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SDL MAME Wii by Toad King: Difference between revisions

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{{#seo:
|title=Wii Homebrew Emulators (Arcade) - GameBrew
|title_mode=append
|image=sdlmamewii.jpg
|image_alt=SDL MAME Wii by Toad King
}}
{{Infobox Wii Homebrews
{{Infobox Wii Homebrews
|title=SDL MAME Wii by Toad King
|title=SDL MAME Wii by Toad King
|image=sdlmamewii.jpg
|image=sdlmamewiitoa2.png
|description=Arcade Games
|description=Arcade emulator based on SDLMAME.
|author=Toad King
|author=Toad King
|lastupdated=2011/12/13
|lastupdated=2011/12/13
|type=Arcade
|type=Arcade
|version=1.0
|version=1.0
|license=Mixed
|license=GPL-2.0
|download=https://dlhb.gamebrew.org/wiihomebrews/sdlmametoadkingwii.7z
|download=https://dlhb.gamebrew.org/wiihomebrews/sdlmamewiitoa.7z?k33p0fil35
|website=https://web.archive.org/web/20150312003958/http://rbelmont.mameworld.info/?page_id=163
|website=https://web.archive.org/web/20150312003958/http://rbelmont.mameworld.info/?page_id=163
|source=https://code.google.com/archive/p/sdl-mame-wii/
|source=https://code.google.com/archive/p/sdl-mame-wii/
}}
}}
'''MAME Wii''' is an Arcade Emulator based on [https://web.archive.org/web/20150312003958/http://rbelmont.mameworld.info/?page_id=163 SDLMAME]. Many games for early arcade boards can be played with varying amounts of success.
MAME Wii is an Arcade emulator based on [https://web.archive.org/web/20150312003958/http://rbelmont.mameworld.info/?page_id=163 SDLMAME].  
 
Unlike the previous [[SDL MAME Wii by Nuvalo|SDL MAME for the Wii]], this is not based on Wii Linux. Please note that although many games work well with the emulator, others may not work at all.


== How to use ==
== Installation ==
Unzip onto your SD card/USB drive.
Unzip onto your SD card/USB drive.


Line 26: Line 22:
The controls are configurable in the emulator itself or by changing the settings in /mame/cfg/default.cfg file. Below are the default control settings:
The controls are configurable in the emulator itself or by changing the settings in /mame/cfg/default.cfg file. Below are the default control settings:


{| class="wikitable" style="left;text-align:center;"
===GameCube Controller===
! GC N Controller !! Wiimote Horizontal !! Classic Controller !! Action
L - Emulator Menu
|-
 
| GC L Trigger || Wiimote Home Button || Classic Home Button || Emulator Menu
Z - Insert Coin
|-
 
| GC Z Button || Wiimote Minus Button || Classic Minus Button || Insert Coin
Start - Start (not all games use this)
|-
 
| GC Start Button || Wiimote Plus Button || Classic Plus Button ||  Start (not all games use this)
D-Pad or Analog - Up/Down/Left/Right
|-
 
| GC DPad or GC ControlStick || Wiimote DPad || Classic DPad or Classic L Control Stick || Up/Down/Left/Right
A - Button 1
|-
 
| GC A Button || Wiimote 1 Button || Classic A Button || Button 1
B - Button 2
|-
 
| GC B Button || Wiimote 2 Button || Classic B Button || Button 2
X - Button 3
|-
 
| GC X Button || Wiimote B Button || Classic X Button || Button 3
Y - Button 4
|-
 
| GC Y Button || Wiimote A Button || Classic Y Button || Button 4
Z+Start - Back (Exits current game)
|-
 
| GC Z Button + GC Start Button || Wiimote Plus Button + Wiimote Minus Button || Classic Plus Button + Classic Minus Button || Back (Exits current game)
===Wiimote Horizontal===
|}
Home - Emulator Menu
 
Minus - Insert Coin
 
Plus - Start (not all games use this)
 
D-Pad - Up/Down/Left/Right
 
1 - Button 1
 
2 - Button 2
 
B - Button 3
 
A - Button 4
 
Plus+Minus - Back (Exits current game)
 
===Classic Controller===
Home - Emulator Menu
 
Minus - Insert Coin
 
Plus - Start (not all games use this)
 
D-Pad or Classic Left Control Stick Up/Down/Left/Right
 
A - Button 1
 
B - Button 2
 
X - Button 3
 
Y - Button 4
 
Plus+Minus - Back (Exits current game)
 
==Screenshots==
https://dlhb.gamebrew.org/wiihomebrews/sdlmamewiitoa3.png
 
https://dlhb.gamebrew.org/wiihomebrews/sdlmamewiitoa4.png
 
https://dlhb.gamebrew.org/wiihomebrews/sdlmamewiitoa5.png


==Media==
==Media==
'''SDL MAME Wii v0.6''' ([https://www.youtube.com/watch?v=oHazZxfAuYc Cid2Mizard]) <br>
<youtube>oHazZxfAuYc</youtube>
<youtube>oHazZxfAuYc</youtube>


== Issues ==
== Known issues ==
* Lots of ROMs are supported, but not all of them. If you don't see the ROM in the list in the emulator, then support for that ROM isn't included. This is to keep the size of the emulator low enough to run effectively on the Wii. A list of all the ones that are can be found here: http://www.toadking.com/wiimame-0.4.txt
* Lots of ROMs are supported, but not all of them. If you don't see the ROM in the list in the emulator, then support for that ROM isn't included. This is to keep the size of the emulator low enough to run effectively on the Wii. A list of all the ones that are can be found [http://www.toadking.com/wiimame-0.4.txt here].


* Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME folder (sd:/mame/) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out.
* Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME folder (sd:/mame/) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out.
Line 61: Line 100:


== Changelog ==
== Changelog ==
''' 1.0 - December 13, 2011 '''
''' 1.0 2011/12/13 '''
* Rewritten frontend code entirely, no longer uses SDL.
* Rewritten frontend code entirely, no longer uses SDL.
* Added better joystick support; Gamecube joystick works!
* Added better joystick support; Gamecube joystick works.


''' 0.6 - January 12, 2011 '''
''' 0.6 2011/01/12 '''
* Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58
* Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58.
* Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
* Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
* Widescreen support
* Widescreen support.
* Fixed some games giving duplication errors and causing the emulator to exit
* Fixed some games giving duplication errors and causing the emulator to exit.


''' 0.5 - March 26, 2010 '''
''' 0.5 2010/03/26 '''
* Downgraded to MAME 0.134u4 due to issues with some ROMs not working
* Downgraded to MAME 0.134u4 due to issues with some ROMs not working.
* SDL no longer used for video; FPS is increased
* SDL no longer used for video; FPS is increased.
* WiiMote Sensor support more stable
* WiiMote Sensor support more stable.
* Fixed default font being too small; the custom font has been removed
* Fixed default font being too small; the custom font has been removed.


''' 0.4 - November 24, 2009 '''
''' 0.4 2009/11/24 '''
* Upgraded MAME to 0.135
* Upgraded MAME to 0.135.
* Added WiiMote Sensor support
* Added WiiMote Sensor support.
* Stereo support fixed
* Stereo support fixed.
* Game list now shows up to 150 ROMs instead of just 15
* Game list now shows up to 150 ROMs instead of just 15.
* Changed USB/SD detection (Tries USB first, then falls back to SD)
* Changed USB/SD detection (Tries USB first, then falls back to SD).


''' 0.3.1 - November 3, 2009 '''
''' 0.3.1 2009/11/03 '''
* Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug
* Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug.
* Added USB support (Start SDL MAME Wii from a USB drive to enable it)
* Added USB support (Start SDL MAME Wii from a USB drive to enable it).
* Fixed "Unexpected option gl_lib queried" error log
* Fixed "Unexpected option gl_lib queried" error log.
* Fixed Nunchuck control mapping
* Fixed Nunchuck control mapping.
* Switched Buttons 1 and 2 around (by public demand)
* Switched Buttons 1 and 2 around (by public demand).
* Fixed support for some games (including Donkey Kong and Frogger)
* Fixed support for some games (including Donkey Kong and Frogger).
* Moved errors.txt and ui.bdf files into /mame/
* Moved errors.txt and ui.bdf files into /mame/.


''' 0.3 - October 29, 2009 '''
''' 0.3 2009/10/29 '''
* Added support for many more ROMs
* Added support for many more ROMs.
* Fatal errors are now logged in errors.txt
* Fatal errors are now logged in errors.txt.
* More default control changes
* More default control changes.


''' 0.2 - October 27, 2009 '''
''' 0.2 2009/10/27 '''
* Fixed rom selection bug
* Fixed rom selection bug.
* Changes to the layout of the configuration files to make it more like other Wii homebrew
* Changes to the layout of the configuration files to make it more like other Wii homebrew.


== External links ==
== External links ==
* Official Website - https://web.archive.org/web/20150312003958/http://rbelmont.mameworld.info/?page_id=163
* WiiBrew - https://wiibrew.org/wiki/SDL_MAME_Wii
* Wiibrew - https://wiibrew.org/wiki/SDL_MAME_Wii
* Google Code - https://code.google.com/archive/p/sdl-mame-wii/
* Google Source - https://code.google.com/archive/p/sdl-mame-wii/

Latest revision as of 10:35, 28 Ocak 2024

SDL MAME Wii by Toad King
Sdlmamewiitoa2.png
General
AuthorToad King
TypeArcade
Version1.0
LicenseGPL-2.0
Last Updated2011/12/13
Links
Download
Website
Source

MAME Wii is an Arcade emulator based on SDLMAME.

Unlike the previous SDL MAME for the Wii, this is not based on Wii Linux. Please note that although many games work well with the emulator, others may not work at all.

Installation

Unzip onto your SD card/USB drive.

Controls

The controls are configurable in the emulator itself or by changing the settings in /mame/cfg/default.cfg file. Below are the default control settings:

GameCube Controller

L - Emulator Menu

Z - Insert Coin

Start - Start (not all games use this)

D-Pad or Analog - Up/Down/Left/Right

A - Button 1

B - Button 2

X - Button 3

Y - Button 4

Z+Start - Back (Exits current game)

Wiimote Horizontal

Home - Emulator Menu

Minus - Insert Coin

Plus - Start (not all games use this)

D-Pad - Up/Down/Left/Right

1 - Button 1

2 - Button 2

B - Button 3

A - Button 4

Plus+Minus - Back (Exits current game)

Classic Controller

Home - Emulator Menu

Minus - Insert Coin

Plus - Start (not all games use this)

D-Pad or Classic Left Control Stick Up/Down/Left/Right

A - Button 1

B - Button 2

X - Button 3

Y - Button 4

Plus+Minus - Back (Exits current game)

Screenshots

sdlmamewiitoa3.png

sdlmamewiitoa4.png

sdlmamewiitoa5.png

Media

SDL MAME Wii v0.6 (Cid2Mizard)

Known issues

  • Lots of ROMs are supported, but not all of them. If you don't see the ROM in the list in the emulator, then support for that ROM isn't included. This is to keep the size of the emulator low enough to run effectively on the Wii. A list of all the ones that are can be found here.
  • Just because a ROM is supported does not mean it will run. Even games for early boards like CPS-1 can fail to run due to RAM limitations. If the emulator suddenly kicks you out to the Homebrew Channel, look in the MAME folder (sd:/mame/) for a file called errors.txt. If it says something about failing to allocate space, then odds are the ROM can't run on the Wii. The emulator might also crash outright and leave you with a code dump if RAM runs out.
  • Because the Wii is not a strong console, some games will be slow. Frameskipping is enabled by default to make games playable.
  • On older TVs, the edges of the screen can be cut off. To fix this, in mame.ini, look for the option "safearea" and set the value to something around 0.8 and 0.95. It will vary depending on your TV.

Changelog

1.0 2011/12/13

  • Rewritten frontend code entirely, no longer uses SDL.
  • Added better joystick support; Gamecube joystick works.

0.6 2011/01/12

  • Compiled with libogc 1.8.6, USB loading should be faster now if you have IOS58.
  • Changed video code around. Most games get a speedup or remain the same from this, but at least one (frogger) is slower for some reason.
  • Widescreen support.
  • Fixed some games giving duplication errors and causing the emulator to exit.

0.5 2010/03/26

  • Downgraded to MAME 0.134u4 due to issues with some ROMs not working.
  • SDL no longer used for video; FPS is increased.
  • WiiMote Sensor support more stable.
  • Fixed default font being too small; the custom font has been removed.

0.4 2009/11/24

  • Upgraded MAME to 0.135.
  • Added WiiMote Sensor support.
  • Stereo support fixed.
  • Game list now shows up to 150 ROMs instead of just 15.
  • Changed USB/SD detection (Tries USB first, then falls back to SD).

0.3.1 2009/11/03

  • Upgraded libfat to 1.0.6, hopefully this fixes the SD card corruption bug.
  • Added USB support (Start SDL MAME Wii from a USB drive to enable it).
  • Fixed "Unexpected option gl_lib queried" error log.
  • Fixed Nunchuck control mapping.
  • Switched Buttons 1 and 2 around (by public demand).
  • Fixed support for some games (including Donkey Kong and Frogger).
  • Moved errors.txt and ui.bdf files into /mame/.

0.3 2009/10/29

  • Added support for many more ROMs.
  • Fatal errors are now logged in errors.txt.
  • More default control changes.

0.2 2009/10/27

  • Fixed rom selection bug.
  • Changes to the layout of the configuration files to make it more like other Wii homebrew.

External links

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