More actions
(→Media) |
m (Text replacement - "Category:PSP homebrew games" to "") |
||
(One intermediate revision by the same user not shown) | |||
Line 48: | Line 48: | ||
* QuickJump - http://forums.qj.net/showpost.php?p=1232842&postcount=1 | * QuickJump - http://forums.qj.net/showpost.php?p=1232842&postcount=1 | ||
* QuickJump - http://pspupdates.qj.net/SnakeSP-7-1-slithers-to-PSP/pg/49/aid/78774 | * QuickJump - http://pspupdates.qj.net/SnakeSP-7-1-slithers-to-PSP/pg/49/aid/78774 | ||
Latest revision as of 12:52, 8 Mayıs 2024
SnakeSP | |
---|---|
General | |
Author | MrMr[iCE] |
Type | Arcade Games |
Version | 7.1 |
License | Mixed |
Last Updated | 2008/06/22 |
Links | |
Download | |
Website | |
SnakeSP is an adaptation of snake to the PSP.
Installation
Just copy PSP folder in the archive to root of PSP Memory Stick.
Controls
Analog - Movement
Screenshots
Media
Snake 7.1 for PSP (da1writer)
Changelog
7.1
- Added proper suspend/resume code. app should behave nicely now for those who said it crashed on resume from standby mode. Please test this.
- Food spawns much faster now, almost immediately after consuming the last item.
- Tweaked the appearance rate of food items, red slowdowns should show up more now.
- Snake grows/shrinks very quickly now. Be careful where the tail is when you eat a yellow/blue item.
- Added a counter to the scoreboard that shows how many segments have been accumulated over time..this is part of the scoring system.
- Enhanced the water effect, decreased the dampening some to make the waves more pronounced. The ring effects you saw before are now replaced by drops in the water field.
- Replaced the default music loop with something not so fast. This is a bigger file tho, so there will be a pause at game startup
- The music loop MUST be less that 16777215 bytes. This is a limit in the playback system, the current one is just a little over 14 mb. Thanks to thyvillageidiot for the heads up.
Credits
Originally by MrMr[iCE].
Ported to 3.xx kernel by stevenmcnulty.