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SuDokuL Vita: Difference between revisions

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(Created page with "{{cleanup|article|Needs cleanup}} {{#seo: |title=Vita Homebrew Games (Puzzle) - GameBrew! |title_mode=append |image=sudokulvita.jpg |image_alt=SuDokuL }} {{Infobox Vita Homebr...")
 
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{{cleanup|article|Needs cleanup}}
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew!
|title_mode=append
|image=sudokulvita.jpg
|image_alt=SuDokuL
}}
{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=SuDokuL
|title=SuDokuL
|image=sudokulvita.jpg
|image=sudokulvita2.png
|description=Sudoku game for Switch/Wii U/Vita/PC, made with C++/SDL2
|description=Sudoku game for Switch/Wii U/Vita/PC, made with C++/SDL2.
|author=Mips96
|author=Mode8fx
|lastupdated=2022/04/11
|lastupdated=2024/05/02
|type=Puzzle
|type=Puzzle
|version=1.2
|version=1.3.2
|license=MIT
|license=MIT
|download=https://dlhb.gamebrew.org/vitahomebrews/sudokulvita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/sudokulvita.7z
|website=
|website=https://github.com/Mode8fx/SuDokuL
|source=https://github.com/Mips96/SuDokuL
|source=https://github.com/Mode8fx/SuDokuL
}}
}}
Sudoku game for Switch/Wii U/Vita/PC, made with C++/SDL2
{{#seo:
|title=Vita Homebrew Games (Puzzle) - GameBrew
|title_mode=append
|image=sudokulvita2.png
|image_alt=SuDokuL
}}
Multiplatform Sudoku game, made with C++/SDL2.


'''Please Improve This Article If You Can.'''
Available for PC, Android, Switch, Wii U, Vita, and [[SuDokuL_PSP|PSP]].


==Features==
*Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
**Puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
*Mouse, keyboard, controller, and touch screen support.
*Supports many resolution options ranging from 320x240 to 5120x2160.
*Scrolling background with customizable settings (size, scroll speed, angle).
*Calm and envigorating MOD music to suit your mood.
*Shaded text for a nice, 3D look.
*Runs on a potato.
*Optional auto-fill cheat, in case you get stuck.


==Controls==
D-Pad - Navigate


==Media==
Cross - Confirm
<youtube>RIaJHh60hQY</youtube>


Circle - Back
L/R - Next/Previous song
Start - Pause
Select - Quit to menu (while pause)
Square/Triangle - Toggle mini-grid


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita3.png
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-02.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-03.jpg
==Changelog==
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-04.jpg
'''v1.3.2'''
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-05.jpg
* Fixes + Polish:
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-06.jpg
** [Vita] Fixed a save data bug
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-07.jpg
** [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu
https://dlhb.gamebrew.org/vitahomebrews/sudokulvita-08.jpg
** [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines
'''v1.3.1'''
*In case you missed it:
**The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey.
**SuDokuL is now fully compatible with SDL1.
*New Additions:
**Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds.
**Enabled VSync.
**[WII] Added analog input for Classic Controller.
**[Wii] Onscreen cursor now rotates with Wii Remote accelerometer.
*Fixes + Polish:
**Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC.
**Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable.
**Rearranged some text for 1:1 screens.
**Polish and code cleanup.
**[PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller.
**[PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent).
**[Wii] Adjusted controls; Start/+ is now always Pause.
**[Wii] Fixed pointer controls bring inaccurate at certain resolutions.
**[Gamecube, FunKey] Fixed a minor bug in the Controls menu.
**[Vita, Wii U, Switch, FunKey] Increased default background size.
**[FunKey] Fixed the background direction being incorrect for some angles.
'''v1.3'''
*Added save data support; quit a game and come back to it later!
*Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
*Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
*Added 7 new background patterns.
*Added one new song.
*Added support for 1:1 displays at resolutions of 240x240 and above.
**Also removed 21:9 option; you can still use the new Native setting to achieve this.
*All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
*Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
*In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
*Lots of polish and code cleanup.
*Updated SDL2 on all systems.
*[PSP] Reduced font size at full resolution (it looks cleaner).
*[Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
*[Wii U] Added WHUB to release.
'''v1.2'''
* Ported to PSP. Not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
*Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
**This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
**This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
*When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
**This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
**(Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems).
*Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
*Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
*Added a few more resolution options.
*Adjusted grid number positions on Vita so they don't bleed into the grid.
*Fixed a bug involving mouse/touch controls when used alongside button controls.
*Fixed the background randomly jumping around upon loading a puzzle.
*Pressing L/R to change songs now saves the current song setting.
*The controls screen now properly reflects swapped Confirm/Back buttons.
*Reduced number of button presses required for the cheat from 10 to 8.
*A lot of other polish/minor bug fixes.
 
