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Vita Object Loader: Difference between revisions

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{{#seo:
{{#seo:
|title=Vita Homebrew Apps (Other Apps) - GameBrew!
|title=Vita Homebrew Apps (Other Apps) - GameBrew
|title_mode=append
|title_mode=append
|image=vitaobjectloadervita.jpg
|image=vitaobjectloadervita2.png
|image_alt=Vita Object Loader
|image_alt=Vita Object Loader
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{{Infobox Vita Homebrews
{{Infobox Vita Homebrews
|title=Vita Object Loader
|title=Vita Object Loader
|image=vitaobjectloadervita.jpg
|image=vitaobjectloadervita2.png
|description=3D Model Viewer for PSVITA.
|description=3D Model Viewer for PS Vita.
|author=Rinnegatamante
|author=Rinnegatamante
|lastupdated=2017/07/23
|lastupdated=2017/07/23
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|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z
|website=
|website=https://wololo.net/talk/viewtopic.php?f=116&t=47982
|source=
|source=
|donation=https://www.patreon.com/Rinnegatamante
}}
}}
3D Model Viewer for PSVITA.
Vita Object Loader is a 3D model viewer wrote with [[Lua Player Plus Vita|lpp-vita]] fully opensource.


'''Please Improve This Article If You Can.'''
It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.


https://vitadb.rinnegatamante.it/#/info/223
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.


==Media==
==User guide==
<youtube>RIaJHh60hQY</youtube>
===How to adapt a model===
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.


You can follow this short tutorial to do so:
* Start Blender v.2.7.
* Remove the default cube and import your model.
* On bottom screen where you see "Default Mode", click it and select Edit Mode.
* If your model is not selected, press A to select it.
* Press CTRL+T.
* Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
===How to use textures===
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).
==Controls==
'''File browser:'''
D-Pad - Navigate through files
A - Open Directory/File
Square - Enable/Disable 444 Mhz mode
Select - Take screenshot
Start - Exit Homebrew
'''Rendering:'''
Left Analog - Move Model
Right Analog - Rotate model
L/R - Zoom in/out
Circle - Close current model


==Screenshots==
==Screenshots==
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-01.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita3.png
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-02.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-03.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita4.png
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-04.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-05.jpg
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita5.png
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-06.jpg
 
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-07.jpg
==Changelog==
https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita-08.jpg
'''v1.1'''
* Now the homebrew uses hardware acceleration for rendering phase.
* Removed non-fullscreen mode for compatibility reasons.
 
==External links==
* Author's website - https://rinnegatamante.it/site/
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223


==Changelogs==


== External links ==
[[Category:Support the author]]
* Official Website -
* Gbatemp -
* Github -
* Google Source -

Latest revision as of 01:10, 14 August 2023

Vita Object Loader
Vitaobjectloadervita2.png
General
AuthorRinnegatamante
TypeOther Apps
Version1.1
LicenseMixed
Last Updated2017/07/23
Links
Download
Website
Support Author

Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.

It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.

It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.

User guide

How to adapt a model

To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.

You can follow this short tutorial to do so:

  • Start Blender v.2.7.
  • Remove the default cube and import your model.
  • On bottom screen where you see "Default Mode", click it and select Edit Mode.
  • If your model is not selected, press A to select it.
  • Press CTRL+T.
  • Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).

How to use textures

You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).

Controls

File browser:

D-Pad - Navigate through files

A - Open Directory/File

Square - Enable/Disable 444 Mhz mode

Select - Take screenshot

Start - Exit Homebrew

Rendering:

Left Analog - Move Model

Right Analog - Rotate model

L/R - Zoom in/out

Circle - Close current model

Screenshots

vitaobjectloadervita3.png

vitaobjectloadervita4.png

vitaobjectloadervita5.png

Changelog

v1.1

  • Now the homebrew uses hardware acceleration for rendering phase.
  • Removed non-fullscreen mode for compatibility reasons.

External links

Advertising: