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{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=NXEngine-evo | |title=NXEngine-evo | ||
|image= | |image=nxengineevovita2.jpg | ||
|description=nxengine refactoring | |description=nxengine refactoring | ||
|author=nxengine | |author=nxengine | ||
|lastupdated= | |lastupdated=2022/04/08 | ||
|type=Platform | |type=Platform | ||
|version=2.6.5 | |version=2.6.5 | ||
|license=GPL-3.0 | |license=GPL-3.0 | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita.7z?k33p0fil35 | ||
|website= | |website=https://nxengine.sourceforge.io/ | ||
|source=https://github.com/nxengine/nxengine-evo | |source=https://github.com/nxengine/nxengine-evo | ||
|donation=https://github.com/nxengine/nxengine-evo | |||
}} | |||
{{#seo: | |||
|title=Vita Homebrew Games (Platform) - GameBrew | |||
|title_mode=append | |||
|image=nxengineevovita2.jpg | |||
|image_alt=NXEngine-evo | |||
}} | }} | ||
NXEngine EVO is a re-implementation of Cave Story ported to the PS Vita. | |||
The port is built based on [http://nxengine.sourceforge.net/ NXEngine], which is an open source reproduction of the original Cave Story engine created by Caitlin Shaw. | |||
==Features== | |||
*Differences from the original NXEngine: | |||
**Port to SDL2 (thanks to PIlin). | |||
**More resolutions and proper widescreen support up to Full HD (thanks to EXL). | |||
**Animated character portraits. | |||
**Modern main menu. | |||
**Credits graphics specific to the Mimiga Mask ending. | |||
**Localization support. | |||
**Force feedback support. | |||
**Custom soundtrack support. | |||
**Initial mod support. | |||
**Vita/Switch versions. | |||
**Cleaner and partly-refactored code. | |||
**Tons of gameplay-related bugfixes. | |||
**Removed built-in data extractor. | |||
**Removed replays, as they were buggy/not implemented anyway. | |||
== | ==Installation== | ||
Install the VPK on your homebrew enabled PS Vita or PSTV. | |||
Vita data directory is ux0:/data/nxengine/. | |||
Mods go in ux0:/data/nxengine/data/mods/. | |||
Ogg music goes in ux0:/data/nxengine/data/. | |||
(mods made for cs+ or freeware version are not supported.) | |||
When upgrading from older versions on some platforms, old save files can be found in dir + nxengine-evo. | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita3.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/ | |||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita5.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/nxengineevovita6.jpg | |||
==Changelog== | |||
https:// | '''v2.6.5''' | ||
*Fixed crash on PSVita in core fight. | |||
*Greatly improved perf on Vita with new SDL2 port. | |||
*RTL text support and Arabic and Korean translations. | |||
*Greatly improved organya playback and interpolation support, thanks to @alula. | |||
*Simple mods support (you can find Seriousface's boss rush mod in assets). | |||
*Light effects (toggleable). | |||
*Lots of AI/Weapons/etc. fixes. | |||
'''v2.6.4''' | |||
*Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now). | |||
*Animated portraits. | |||
*Strafing, configurable OK/Cancel. | |||
*Support for custom soundtracks and playlists. | |||
*Configurable SFX/Music volume. | |||
*Vita port. | |||
*Switch port. | |||
*Out-of-bounds tiles support to make maps look better on high/widescreen resolutions. | |||
*Dynamic title backgrounds based on 260.rec. | |||
*New improved and accurate Organya/Pixtone player and overall refactored soundmanager. | |||
*Refactored and cleaned up renderer (should make porting to libretro/whatever easier). | |||
*Initial mod support (couple of mods are coming later). | |||
[https://github.com/nxengine/nxengine-evo/releases Release notes.] | |||
== | ==Credits== | ||
Vita icon based on art by [https://www.deviantart.com/clockworkinc ClockWorkInc]. | |||
== External links == | ==External links== | ||
* | * GitHub - https://github.com/nxengine/nxengine-evo | ||
* Reddit - https://www.reddit.com/r/vitahacks/comments/odglan/release_nxengineevo_cave_story_engine_265/ | |||
* |
Latest revision as of 10:47, 30 Ocak 2024
NXEngine-evo | |
---|---|
General | |
Author | nxengine |
Type | Platform |
Version | 2.6.5 |
License | GPL-3.0 |
Last Updated | 2022/04/08 |
Links | |
Download | |
Website | |
Source | |
Support Author | |
NXEngine EVO is a re-implementation of Cave Story ported to the PS Vita.
The port is built based on NXEngine, which is an open source reproduction of the original Cave Story engine created by Caitlin Shaw.
Features
- Differences from the original NXEngine:
- Port to SDL2 (thanks to PIlin).
- More resolutions and proper widescreen support up to Full HD (thanks to EXL).
- Animated character portraits.
- Modern main menu.
- Credits graphics specific to the Mimiga Mask ending.
- Localization support.
- Force feedback support.
- Custom soundtrack support.
- Initial mod support.
- Vita/Switch versions.
- Cleaner and partly-refactored code.
- Tons of gameplay-related bugfixes.
- Removed built-in data extractor.
- Removed replays, as they were buggy/not implemented anyway.
Installation
Install the VPK on your homebrew enabled PS Vita or PSTV.
Vita data directory is ux0:/data/nxengine/.
Mods go in ux0:/data/nxengine/data/mods/.
Ogg music goes in ux0:/data/nxengine/data/.
(mods made for cs+ or freeware version are not supported.)
When upgrading from older versions on some platforms, old save files can be found in dir + nxengine-evo.
Screenshots
Changelog
v2.6.5
- Fixed crash on PSVita in core fight.
- Greatly improved perf on Vita with new SDL2 port.
- RTL text support and Arabic and Korean translations.
- Greatly improved organya playback and interpolation support, thanks to @alula.
- Simple mods support (you can find Seriousface's boss rush mod in assets).
- Light effects (toggleable).
- Lots of AI/Weapons/etc. fixes.
v2.6.4
- Tons of gameplay/weapons/ai fixes and optimizations (yes, boost jumping works now).
- Animated portraits.
- Strafing, configurable OK/Cancel.
- Support for custom soundtracks and playlists.
- Configurable SFX/Music volume.
- Vita port.
- Switch port.
- Out-of-bounds tiles support to make maps look better on high/widescreen resolutions.
- Dynamic title backgrounds based on 260.rec.
- New improved and accurate Organya/Pixtone player and overall refactored soundmanager.
- Refactored and cleaned up renderer (should make porting to libretro/whatever easier).
- Initial mod support (couple of mods are coming later).
Credits
Vita icon based on art by ClockWorkInc.