==Credits==
Everything in this game is by Mips96 except for the following assets.
 
Music:
*[http://modarchive.org/index.php?request=view_by_moduleid&query=38132 Nuke of Anarchy - "Wonder Flow"] (alternate version can be found [http://modarchive.org/index.php?request=view_by_moduleid&query=133262 here]).
*[http://modarchive.org/index.php?request=view_by_moduleid&query=64812 Okeanos - "Sudoku Padawan"].
*[http://modarchive.org/index.php?request=view_by_moduleid&query=41515 Nuke of Anarchy - "Electroquest"].
*[http://modarchive.org/index.php?request=view_by_moduleid&query=49158 Soundscape - "Main Menu"].
*[http://modarchive.org/index.php?request=view_by_moduleid&query=45908 Okeanos - "Insomnia"].
*[http://modarchive.org/index.php?request=view_by_moduleid&query=128908 Solon - "Ontario"].
*[http://modarchive.org/index.php?request=view_by_moduleid&query=32912 Noiseless - "Addiction"].
 
Font:
*Commodore Pixelized v1.2 by by Devin Cook.
 
Sound Effects:
*[https://opengameart.org/users/lukerustltd Luke.RUSTLTD].


==Changelogs==
Libraries / Tools:
*PC - SDL2 2.0.16, SDL2_image 2.0.5, SDL2_ttf 2.0.15, SDL2_mixer 2.0.4, Visual Studio 2019.
*Android - Android Studio.
*Switch - devkitpro, SDL2 for Switch, Make.
*Wii U - devkitPro, Wii U Toolkit, SDL2 for Wii U, CMake.
*Vita - VitaSDK, CMake.
*PSP - psptoolchain, Make.


== External links ==
== External links ==
* Official Website -
* GitHub - https://github.com/Mode8fx/SuDokuL
* Gbatemp -
* Github -
* Google Source -

Latest revision as of 02:18, 5 Mayıs 2024

SuDokuL
Sudokulvita2.png
General
AuthorMode8fx
TypePuzzle
Version1.3.2
LicenseMIT License
Last Updated2024/05/02
Links
Download
Website
Source

Multiplatform Sudoku game, made with C++/SDL2.

Available for PC, Android, Switch, Wii U, Vita, and PSP.

Features

  • Play Sudoku puzzles of Easy, Normal, Hard, or Very Hard difficulty.
    • Puzzles are generated on-demand using a built-in algorithm; however, to eliminate computation time on weaker devices, Hard and Very Hard puzzles have been pre-generated.
  • Mouse, keyboard, controller, and touch screen support.
  • Supports many resolution options ranging from 320x240 to 5120x2160.
  • Scrolling background with customizable settings (size, scroll speed, angle).
  • Calm and envigorating MOD music to suit your mood.
  • Shaded text for a nice, 3D look.
  • Runs on a potato.
  • Optional auto-fill cheat, in case you get stuck.

Controls

D-Pad - Navigate

Cross - Confirm

Circle - Back

L/R - Next/Previous song

Start - Pause

Select - Quit to menu (while pause)

Square/Triangle - Toggle mini-grid

Screenshots

sudokulvita3.png

Changelog

v1.3.2

  • Fixes + Polish:
    • [Vita] Fixed a save data bug
    • [Vita, Wii U] Fixed the Touch Screen option being missing from the Controls menu
    • [PC, Linux] Adjusted keyboard input so it works as intended on non-Windows machines

