, images for fx killing blocks).
  • Screenshot maker :) (use the triangle button ingame to take it, it is saved as ss.png so only one screen shot at the time can be taken. Note this only works when ss.png already exist in the root of your psp otherwise the psp will probebly crash).
  • Different speeds per level.
  • 1 new skin (pink world, for the ladies).
  • Typo Choas -> Chaos :) (tnx leon3142).
  • Reordering of blocks that are marked but shouldn't be. (tnx Psyberjock for noticing).
  • Special block overflow.
  • The second bugfix also fixed the problem of marked for deletion block and just marked block above eachothercrashing the game (tnx frmariam for the feedback and the nice photo's).

version 0.1 first release

  • Basic game elements.

External links

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