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{{#seo: | {{#seo: | ||
|title=Vita Homebrew Games (Game engine) - GameBrew | |title=Vita Homebrew Games (Game engine) - GameBrew | ||
|title_mode=append | |title_mode=append | ||
|image= | |image=openborvita2.jpg | ||
|image_alt=OpenBOR by rsn8887 | |image_alt=OpenBOR by rsn8887 | ||
}} | }} | ||
{{Infobox Vita Homebrews | {{Infobox Vita Homebrews | ||
|title=OpenBOR | |title=OpenBOR Vita | ||
|image= | |image=openborvita2.jpg | ||
|description=Fighting game engine. | |description=Fighting game engine. | ||
|author= | |author=Cpasjuste, rsn8887, Plombo | ||
|lastupdated=2020/10/02 | |lastupdated=2020/10/02 | ||
|type=Game | |type=Game Engine | ||
|version=1.2 | |version=1.2 | ||
|license=BSD-3-Clause | |license=BSD-3-Clause | ||
|download=https://dlhb.gamebrew.org/vitahomebrews/openborvita.7z | |download=https://dlhb.gamebrew.org/vitahomebrews/openborvita.7z | ||
|website= | |website=http://www.chronocrash.com/forum/ | ||
|source=https://github.com/rsn8887/openbor | |source=https://github.com/rsn8887/openbor | ||
|donation=[https://ko-fi.com/cpasjuste], [https://www.patreon.com/rsn8887] | |||
}} | }} | ||
This is a port of OpenBOR (Open Beat of Rage) to the Vita and [[OpenBOR Switch|Switch]] by Cpasjuste, based on Plombo's work and improved by rsn8887. | |||
OpenBOR is the ultimate 2D gaming engine with over 10+ years of active development behind it. It is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at [http://www.senileteam.com/ Senile Team]. | |||
With OpenBOR you can build anything from simple button mashers to elaborate projects rivaling the most lavish professional offerings. | |||
== | ==Installation== | ||
Install the VPK. | |||
Copy game .pak files to ux0:data/openbor/paks. | |||
==User guide== | |||
Visit the OpenBOR community at [http://www.chronocrash.com/ ChronoCrash]. This is the place to go if you want to discuss OpenBOR development or get started building one of your own. | |||
You will also find dozens of game modules already finished to download and play. | |||
===Recommended Settings=== | |||
For optimum display quality on Vita, after launching a game: | |||
* Press Start to see the menu. | |||
* Select Video Options. | |||
* Select Filtering: linear. | |||
* Select Shader: sharp. | |||
To change aspect ratio: After launching a game, select Video Options > Fullscreen Type: Preserve Aspect Ratio or Stretch To Screen to switch between 4:3 and 16:9 aspect ratio. | |||
==Screenshots== | ==Screenshots== | ||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/openborvita3.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/openborvita4.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/ | |||
https://dlhb.gamebrew.org/vitahomebrews/ | https://dlhb.gamebrew.org/vitahomebrews/openborvita5.jpg | ||
https://dlhb.gamebrew.org/vitahomebrews/openborvita6.jpg | |||
==Changelog== | |||
'''v1.2''' | |||
* Speed up startup time by disabling excessive debug logging | |||
* Fix player 2, 3, 4 controls on VitaTV | |||
* Fix Vita button names in control mapping menu | |||
* Allow select button to be remapped for all players on VitaTV. Shader has to be selected in video options menu, not via select button anymore. | |||
'''v.1.0''' | |||
* First Release. | |||
* Official Website - http://www.chronocrash.com/forum/ | |||
==Credits== | |||
Thanks to Cpasjuste for the Vita and Switch ports. | |||
Thanks to my supporters on Patreon: Andyways, Count Duckula, | Gatcher |, Jesse Harlin, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR, Uni, and Marco Verhoeven. | |||
Thanks to @dragonz for testing and notifying me of the bugs on VitaTV. | |||
== External links == | == External links == | ||
* | * GitHub - https://github.com/rsn8887/openbor | ||
* | * GitHub - https://github.com/Cpasjuste/openbor | ||
* | * VitaDB - https://vitadb.rinnegatamante.it/#/info/410 | ||
* | * GBAtemp - https://gbatemp.net/threads/release-openbor-vita-port-by-cpasjuste.527852/ |
Latest revision as of 04:33, 17 Mayıs 2024
OpenBOR Vita | |
---|---|
General | |
Author | Cpasjuste, rsn8887, Plombo |
Type | Game Engine |
Version | 1.2 |
License | BSD-3-Clause |
Last Updated | 2020/10/02 |
Links | |
Download | |
Website | |
Source | |
[[1], [2] Support Author] | |
This is a port of OpenBOR (Open Beat of Rage) to the Vita and Switch by Cpasjuste, based on Plombo's work and improved by rsn8887.
OpenBOR is the ultimate 2D gaming engine with over 10+ years of active development behind it. It is a continuation of the Beats Of Rage 2D game engine, which was originally created by the wonderful folks over at Senile Team.
With OpenBOR you can build anything from simple button mashers to elaborate projects rivaling the most lavish professional offerings.
Installation
Install the VPK.
Copy game .pak files to ux0:data/openbor/paks.
User guide
Visit the OpenBOR community at ChronoCrash. This is the place to go if you want to discuss OpenBOR development or get started building one of your own.
You will also find dozens of game modules already finished to download and play.
Recommended Settings
For optimum display quality on Vita, after launching a game:
- Press Start to see the menu.
- Select Video Options.
- Select Filtering: linear.
- Select Shader: sharp.
To change aspect ratio: After launching a game, select Video Options > Fullscreen Type: Preserve Aspect Ratio or Stretch To Screen to switch between 4:3 and 16:9 aspect ratio.
Screenshots
Changelog
v1.2
- Speed up startup time by disabling excessive debug logging
- Fix player 2, 3, 4 controls on VitaTV
- Fix Vita button names in control mapping menu
- Allow select button to be remapped for all players on VitaTV. Shader has to be selected in video options menu, not via select button anymore.
v.1.0
- First Release.
- Official Website - http://www.chronocrash.com/forum/
Credits
Thanks to Cpasjuste for the Vita and Switch ports.
Thanks to my supporters on Patreon: Andyways, Count Duckula, | Gatcher |, Jesse Harlin, Matthew Machnee, Mored4u, Ibrahim Fazel Poor, RadicalR, Uni, and Marco Verhoeven.
Thanks to @dragonz for testing and notifying me of the bugs on VitaTV.