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Yeti3D - Yeti PSP: Difference between revisions

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|version=0.1
|version=0.1
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/psphomebrew/yeti3dbe2003.7z
|download=https://dlhb.gamebrew.org/psphomebrew/yeti3d_psp_port_by_be2003.zip
|website=https://be2003.wordpress.com/2007/04/28/yeti3d-port/
|website=https://be2003.wordpress.com/2007/04/28/yeti3d-port/
|source=https://be2003.wordpress.com/2007/04/28/yeti3d-port/
|source=https://be2003.wordpress.com/2007/04/28/yeti3d-port/
}}
}}
Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).  
Yeti3D is a pure PSP port of [[Yeti3D GBA|Yeti3D]] that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).  


==Features==  
==Features==  
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==External links==
==External links==
* Author's website - https://be2003.wordpress.com/2007/04/28/yeti3d-port
* Author's website - https://be2003.wordpress.com/2007/04/28/yeti3d-port
[[Category:PSP homebrew games]]
[[Category:Homebrew game engines on PSP]]

Latest revision as of 03:56, 21 Haziran 2024

Yeti3D - Yeti
Yeti3dbe2003.png
General
Authorbe2003
TypeGame Engine
Version0.1
LicenseMixed
Last Updated2007/04/28
Links
Download
Website
Source

Yeti3D is a pure PSP port of Yeti3D that is not dependent on SDL, it contains the source and compiled eboot. It was later renamed to Yeti-PSP (according to developer the updated version had not been realeased).

Features

  • The current viewport is 120x80 pixels, 15bit.
  • All textures are 64x64 8bit.
  • Textures are converted to 15bit via a pre-calculated lighting LUT.
  • Polygons can be any convex shape. Only squares are currently used.
  • Each vertex is described as X, Y, Z, U, V and brightness.
  • The renderer uses 24:8 fixed point maths.
  • Polygons are clipped in 3D space using 45 degree planes. Distance to plane calculations therefore use only additions and subtractions.
  • Polygon edges are clipped using one divide and 6 multiplies.
  • 4 clipping planes are used. No front plane is required. No back plane is used.
  • No per-span clipping is used. Fixed point errors are hidden offscreen.

Installation

It comes with 2 versions:

  • EBOOT.PBP - Regular version that runs smoothly.
  • FAST_EBOOT.PBP - Essentially the same but without the restrictions of sceDisplayWaitVblankStart.

External links

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