v1.3.1

  • In case you missed it:
    • The following new ports were retroactively added to v1.3, but are included from the start in this release: Wii, Gamecube, Linux, and FunKey.
    • SuDokuL is now fully compatible with SDL1.
  • New Additions:
    • Added Frame Rate setting; this game can already run fine at max framerate on all systems, but a lower framerate could result in better battery life on handhelds.
    • Enabled VSync.
    • [WII] Added analog input for Classic Controller.
    • [Wii] Onscreen cursor now rotates with Wii Remote accelerometer.
  • Fixes + Polish:
    • Removed Integer Scale setting; this was already unused on consoles, and recent changes made it redundant on PC.
    • Increased minimum outline size for header text and grid numbers; this makes resolutions below 480p more readable.
    • Rearranged some text for 1:1 screens.
    • Polish and code cleanup.
    • [PC] Key to toggle fullscreen has been changed from F to F11 or R3 on controller.
    • [PC] Removed the dividers on the Controls screen (they were already removed from consoles, might as well make it consistent).
    • [Wii] Adjusted controls; Start/+ is now always Pause.
    • [Wii] Fixed pointer controls bring inaccurate at certain resolutions.
    • [Gamecube, FunKey] Fixed a minor bug in the Controls menu.
    • [Vita, Wii U, Switch, FunKey] Increased default background size.
    • [FunKey] Fixed the background direction being incorrect for some angles.

v1.3

  • Added save data support; quit a game and come back to it later!
  • Added a new cheat: Press B then Y (or Backspace then Period on keyboard) four times to clear all mistakes.
  • Added Native screen scaling options that can match either your entire screen or a specific aspect ratio.
  • Added 7 new background patterns.
  • Added one new song.
  • Added support for 1:1 displays at resolutions of 240x240 and above.
    • Also removed 21:9 option; you can still use the new Native setting to achieve this.
  • All game assets are now compiled into the executable, meaning fewer files to manage and faster initial load times on consoles.
  • Cheats can now be accessed on mouse/touch-only devices by tapping the first (for cheat 1) or second (for cheat 2) icon on the sidebar eight times.
  • In addition to pressing R like before, you can now also change the current song by tapping the third icon on the sidebar three times.
  • Lots of polish and code cleanup.
  • Updated SDL2 on all systems.
  • [PSP] Reduced font size at full resolution (it looks cleaner).
  • [Wii U] Now supports up to 1080p thanks to recent SDL2 updates.
  • [Wii U] Added WHUB to release.

v1.2

  • Ported to PSP. Not sure if this works on a real PSP-1000 (the model with less RAM). It should work - it runs in PPSSPP set to PSP-1000 mode - but I haven't tested it myself on a real 1000 model.
  • Added integer scaling option (enabled by default) for resolutions that are smaller than the actual screen resolution.
    • This replaces the old Fullscreen menu option (PC users can still toggle fullscreen by pressing F).
    • This does nothing on Android since the Android version always runs at native resolution; instead, Android gets a toggle for showing/hiding the top status bar.
  • When using a resolution that's smaller than the screen's resolution, the window is now rendered to the center of the screen, meaning consoles can now make better use of smaller resolutions.
    • This does not work on PSP since its version of SDL_RenderSetViewport() doesn't work properly.
    • (Suggestion for handheld Switch and Wii U gamepad users - try setting the resolution to 720p/480p resolution respectively with integer scaling turned off for (very close to) native resolution on handheld. Widescreen 240p also looks great on these systems).
  • Added a loading screen upon booting the game instead of staying on a blank screen until everything is loaded.
  • Added 240p, 272p, and 544p logos so the logo now looks clearer on those displays (like the Vita).
  • Added a few more resolution options.
  • Adjusted grid number positions on Vita so they don't bleed into the grid.
  • Fixed a bug involving mouse/touch controls when used alongside button controls.
  • Fixed the background randomly jumping around upon loading a puzzle.
  • Pressing L/R to change songs now saves the current song setting.
  • The controls screen now properly reflects swapped Confirm/Back buttons.
  • Reduced number of button presses required for the cheat from 10 to 8.
  • A lot of other polish/minor bug fixes.

Credits

Everything in this game is by Mips96 except for the following assets.

Music:

Font:

  • Commodore Pixelized v1.2 by by Devin Cook.

Sound Effects:

Libraries / Tools:

  • PC - SDL2 2.0.16, SDL2_image 2.0.5, SDL2_ttf 2.0.15, SDL2_mixer 2.0.4, Visual Studio 2019.
  • Android - Android Studio.
  • Switch - devkitpro, SDL2 for Switch, Make.
  • Wii U - devkitPro, Wii U Toolkit, SDL2 for Wii U, CMake.
  • Vita - VitaSDK, CMake.
  • PSP - psptoolchain, Make.

External links

Advertising: