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{{ | {{Infobox Vita Homebrews | ||
|title=Chaos Rings III Translation Project | |||
|image=chaosringiiiengvita2.png | |||
|description=Chaos Rings III full translation patch. | |||
|author=zzzzzzzzzzz | |||
|lastupdated=2016/11/06 | |||
|type=Translations | |||
|version=2016 | |||
|license=Mixed | |||
|download=https://dlhb.gamebrew.org/vitahomebrews/chaos.rings.iii.translation.rar | |||
|website=https://gbatemp.net/threads/chaos-rings-iii-translation-project.443742/ | |||
}} | |||
{{#seo: | {{#seo: | ||
|title=Vita Homebrew Rom Hacks (Translations) - GameBrew | |title=Vita Homebrew Rom Hacks (Translations) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=chaosringiiiengvita2.png | ||
|image_alt=Chaos Rings | |image_alt=Chaos Rings III Translation Project | ||
}} | }} | ||
English translation project for the turn-based Japanese role-playing video game Chaos Rings III (ケイオスリングスIII) on the PS Vita. | |||
| | |||
It is the fourth game in the Chaos Rings series, following Chaos Rings, Chaos Rings Omega and Chaos Rings II. | |||
==Installation== | |||
Requires [[RePatch reDux0 Vita|rePatch plugin]] to use. | |||
Extract archive to the root of the memory card (ux0:rePatch/PCSG00500/). | |||
==Screenshots== | |||
https://dlhb.gamebrew.org/vitahomebrews/chaosringiiiengvita3.png | |||
https://dlhb.gamebrew.org/vitahomebrews/chaosringiiiengvita4.png | |||
https://dlhb.gamebrew.org/vitahomebrews/chaosringiiiengvita5.png | |||
https://dlhb.gamebrew.org/vitahomebrews/chaosringiiiengvita6.png | |||
==Changelog== | |||
'''2016/11/04''' | |||
*Fourth Update. | |||
*The mbe files are now translated and inserted so all that remains are the 4 bson files (I said five before but apparently one of them wasn't translated into English, so four). I don't know where they're used in-game, so it'll be interesting. | |||
'''2016/10/11''' | |||
*Third Update. | |||
'''2016/10/07''' | |||
*Second Update. | |||
*Converted all the English images to the correct format for reinsertion. | |||
*The phone version uses PVRTC images while the Vita uses GXT, so I used PVRTexTool to decode them and then psp2gxt to reencode. | |||
'''2016/10/06''' | |||
*First Update. | |||
*Wrote a script for converting the files from JP to ENG since the way you're doing this is kinda janky and would take way more effort than is necessary. | |||
*It works for the vast majority of the files but there are still a couple that need to be manually edited (only a select few). | |||
== | ==Credits== | ||
*Programmer/All Around - zzzzzzzzzzz. | |||
*Thread Starter - animex2k9. | |||
== External links == | == External links == | ||
* | * GBAtemp - https://gbatemp.net/threads/chaos-rings-iii-translation-project.443742/ | ||
Latest revision as of 07:25, 4 August 2024
Chaos Rings III Translation Project | |
---|---|
General | |
Author | zzzzzzzzzzz |
Type | Translations |
Version | 2016 |
License | Mixed |
Last Updated | 2016/11/06 |
Links | |
Download | |
Website | |
English translation project for the turn-based Japanese role-playing video game Chaos Rings III (ケイオスリングスIII) on the PS Vita.
It is the fourth game in the Chaos Rings series, following Chaos Rings, Chaos Rings Omega and Chaos Rings II.
Installation
Requires rePatch plugin to use.
Extract archive to the root of the memory card (ux0:rePatch/PCSG00500/).
Screenshots
Changelog
2016/11/04
- Fourth Update.
- The mbe files are now translated and inserted so all that remains are the 4 bson files (I said five before but apparently one of them wasn't translated into English, so four). I don't know where they're used in-game, so it'll be interesting.
2016/10/11
- Third Update.
2016/10/07
- Second Update.
- Converted all the English images to the correct format for reinsertion.
- The phone version uses PVRTC images while the Vita uses GXT, so I used PVRTexTool to decode them and then psp2gxt to reencode.
2016/10/06
- First Update.
- Wrote a script for converting the files from JP to ENG since the way you're doing this is kinda janky and would take way more effort than is necessary.
- It works for the vast majority of the files but there are still a couple that need to be manually edited (only a select few).
Credits
- Programmer/All Around - zzzzzzzzzzz.
- Thread Starter - animex2k9.