More actions
(Created page with "{{cleanup|article|Needs cleanup}} {{#seo: |title=Vita Homebrew Games (Other Games) - GameBrew! |title_mode=append |image=sdl2sandvita.jpg |image_alt=SDL2Sand }} {{Infobox Vita...") |
No edit summary |
||
(12 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Other Games) - GameBrew | |title=Vita Homebrew Games (Other Games) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=sdl2sandvita2.png | ||
|image_alt=SDL2Sand | |image_alt=SDL2Sand | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=SDL2Sand | |title=SDL2Sand | ||
|image= | |image=sdl2sandvita2.png | ||
|description=SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. | |description=SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. | ||
|author= | |author=gl33ntwine (Volodymyr) | ||
|lastupdated=2022/01/20 | |lastupdated=2022/01/20 | ||
|type= | |type=Simulation | ||
|version=1.0 | |version=1.0 | ||
|license= | |license=GPL-2.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/sdl2sandvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/sdl2sandvita.7z | ||
|website=https://github.com/v-atamanenko/sdl2sand | |website=https://github.com/v-atamanenko/sdl2sand | ||
|source=https://github.com/v-atamanenko/sdl2sand | |source=https://github.com/v-atamanenko/sdl2sand | ||
|donation=https://www.patreon.com/gl33ntwine | |||
}} | }} | ||
SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. | SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. The game simulates different particles (such as sand, water, oil or fire) interacting with each other. Freedom is given to the player to experiment with different materials in a sandbox environment. | ||
SDL2Sand is based on [http://sourceforge.net/projects/sdlsand sdlsand] by T.R. Sidor and K. Jensen. While, for now, the core gameplay stayed exactly the same, the game was ported to SDL2 and optimized to run on PlayStation Vita with better looks and performances. | |||
==User guide== | |||
Tap to select a brush type from the panel on the bottom part of the screen or choose one using D-Pad left and right. | |||
Then draw using either left analog and cross or touchscreen. Use circle instead of cross to erase. | |||
Use the triangle button to perform more accurate cursor movements. | |||
The particles falling from the top of the screen can be disabled at any moment by pressing square, or decreased/increased with left or right shoulder buttons. | |||
Brush types (from left to right): | |||
{| class="wikitable" | |||
! Group 1 (particles) || Group 2 (emitters) || Group 3 (solids) || Group 4 | |||
|- | |||
| water || water spout || wall || eraser | |||
|- | |||
| sand || sand spout || torch || | |||
|- | |||
| salt || salt spout || stove || | |||
|- | |||
| oil || oil spout || plant || | |||
|- | |||
| fire || || ice || | |||
|- | |||
| acid || || iron wall || | |||
|- | |||
| dirt || || void || | |||
|} | |||
==Controls== | |||
Cross - Paint with selected brush type | |||
Circle - Erase | |||
Square - Enable/disable top emitters | |||
Triangle - Enable/disable precise cursor mode | |||
Left Analog - Move cursor | |||
D-Pad Left/Right - Change brush type | |||
D-Pad Up/Down - Decrease/increase pen size | |||
Select/Start - Clear screen | |||
L/R - Decrease/increase top emitters density | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/sdl2sandvita3.png | ||
== | ==Credits== | ||
Authors: | |||
*Thomas RenÈ Sidor (Studying computer science at the university of Copenhagen, Denmark) ([http://www.mcbyte.dk/ Personal homepage]). | |||
*Kristian Jensen (Studying computer science at Roskilde University, Denmark). | |||
*Artur Rojek: GCW Zero port. | |||
*Volodymyr Atamanenko: SDL2 and PS Vita port. | |||
Acknowledgements: | |||
*[http://www.libsdl.org/ SDL] - Simple DirectMedia Library. | |||
*[http://www.codeproject.com/cpp/ccmdline.asp CCmdLine] - command line parser by Chris Losinger. | |||
Links: | |||
*[http://sourceforge.net/projects/sdlsand sdlsand SourceForge]. | |||
*[https://github.com/zear/SDLSand SDLSand: GCW Zero port]. | |||
*[http://ishi.blog2.fc2.com/blog-entry-158.html The original World of Sand from DOFI-BLOG]. | |||
*[http://ishi.blog2.fc2.com/blog-entry-164.html The later version - Hell of Sand from DOFI-BLOG]. | |||
== External links == | == External links == | ||
* | * Twitter - https://twitter.com/gl33ntwine | ||
* | * GitHub - https://github.com/v-atamanenko/sdl2sand | ||
* | * VitaDB - https://vitadb.rinnegatamante.it/#/info/778 | ||
[[Category:Support the author]] |
Latest revision as of 10:17, 30 Ocak 2024
SDL2Sand | |
---|---|
General | |
Author | gl33ntwine (Volodymyr) |
Type | Simulation |
Version | 1.0 |
License | GPL-2.0 |
Last Updated | 2022/01/20 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
SDL2Sand is another implementation of the now-classic Falling Sand Game, old-school and minimalistic. The game simulates different particles (such as sand, water, oil or fire) interacting with each other. Freedom is given to the player to experiment with different materials in a sandbox environment.
SDL2Sand is based on sdlsand by T.R. Sidor and K. Jensen. While, for now, the core gameplay stayed exactly the same, the game was ported to SDL2 and optimized to run on PlayStation Vita with better looks and performances.
User guide
Tap to select a brush type from the panel on the bottom part of the screen or choose one using D-Pad left and right.
Then draw using either left analog and cross or touchscreen. Use circle instead of cross to erase.
Use the triangle button to perform more accurate cursor movements.
The particles falling from the top of the screen can be disabled at any moment by pressing square, or decreased/increased with left or right shoulder buttons.
Brush types (from left to right):
Group 1 (particles) | Group 2 (emitters) | Group 3 (solids) | Group 4 |
---|---|---|---|
water | water spout | wall | eraser |
sand | sand spout | torch | |
salt | salt spout | stove | |
oil | oil spout | plant | |
fire | ice | ||
acid | iron wall | ||
dirt | void |
Controls
Cross - Paint with selected brush type
Circle - Erase
Square - Enable/disable top emitters
Triangle - Enable/disable precise cursor mode
Left Analog - Move cursor
D-Pad Left/Right - Change brush type
D-Pad Up/Down - Decrease/increase pen size
Select/Start - Clear screen
L/R - Decrease/increase top emitters density
Screenshots
Credits
Authors:
- Thomas RenÈ Sidor (Studying computer science at the university of Copenhagen, Denmark) (Personal homepage).
- Kristian Jensen (Studying computer science at Roskilde University, Denmark).
- Artur Rojek: GCW Zero port.
- Volodymyr Atamanenko: SDL2 and PS Vita port.
Acknowledgements:
Links:
External links
- Twitter - https://twitter.com/gl33ntwine
- GitHub - https://github.com/v-atamanenko/sdl2sand
- VitaDB - https://vitadb.rinnegatamante.it/#/info/778