Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

EDuke32 Vita: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(13 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{cleanup|article|Needs cleanup}}
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew!
|title_mode=append
|image=eduke32vita.jpg
|image_alt=EDuke32 Vita
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=EDuke32 Vita
|title=EDuke32 Vita
|image=eduke32vita.jpg
|image=eduke32vita2.png
|description=Port of EDuke32 for PSVITA
|description=Port of EDuke32 for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2019/09/05
|lastupdated=2019/09/05
Line 16: Line 9:
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/eduke32vita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/eduke32vita.7z
|website=
|website=https://wololo.net/talk/viewtopic.php?f=116&t=49442
|source=https://github.com/Rinnegatamante/EDuke32-Vita
|source=https://github.com/Rinnegatamante/EDuke32-Vita
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
Port of EDuke32 for PSVITA
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=eduke32vita2.png
|image_alt=EDuke32 Vita
}}
Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features.
 
==Installation==
Install the VPK on your homebrew enabled PS Vita or PS TV.
 
Extract EDuke32.zip into ux0:data. The shareware version is included.
 
For add-ons installation, [https://wiki.eduke32.com/wiki/The_Official_Add-on_Installation_Guide take a look here].


==Media==
==Controls==
<youtube>iDrtysNS3Xs</youtube>
L - Kick


R - Fire
Cross - Jump
Circle - Duck
Square - Use
Triangle - Show Map
D-Pad Left/Right - Previous/Next Weapon
D-Pad Up - Next Inventory Item
D-Pad Down - Use Inventory Item


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita7.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita4.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-03.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita5.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita6.png
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-06.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-07.jpg
==Known issues==
https://dlhb.gamebrew.org/vitahomebrews/eduke32vita-08.jpg
In certain circumstances there could be some framedrops.
 
==Changelog==
'''v1.6'''
* Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
* Added support for GRPs in SSI format.
* Added support for BAT scripts to fastly launch GRPs with custom arguments.
** Example of a working .bat script (BloodCM is not supported, this is just an example):
** <code>eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg</code>
* Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
* Fix for savegames. Now it's possible to overwrite an existing save as it should.
* Increased engine timer accuracy.
* Minor fixes that could lead to memory corruption.
 
'''v1.5.1'''
* Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files.
* Added sceIme keyboard for inputting savegames names (Thanks to rsn8887).
* Fixed autoload feature crashing the game on certain setups.
 
'''v1.5'''
* Updated to a newer build of the engine (r6862).
* Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg).
* Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
* Sprites are now rendered in higher quality.
* Added a launcher on boot that allows to select what GRP to load.
* Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
* Increased available RAM for the engine from 192 MB to 330 MB.
* Added bilinear filtering to the final rendered framebuffer.
* Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.


==Changelogs==
==Credits==
'''(v.1.0)'''
Thanks to EDuke32 team for the awesome source port.
* First Release.
 
Thanks to all the Patroners for their awesome support.


== External links ==
== External links ==
* Official Website -
* GitHub - https://github.com/Rinnegatamante/EDuke32-Vita
* Github - https://github.com/Rinnegatamante/EDuke32-Vita
* VitaDB - https://vitadb.rinnegatamante.it/#/info/397
* VitaDB - https://vitadb.rinnegatamante.it/#/info/397
* Gbatemp -
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=49442
* Google Source -
 
* Reddit -
[[Category:PC game ports on Vita]]
* Gitlab -
[[Category:Vita game ports]]

Latest revision as of 05:05, 26 October 2024

EDuke32 Vita
Eduke32vita2.png
General
AuthorRinnegatamante
TypeShooter
Version1.6
LicenseMixed
Last Updated2019/09/05
Links
Download
Website
Source
Support Author

Port of EDuke32, a Duke Nukem 3D source port, for PS Vita. It supports also add-on packs, mods and all other EDuke32 regular features.

Installation

Install the VPK on your homebrew enabled PS Vita or PS TV.

Extract EDuke32.zip into ux0:data. The shareware version is included.

For add-ons installation, take a look here.

Controls

L - Kick

R - Fire

Cross - Jump

Circle - Duck

Square - Use

Triangle - Show Map

D-Pad Left/Right - Previous/Next Weapon

D-Pad Up - Next Inventory Item

D-Pad Down - Use Inventory Item

Screenshots

eduke32vita7.png eduke32vita4.png

eduke32vita5.png eduke32vita6.png

Known issues

In certain circumstances there could be some framedrops.

Changelog

v1.6

  • Added support for internal .mid BGM tracks. No longer required to enable Autoload and supply external tracks for correct BGM playback.
  • Added support for GRPs in SSI format.
  • Added support for BAT scripts to fastly launch GRPs with custom arguments.
    • Example of a working .bat script (BloodCM is not supported, this is just an example):
    • eduke32 -game_dir ux0:data/EDuke32/BloodCM -grp ux0:data/EDuke32/BloodCM/BloodCM.grp -cfg ux0:data/EDuke32/BloodCM/bcm.cfg
  • Improved cache size detector and made so that it adjusts cache size accordingly to GRP request.
  • Fix for savegames. Now it's possible to overwrite an existing save as it should.
  • Increased engine timer accuracy.
  • Minor fixes that could lead to memory corruption.

v1.5.1

  • Reduced memory available from 330 MB to 300 MB to prevent crashes with some GRP files.
  • Added sceIme keyboard for inputting savegames names (Thanks to rsn8887).
  • Fixed autoload feature crashing the game on certain setups.

v1.5

  • Updated to a newer build of the engine (r6862).
  • Fixed autoload support. Now it works as intended. (Remember to set NoAutoload to 0 in eduke32.cfg).
  • Fixed graphics glitches with sprites and mirrors. Now they're correctly rendered.
  • Sprites are now rendered in higher quality.
  • Added a launcher on boot that allows to select what GRP to load.
  • Added a way at boot to launch the engine with custom commandline arguments for mods and special GRPs support.
  • Increased available RAM for the engine from 192 MB to 330 MB.
  • Added bilinear filtering to the final rendered framebuffer.
  • Fix for log file not being generated. Now it's correctly filled in ux0:data/EDuke32/eduke32.log.

Credits

Thanks to EDuke32 team for the awesome source port.

Thanks to all the Patroners for their awesome support.

External links

Advertising: