Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

VitaWolfen: Difference between revisions

From GameBrew
No edit summary
No edit summary
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{cleanup|article|Needs cleanup}}
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew!
|title_mode=append
|image=vitawolfenvita.jpg
|image_alt=vitaWolfen
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=vitaWolfen
|title=vitaWolfen
|image=vitawolfenvita.jpg
|image=vitawolfen2.png
|description=Wolfenstein 3D port for PSVITA.
|description=port of the classic Wolfenstein 3d to Vita/PS TV (HENkaku).
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2020/11/30
|lastupdated=2020/11/30
Line 15: Line 8:
|version=1.7
|version=1.7
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/vitawolfen.7z?k33p0fil35
|website=
|website=https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/
|source=https://github.com/Rinnegatamante/vitaWolfen
|source=https://github.com/Rinnegatamante/vitaWolfen
|donation=https://www.patreon.com/Rinnegatamante
}}
{{#seo:
|title=Vita Homebrew Games (Shooter) - GameBrew
|title_mode=append
|image=vitawolfen2.png
|image_alt=vitaWolfen
}}
}}
Wolfenstein 3D port for PSVITA.
vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).
 
It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).
 
==Features==
* Native 960x544 resolution.
* Support to both analogs for player/camera movement.
* Floor and ceil rendering.
* Support for both base game and Spear of Destiny expansion.
* Savestates support.
* Sound and music support.
 
==Installation==
Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D.
 
Extensions must be as follow:
*Wolf3D Sharware: .wl1 (included)
*Wolf3D Full: .wl6
*Spear of Destiny Demo: .sdm (included)
*Spear of Destiny: .sod
*SoD: Return to Danger: .sd2
*SoD: Ultimate Challenge: .sd3
 
'''Note:''' If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches
 
==Controls==
Left Analog - Move Player


==Media==
Right Analog - Rotate Camera
<youtube>Hoz46lwqEo4</youtube>


R/Cross - Fire


==Screenshots==
Square - Open doors
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-02.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-04.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-06.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-07.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitawolfenvita-08.jpg


==Changelogs==
Triangle - Sprint
'''(v.1.0)'''
* First Release.


== External links ==
Start - Pause Game
* Official Website -
* Github - https://github.com/Rinnegatamante/vitaWolfen
* VitaDB - vitaWolfen is a port for PSVITA of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).


The port is still in a early stage so bugs can happen. If you find some of these, please report me them.
Select/L - Change Weapon


==Features==
==Changelog==
* Native 960x544 resolution
'''v1.7'''
* Support to both analogs for player/camera movement
* Updated to latest vitasdk and GCC10 usage.
* Floor and ceil rendering
* Updated to latest vitaGL commit.
* Support for both base game and Spear of Destiny expansion
* Fixed a bug causing vFlux to draw garbage on screen.
* Savestates support
* Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).
* Sound and music support


==Controls==
'''v1.5'''
* Left Analog: Move Player
* Moved to vitaGL for rendering.
* Right Analog: Rotate Camera
* Moved from Wolf3D-PSP to Wolf4SDL base code.
* R / X = Fire
* Fixed a lot of bugs causing random crashes, graphical glitches, game freezes
* Square = Open doors
* Fixed fade-in/fade-out effects. Now they work as intended.
* Triangle = Sprint
* Fixed main menu voices not being usable/freezing the game
* Start = Pause Game
* Fixed boot menu animation, now it works as intended.
* Select / L = Change Weapon
* Reworked the launcher with ImGui for a cool-looking experience.
* Added an ImGui menubar with several features in-game.
* Added Cheats menu with several cheats to use during game.
* Added an fps counter.
* Added shaders support.
* Added vFlux support.
* Added Bilinear filtering support.
* Added runtime rescaler with customizable resolution settings.
* Added possibility to change in game UI appearence in the main menu.
* Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly.
* Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge).
* Added possibility to launch another core without having to close and reopen the launcher.
* Fixed audio code. Now it doesn't have strange glitchy effects with some sounds.
* Improved framerate. Now game runs at solid 60 FPS.​


==Installation==
'''v1.0'''
In the RAR file you'll find a data folder and 4 vpks. Place the data folder in ux0:/ and if you want to play Full game or Spear of Destiny full game, you'll need to place wl6 and sod files in ux0:/data/Wolfenstein 3D.
*Added audio support for both musics and sounds.
*Increased analogs deadzone.
*Made analogs less reactive.
*Added a launcher at vitaWolfen startup. It means no more 4 vpks.
*Replaced 3DS buttons references with PSVITA ones in some game strings.


Shareware version and Spear of Destiny Demo files are already included in the data folder.
==Credits==
* ocornut for dear ImGui.
* rsn8887 for fixing shader for vitaGL usage.
* All my patroners for their awesome support.


According to what version you want to play, install the relative vpk file. (You can also install more than a single vpk).
== External links==
* GitHub - https://github.com/Rinnegatamante/vitaWolfen
* VitaDB - https://vitadb.rinnegatamante.it/#/info/31
* PSX-Place - https://www.psx-place.com/threads/vitawolfen-wolfenstein-3d-port.31918/
* GBAtemp - https://gbatemp.net/threads/release-vitawolfen-wolfenstein-3d-port-for-psvita.436513/
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=46288
* Reddit - https://www.reddit.com/r/vitahacks/comments/k3x8u0/release_vitawolfen_v17_wolfenstein_3d_port_added/


https://vitadb.rinnegatamante.it/#/info/31
[[Category:PC game ports on Vita]]
* Gbatemp -
[[Category:Vita game ports]]
* Google Source -
* Reddit -
* Gitlab -

Latest revision as of 05:05, 26 October 2024

vitaWolfen
Vitawolfen2.png
General
AuthorRinnegatamante
TypeShooter
Version1.7
LicenseMixed
Last Updated2020/11/30
Links
Download
Website
Source
Support Author

vitaWolfen is a port for PS Vita of the classic old school FPS Wolfenstein 3D (formerly WOLF3D).

It's based on Wolf4SDL and supports both Wolf3D and Spear of Destiny (missionpacks included).

Features

  • Native 960x544 resolution.
  • Support to both analogs for player/camera movement.
  • Floor and ceil rendering.
  • Support for both base game and Spear of Destiny expansion.
  • Savestates support.
  • Sound and music support.

Installation

Install the VPK, data files must be placed in ux0:data/Wolfenstein 3D.

Extensions must be as follow:

  • Wolf3D Sharware: .wl1 (included)
  • Wolf3D Full: .wl6
  • Spear of Destiny Demo: .sdm (included)
  • Spear of Destiny: .sod
  • SoD: Return to Danger: .sd2
  • SoD: Ultimate Challenge: .sd3

Note: If your game files are full uppercase, you may need to make them full lowercase in order to avoid some glitches

Controls

Left Analog - Move Player

Right Analog - Rotate Camera

R/Cross - Fire

Square - Open doors

Triangle - Sprint

Start - Pause Game

Select/L - Change Weapon

Changelog

v1.7

  • Updated to latest vitasdk and GCC10 usage.
  • Updated to latest vitaGL commit.
  • Fixed a bug causing vFlux to draw garbage on screen.
  • Added Post Processing effects support (FXAA, Greyscale, Sepia Tone, Negative).

v1.5

  • Moved to vitaGL for rendering.
  • Moved from Wolf3D-PSP to Wolf4SDL base code.
  • Fixed a lot of bugs causing random crashes, graphical glitches, game freezes
  • Fixed fade-in/fade-out effects. Now they work as intended.
  • Fixed main menu voices not being usable/freezing the game
  • Fixed boot menu animation, now it works as intended.
  • Reworked the launcher with ImGui for a cool-looking experience.
  • Added an ImGui menubar with several features in-game.
  • Added Cheats menu with several cheats to use during game.
  • Added an fps counter.
  • Added shaders support.
  • Added vFlux support.
  • Added Bilinear filtering support.
  • Added runtime rescaler with customizable resolution settings.
  • Added possibility to change in game UI appearence in the main menu.
  • Fixed swap weapon key. Now it doesn't bug anymore keeping switching weapon constantly.
  • Added support for Spear of Destiny missionpacks (Return to Danger and Ultimate Callenge).
  • Added possibility to launch another core without having to close and reopen the launcher.
  • Fixed audio code. Now it doesn't have strange glitchy effects with some sounds.
  • Improved framerate. Now game runs at solid 60 FPS.​

v1.0

  • Added audio support for both musics and sounds.
  • Increased analogs deadzone.
  • Made analogs less reactive.
  • Added a launcher at vitaWolfen startup. It means no more 4 vpks.
  • Replaced 3DS buttons references with PSVITA ones in some game strings.

Credits

  • ocornut for dear ImGui.
  • rsn8887 for fixing shader for vitaGL usage.
  • All my patroners for their awesome support.

External links

Advertising: