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Super Mario - Endless Earth: Difference between revisions

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|version=1.04
|version=1.04
|license=Mixed
|license=Mixed
|download=https://dlhb.gamebrew.org/dshomebrew/endlessearth.7z
|download=https://dlhb.gamebrew.org/dshomebrew2/endlessearthv1.04.zip
|website=https://nsmbhd.net/thread/2877-super-mario-endless-earth-release/
|website=https://nsmbhd.net/thread/2877-super-mario-endless-earth-release/
}}
}}
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* GBAtemp - https://gbatemp.net/threads/release-super-mario-endless-earth-open-world-mario.524883/
* GBAtemp - https://gbatemp.net/threads/release-super-mario-endless-earth-open-world-mario.524883/
* Discord - https://discordapp.com/invite/hef42p3
* Discord - https://discordapp.com/invite/hef42p3


[[Category:DS homebrew rom hacks]]
[[Category:DS homebrew rom hacks]]
[[Category:Homebrew DS game hacks]]

Latest revision as of 12:50, 20 August 2024

Super Mario: Endless Earth
Endlessearth2.png
General
AuthorMarioFanatic64
TypeGame Hacks
Version1.04
LicenseMixed
Last Updated2019/02/05
Links
Download
Website

Super Mario: Endless Earth is an open-world 2D Mario game. Explore a gigantic world and attempt to track down Bowser’s hidden fortresses to rescue the all-powerful Eternal Star Shards. There are eight objectives, replacing the worlds from previous Mario games, and each one contains a unique fortress level with multiple routes.

It has a fully scripted story with opening and closing cutscenes. Bowser has invaded a world hidden within the stars, and it’s up to Mario to stop him from using the power the Eternal Star within to cause great calamity. New Super Mario Bros. has been heavily modified into a whole new beast of a game.

This hack is the fifth and final New Super Mario Bros. hack by MarioFanatic64, it is the end of the chronology of hacks as a collective series and the author's own interpretation of Mario's final adventure.

Features

  • An open-world overworld that is 16128x8192 pixels in size (2,016 screen sizes in-game).
  • A soundtrack containing over 35 melodies, from classic tunes to brand new works.
  • Over 30 themed environments.
  • 8 Fortresses, each with its own theme.
  • A rich story that ties together references from all over the Mario canon.
  • 120 Power Stars scattered around the world to find.

Installation

Game information
Title New Super Mario Bros.
ROM information
File 0434 - New Super Mario Bros. (U).nds
SHA-1 A22713711B5CD58DFBAFC9688DADEA66C59888CE
MD5 A2DDBA012E5C3C2096D0BE57CC273BE5

Included are the mod and xDeltaUI. To patch your ROM:

  • Run xdeltaUI.exe and for Source File, select your NSMBDS ROM.
  • For Patch File, select Endless_Earth_v1.04.xdelta from the directory you placed it in.
  • For Output File, select an appropriate directory and name your file. The file extension must be .nds.
  • Click Patch to generate the modified ROM.

User guide

Gameplay

In this game, you get to explore a whole new realm of the Mushroom World - not in levels, or small, chopped up segments of gameplay, but as one gigantic seamless world that's almost...endless!

In the game world, you don’t have any set direction to head in. It's not just about heading straight for the goal - it's how you decide to get there that matters.

You can head in any direction you like. Up, down, left, right - nowhere is off limits.

You have to locate the goal. You'll progress by completing missions, by finding and conquering in-game fortresses.

There are eight missions in the game. Power Stars replace the role of Star Coins - with 120 scattered throughout the game world in each game. Though they won't count for anything (your Power Stars won't be saved), they are a reward for curiosity and exploration.

The game is structured in a very similar way to Kirby & the Amazing Mirror or the original The Legend of Zelda for the NES- in that you start off in a big world, and to progress you have to reach a fortress and such.

In a 2D plane, this kind of gameplay is often referred to as reminiscent of games like Metroid and Castlevania, so if that's your thing, get ready for a Mario Metroidvania!

Map with Fortress locations

The Eternal Star Saga

FAQ

Q. What is a ROM?

A ROM file contains a game - it's the file in the cartridges that your Nintendo DS console runs whenever you play a game. These can be dumped from the game cartridges, and there are various ways to run them as they are.

You'll be able to play ROMs using an emulator on PC or Android, or on real hardware using a Nintendo DS/3DS flashcart.

Q. It's not working. What am I doing wrong?

If you don't know what you're supposed to be doing, patching and playing Super Mario Endless Earth may be difficult.

If you need more information about ROMs, emulators or flashcarts there is a lot of information to read on Google.

Q. I found an error. What do I do?

Don't worry, errors happen. Every now and then, you might encounter something weird in the hack like missing sound effects, or something that doesn't seem to be working right.

