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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=OpenHCL | |title=OpenHCL | ||
|image= | |image=openhclvita2.jpg | ||
|description=A cross-platform port of Hydra Castle Labyrinth. | |description=A cross-platform port of Hydra Castle Labyrinth. | ||
|author=JeffRuLz | |author=JeffRuLz | ||
|lastupdated= | |lastupdated=2023/09/08 | ||
|type=Platform | |type=Platform | ||
|version= | |version=2023.09.08 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/openhclvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/openhclvita.7z | ||
|website= | |website=https://github.com/JeffRuLz/OpenHCL/releases | ||
|source=https://github.com/JeffRuLz/OpenHCL | |source=https://github.com/JeffRuLz/OpenHCL | ||
}} | }} | ||
{{#seo: | |||
|title=Vita Homebrew Games (Platform) - GameBrew | |||
|title_mode=append | |||
|image=openhclvita2.jpg | |||
|image_alt=OpenHCL | |||
}} | |||
OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL. | |||
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation. | |||
It supports [[OpenHCL_3DS|3DS]], [[OpenHCL_PSP|PSP]], [[OpenHCL Wii|Wii]] and Vita. | |||
==Media== | ==Media== | ||
'''OpenHCL - Hydra Castle Labyrinth On Psvita!''' ([https://www.youtube.com/watch?v=Tn1JZE-Wdck ThatRandomDude]) <br> | |||
<youtube>Tn1JZE-Wdck</youtube> | <youtube>Tn1JZE-Wdck</youtube> | ||
==Changelog== | |||
'''v2023.09.08''' | |||
* Wii: Fixed incorrect video mode being detected. | |||
* Other platforms have not been changed. | |||
'''v2021.11.08''' | |||
* Vita: Data files are now included inside of the vpk file. | |||
'''v2021.11.01''' | |||
''' | *Added support for the Playstation Vita by using the SDL2 backend. | ||
*Fixed an oversight with the level 6 boss where it would only fall and never rise in height. | |||
*Fixed a label incorrectly displayed in the credits | |||
'''v2020.08.26''' | |||
*Added Korean translation by @DDinghoya | |||
'''v2020.07.24''' | |||
* First Release. | * First Release. | ||
== | ==Credits== | ||
* | The game’s graphics, design, and data files are owned by [https://hp.vector.co.jp/authors/VA025956/ Buster]. | ||
* | * Music - [http://www5c.biglobe.ne.jp/~mataz/ Matajuurou]. | ||
* Sound effects - [http://osabisi.sakura.ne.jp/m2/ Osabishyuuki]. | |||
* Project Quadruple D - [http://karen.saiin.net/~hayase/ Sandman]. | |||
* English translation - [https://hkcomplex.tumblr.com/ Gary the Krampus]. | |||
* Korean translation - [https://github.com/DDinghoya DDinghoya]. | |||
==External links== | |||
* GitHub - https://github.com/JeffRuLz/OpenHCL | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/754 | * VitaDB - https://vitadb.rinnegatamante.it/#/info/754 | ||
* | * GBAtemp - https://gbatemp.net/threads/release-openhcl-vita-hydra-castle-labyrinth-port.602276/ | ||
[[Category:PC game ports on Vita]] | |||
[[Category:Vita game ports]] |
Latest revision as of 04:16, 26 October 2024
OpenHCL | |
---|---|
General | |
Author | JeffRuLz |
Type | Platform |
Version | 2023.09.08 |
License | GPL-3.0 |
Last Updated | 2023/09/08 |
Links | |
Download | |
Website | |
Source | |
OpenHCL is a fanmade, multiplatform port of Hydra Castle Labyrinth through SDL.
Hydra Castle Labyrinth, originally Meikyuujou Hydra, is a freeware Indie platformer developed by E. Hashimoto, a.k.a. Buster, and released on his website. The original game was entirely in Japanese, but saw a translation patch months after its original creation.
It supports 3DS, PSP, Wii and Vita.
Media
OpenHCL - Hydra Castle Labyrinth On Psvita! (ThatRandomDude)
Changelog
v2023.09.08
- Wii: Fixed incorrect video mode being detected.
- Other platforms have not been changed.
v2021.11.08
- Vita: Data files are now included inside of the vpk file.
v2021.11.01
- Added support for the Playstation Vita by using the SDL2 backend.
- Fixed an oversight with the level 6 boss where it would only fall and never rise in height.
- Fixed a label incorrectly displayed in the credits
v2020.08.26
- Added Korean translation by @DDinghoya
v2020.07.24
- First Release.
Credits
The game’s graphics, design, and data files are owned by Buster.
- Music - Matajuurou.
- Sound effects - Osabishyuuki.
- Project Quadruple D - Sandman.
- English translation - Gary the Krampus.
- Korean translation - DDinghoya.