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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Pathfinding AI | |title=Pathfinding AI | ||
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|version=2005 | |version=2005 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/ai_pathfinding_gba.zip | ||
|website=https://www.gbadev.org/demos.php?showinfo=689 | |website=https://www.gbadev.org/demos.php?showinfo=689 | ||
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|title= (Demos) - GameBrew | |||
|title_mode=append | |||
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|image_alt=Pathfinding AI | |||
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Games AI ICA implementation. | Games AI ICA implementation. | ||
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==External links== | ==External links== | ||
* GBADev - https://www.gbadev.org/demos.php?showinfo=689 | * GBADev - https://www.gbadev.org/demos.php?showinfo=689 | ||
Latest revision as of 08:43, 23 Haziran 2024
Pathfinding AI | |
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General | |
Author | Brian Davis (Celeryface) |
Type | Demos |
Version | 2005 |
License | Mixed |
Last Updated | 2005/03/31 |
Links | |
Download | |
Website | |
Games AI ICA implementation.
Features
- Real-time pathfinding for units.
- Finite-State Transition Networks (FSTN) to define their behaviour.
- A waypoint system in the real-time search module to simplify the pathfinding.
User guide
D-Pad - Move cursor
A - Attack command
B - Move command
Start - Start/Pause game
Screenshots