If you want something done about it, report the error on Discord.

Q. Is this a virus/some sort of scam?

Don't worry, this isn't harmful. You may have to be cautious of how you obtain the New Super Mario Bros. DS ROM, but this hack itself is perfectly fine and risk free. It's 100% free to play and download, so if you did pay money to download this file you have been scammed. You should only have downloaded this hack from the official source such as nsmbhd.net, romhacking.net and mfgg.net.

Q. Can I get in legal trouble if I play this hack?

As long as you currently own a legitimate copy of New Super Mario Bros. DS and a Nintendo DS system, you should have nothing to worry about.

This is a not-for-profit fanmade project and in no way it condones Video Game Piracy.

Screenshots

endlessearth3.png endlessearth4.png

endlessearth5.png endlessearth6.png

endlessearth7.png endlessearth8.png

Media

Super Mario: Endless Earth - Release Trailer (MarioFanatic64)

Super Mario: Endless Earth - Open World NSMB Hack (Real DS Capture) (NintendoDuo)

Compatibility

You can play it using an emulator or using a Nintendo DS/3DS flashcart.

Known issues

  • Frame Drops/Slowdown in Cloud/Mushroom world.
  • Potential for crashes in certain Views in the Cloud/Mushroom world.
  • Music doesn't switch back to Stereo after cutscene, only plays from one speaker. (Avoidable if cutscene is skipped before music plays).
  • Compatibility issues with Wii U injection. Crashes either loading the first level or after using a pipe. Since the release of v1.02, nds-bootstrap has been updated to be compatible with the hack.
  • Compatibility issues with lower-end PCs (very slow frame rate, crashing, etc).

Changelog

Version 1.04

  • Fixed a wrong-warp glitch accidentally introduced in 1.03.

Version 1.03

  • ROM size has been reduced to 90 megabytes.
  • An experimental change to the Cloud/Mushroom world. Tile randomization should be completely gone, and optimizations have been made in the area to reduce chances of crashing, but side effects may occur. As an example, the star transition may be absent when leaving the area.
  • Fixed an out-of-bounds glitch in the Cloud/Mushroom area.
  • Fixed an out-of-bounds glitch in the Underwater area.
  • Fixed an out-of-bounds glitch in the Flower Field area.
  • Fized a wrong-warp glitch present in Mission 2, 6 and 8.
  • Fixed a wrong-warp glitch that prevents players from collecting a Star in the Underwater Cave area.
  • Fixed an invisible rope in the Mission 5 Fortress.
  • Fixed two bricks in Star Mountain that push Mario below them when stood on.
  • Removed an unusable door in the Treehouse area.
  • 'Incorrect header' error in Desmume 0.9.11 fixed (Thanks DeadSkullzJr).
  • Bowser is now immune to fireballs, fixing the softlock. (Thanks newluigidev).

Version 1.02

  • Fixed a glitch causing the camera to go out of bounds in the Haunted Woods.
  • Fixed a glitch causing the camera to go out of bounds in the Cloud/Mushroom world.
  • Fixed a softlock location in the Haunted Woods.
  • Fixed a softlock location in Cloud/Mushroom world.
  • Fixed a softlock location with Super Mario in the Beach area.
  • Fixed a glitch causing tile randomization in View 9 in Cloud/Mushroom world. Look out for other cases of tile randomization and report on Discord if spotted.
  • Fixed an out-of-bounds glitch in the Underwater area.
  • Removed an unusable Door in the Underwater Cave area.
  • Fixed a visual glitch in Mission 4 where three coins in Mushroom Sanctuary are too bright.
  • Fixed an out-of-bounds glitch in the Mission 2 Fortress.
  • Fixed a softlock location in the Mission 3 Fortress.

Version 1.01

  • Fixed a glitch causing crashes in View 21 in Cloud/Mushroom world.
  • Fixed a glitch causing tile randomization in View 11 and 12 in Cloud/Mushroom world. Look out for other cases of tile randomization and report on Discord if spotted.
  • Culled off-camera tiles in Bonus/Toad Network area to reduce chances of crashing & other issues. Further testing is needed.
  • Removed useless checkpoint flags at the entry room of every fortress (This does not affect gameplay).
  • Removed problem ? Blocks in Fortress 1 that cause a crash on original hardware.

Version 1.00

  • Initial Release.

Credits

  • MARIOFANATIC64 - Producer, Director, Level/World Design, Graphics, Music.
  • RicBent - World Map Programming, Miscellaneous Assembly.
  • skawo - Cutscene Programming, Miscellaneous Assembly.
  • RoadRunnerWMC - Miscellaneous Assembly.

External links

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