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|download=https://dlhb.gamebrew.org/ | |download=https://dlhb.gamebrew.org/dshomebrew2/mmsf2notquitedx.7z | ||
|website=https://forums.therockmanexezone.com/mega-man-star-force-2-not-quite-dx-t16660.html | |website=https://forums.therockmanexezone.com/mega-man-star-force-2-not-quite-dx-t16660.html | ||
|source=https://github.com/Prof9/MMSF2-Not-Quite-DX | |source=https://github.com/Prof9/MMSF2-Not-Quite-DX | ||
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* The Rockman EXE Zone - https://forums.therockmanexezone.com/mega-man-star-force-2-not-quite-dx-t16660.html | * The Rockman EXE Zone - https://forums.therockmanexezone.com/mega-man-star-force-2-not-quite-dx-t16660.html | ||
* Romhacking.net - https://www.romhacking.net/hacks/6485 | * Romhacking.net - https://www.romhacking.net/hacks/6485 | ||
[[Category:DS homebrew rom hacks]] | [[Category:DS homebrew rom hacks]] | ||
Latest revision as of 05:37, 16 August 2024
Mega Man Star Force 2 Not Quite DX | |
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General | |
Author | Prof. 9 |
Type | Game Hacks |
Version | 1.0.1 |
License | Mixed |
Last Updated | 2021/12/25 |
Links | |
Download | |
Website | |
Source | |
Mega Man Star Force 2 Not Quite DX is a mod for Mega Man Star Force 2 which lowers the game's notoriously high encounter rate. Some of the Sub Cards have been adjusted a bit so they can still be used effectively with the lowered encounter rate.
This mod also tweaks the requirements for some of the doors in the postgame area so that you no longer need to connect to other players in order to open them. Aside from that, you can now get the event Battle Cards and Brothers in-game without needing to use cheats.
It is named Not Quite DX as opposed to DX, since this mod doesn't have any new features or content. There are no plans to produce a full-fledged Mega Man Star Force 2 DX.
Features
- Adjusted the encounter rate for all areas; for most areas it has been reduced by 40% - 60% based on the encounter rates in MMSF1 and MMSF3.
- SrchEye, FireSrch, AquaSrch, ElecSrch and WoodSrch now double the encounter rate while active.
- Combining Cloaker with FireSrch, AquaSrch, ElecSrch or WoodSrch now increases the SP Boss encounter rate (regardless of the boss's element).
- Changed Trans Dimension 2 door requirement: 1000 Link Power -> 800 Link Power (this is the max you can get with the Auto Brother + 2 event Brothers).
- Changed Trans Dimension 2 door requirement: 50 Network Battles -> 500 Battle Cards total.
- Changed Trans Dimension 2 door requirement: 6 Real Brothers -> 1000+ damage Personal Best Combo.
- After beating the main story, you can obtain the Legendary Master Shin and 1st Mega Man event Brother Bands at the Wave Stations in the Wilshire Hills Shopping Plaza. (note: they have the Tribe from the other version, so you can use Tribe King legitimately through this).
- After beating the main story, you will automatically start the Mega Man Battle Network crossover quest (you can still start it earlier by slotting in a GBA MMBN game).
- After beating the main story, you can receive the King Grandeur event Battle Card from Legendary Master Shin in Wilshire Hills Shopping Plaza.
- After beating the postgame, you can receive the Le Mu event Battle Card from Legendary Master Shin in Wilshire Hills Shopping Plaza.
Installation
MMSF2 Not Quite DX is compatible with both Zerker x Saurian and Zerker x Ninja, but US region only.
ROM information - ZerkerXSaurian (No-Intro) | |
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File | Mega Man Star Force 2 - Zerker x Saurian (USA) |
SHA-1 | 494171C0FC19823BEB5FCC7C0D61F028C97898CA |
CRC32 | 1E6C4B77 |
ROM information - ZerkerXNinja (No-Intro) | |
File | Mega Man Star Force 2 - Zerker x Ninja (USA) |
SHA-1 | 97C7FBAEB9C22B9B588869C6A7518C7940E17AB8 |
CRC32 | 47AA32D1 |
Once you have dumped the ROM file for the game, apply one of the following patches (if you're upgrading from a previous version, you need to apply the patch again to an unmodified ROM).
- MegaManStarForce2NotQuiteDX-ZerkerXNinja-Ver1.0.0.bps
- MegaManStarForce2NotQuiteDX-ZerkerXSaurian-Ver1.0.0.bps
This is a BPS type patch. Here are some tools you can use to apply it:
- Browser-based - ROM Patcher JS.
- Windows/Linux - Floating IPS.
- MacOS - MultiPatch.
If you're continuing your playthrough from the original MMSF2 or a previous version of this mod, don't load a save state. Otherwise, things may break and you won't get the lowered encounter rate. Instead, you should save the game from the in-game menu, and load that save file on the new version by starting the game normally.
User guide
Compatibility with Mega Man Star Force 2
Mega Man Star Force 2 Not Quite DX is intended to be 100% compatible with the unmodified version of Mega Man Star Force 2.
This goes for both multiplayer connectivity as well as save file compatibility.
FAQ
Q. Can I import an existing MMSF2 save file?
Yes, you can use your existing MMSF2 save file.
Q. Can I restore an MMSF2 Not Quite DX save file to the unpatched version?
Yes, you can copy your save file from MMSF2 Not Quite DX back to the original game.
When you do, event Battle Cards and Brother Bands will carry over, and opened Trans Dimension doors will stay open.
Screenshots
Known issues
TWiLight Menu/nds-bootstrap only - Due to an issue with nds-bootstrap, the game may freeze when entering Whazzap for the first time. See here for more info. This does not occur on emulator or flash cart.
Changelog
V1.0.1 2021/12/25
- Changed the 500 Battle Cards door to use the same counter as the one that's shown on the Save Screen (i.e. now including the cards in your Folders), in order to avoid confusion.
V1.0.0 2021/12/25
- Initial release.
Credits
Prof. 9 - Planning, Programming.
External links
- GitHub - https://github.com/Prof9/MMSF2-Not-Quite-DX
- The Rockman EXE Zone - https://forums.therockmanexezone.com/mega-man-star-force-2-not-quite-dx-t16660.html
- Romhacking.net - https://www.romhacking.net/hacks/6485