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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Apps (Other Apps) - GameBrew | |title=Vita Homebrew Apps (Other Apps) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=vitaobjectloadervita2.png | ||
|image_alt=Vita Object Loader | |image_alt=Vita Object Loader | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=Vita Object Loader | |title=Vita Object Loader | ||
|image= | |image=vitaobjectloadervita2.png | ||
|description=3D Model Viewer for | |description=3D Model Viewer for PS Vita. | ||
|author=Rinnegatamante | |author=Rinnegatamante | ||
|lastupdated=2017/07/23 | |lastupdated=2017/07/23 | ||
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|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita.7z | ||
|website= | |website=https://wololo.net/talk/viewtopic.php?f=116&t=47982 | ||
|source= | |source= | ||
|donation=https://www.patreon.com/Rinnegatamante | |||
}} | }} | ||
3D | Vita Object Loader is a 3D model viewer wrote with [[Lua Player Plus Vita|lpp-vita]] fully opensource. | ||
It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun. | |||
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported. | |||
== | ==User guide== | ||
===How to adapt a model=== | |||
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one. | |||
You can follow this short tutorial to do so: | |||
* Start Blender v.2.7. | |||
* Remove the default cube and import your model. | |||
* On bottom screen where you see "Default Mode", click it and select Edit Mode. | |||
* If your model is not selected, press A to select it. | |||
* Press CTRL+T. | |||
* Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box). | |||
===How to use textures=== | |||
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png). | |||
==Controls== | |||
'''File browser:''' | |||
D-Pad - Navigate through files | |||
A - Open Directory/File | |||
Square - Enable/Disable 444 Mhz mode | |||
Select - Take screenshot | |||
Start - Exit Homebrew | |||
'''Rendering:''' | |||
Left Analog - Move Model | |||
Right Analog - Rotate model | |||
L/R - Zoom in/out | |||
Circle - Close current model | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita3.png | ||
https://dlhb.gamebrew.org/vitahomebrews/ | |||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita4.png | ||
https:// | https://dlhb.gamebrew.org/vitahomebrews/vitaobjectloadervita5.png | ||
https:// | |||
https:// | ==Changelog== | ||
'''v1.1''' | |||
* Now the homebrew uses hardware acceleration for rendering phase. | |||
* Removed non-fullscreen mode for compatibility reasons. | |||
==External links== | |||
* Author's website - https://rinnegatamante.it/site/ | |||
* Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982 | |||
* VitaDB - https://vitadb.rinnegatamante.it/#/info/223 | |||
[[Category:Support the author]] | |||
Latest revision as of 01:10, 14 August 2023
Vita Object Loader | |
---|---|
General | |
Author | Rinnegatamante |
Type | Other Apps |
Version | 1.1 |
License | Mixed |
Last Updated | 2017/07/23 |
Links | |
Download | |
Website | |
Support Author | |
Vita Object Loader is a 3D model viewer wrote with lpp-vita fully opensource.
It can be used for benchmark purposes (take in mind models are soft rendered) or just for fun.
It supports Wavefront (.obj) models but with some restrictions: only triangles primitives, materials are not supported.
User guide
How to adapt a model
To be sure your model will be compatible with Vita Object Loader you can use Blender to convert it into a triangles primitives one.
You can follow this short tutorial to do so:
- Start Blender v.2.7.
- Remove the default cube and import your model.
- On bottom screen where you see "Default Mode", click it and select Edit Mode.
- If your model is not selected, press A to select it.
- Press CTRL+T.
- Export the model as Wavefront (.obj). (Uncheck during exporting the Write Materials box).
How to use textures
You can use a texture with your model by inserting a PNG/JPG/BMP file with the same name as the model in the same folder (so like ux0:/model.obj and ux0:/model.png).
Controls
File browser:
D-Pad - Navigate through files
A - Open Directory/File
Square - Enable/Disable 444 Mhz mode
Select - Take screenshot
Start - Exit Homebrew
Rendering:
Left Analog - Move Model
Right Analog - Rotate model
L/R - Zoom in/out
Circle - Close current model
Screenshots
Changelog
v1.1
- Now the homebrew uses hardware acceleration for rendering phase.
- Removed non-fullscreen mode for compatibility reasons.
External links
- Author's website - https://rinnegatamante.it/site/
- Wololo - https://wololo.net/talk/viewtopic.php?f=116&t=47982
- VitaDB - https://vitadb.rinnegatamante.it/#/info/223