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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Mother: The Video Game | |title=Mother: The Video Game | ||
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|version=2020 | |version=2020 | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/mother_gba.zip | ||
|website=https://portfolio.josephdavidbishop.com/mother.html | |website=https://portfolio.josephdavidbishop.com/mother.html | ||
|source=https://github.com/visualboyadvance-m/visualboyadvance-m/ | |source=https://github.com/visualboyadvance-m/visualboyadvance-m/ | ||
}} | }} | ||
{{#seo: | |||
|title= (Platform) - GameBrew | |||
|title_mode=append | |||
|image=mothergba2.png | |||
|image_alt=Mother: The Video Game | |||
}} | |||
Mother: The Video Game was developed in Spring 2019 as the final project for a Media Device Architecture class at Georgia Tech. | Mother: The Video Game was developed in Spring 2019 as the final project for a Media Device Architecture class at Georgia Tech. | ||
It is a pixel platformer whose theme came from [https://portfolio.josephdavidbishop.com/mother.html#History the universe of Mother], an original science fiction deeply rooted in 80s nostalgia. | It is a pixel platformer whose theme came from [https://portfolio.josephdavidbishop.com/mother.html#History the universe of Mother], an original science fiction by Joey Bishop deeply rooted in 80s nostalgia. | ||
The project was built in C and involved state machines, complex gravity, and wall climbing, among other game mechanics. | The project was built in C and involved state machines, complex gravity, and wall climbing, among other game mechanics. | ||
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https://dlhb.gamebrew.org/gbahomebrews/mothergba7.png | https://dlhb.gamebrew.org/gbahomebrews/mothergba7.png | ||
https://dlhb.gamebrew.org/gbahomebrews/mothergba8.png | https://dlhb.gamebrew.org/gbahomebrews/mothergba8.png | ||
https://dlhb.gamebrew.org/gbahomebrews/mothergba9.png | https://dlhb.gamebrew.org/gbahomebrews/mothergba9.png | ||
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* Official website - https://portfolio.josephdavidbishop.com/mother.html | * Official website - https://portfolio.josephdavidbishop.com/mother.html | ||
* GitHub - https://github.com/NeoBaneling/mother-gba | * GitHub - https://github.com/NeoBaneling/mother-gba | ||
Latest revision as of 10:54, 23 Haziran 2024
Mother: The Video Game | |
---|---|
General | |
Author | Joey Bishop |
Type | Platform |
Version | 2020 |
License | Mixed |
Last Updated | 2020/05/19 |
Links | |
Download | |
Website | |
Source | |
Mother: The Video Game was developed in Spring 2019 as the final project for a Media Device Architecture class at Georgia Tech.
It is a pixel platformer whose theme came from the universe of Mother, an original science fiction by Joey Bishop deeply rooted in 80s nostalgia.
The project was built in C and involved state machines, complex gravity, and wall climbing, among other game mechanics.
User guide
The game features three separate levels - focused on three different characters - that have their own gameplay mechanics and goals.
- Hacking - Navigate through a difficult platformer level and defeat the boss at the end.
- Bug Moon - Control a spaceship, fight off enemy ships and survive an asteroid belt to win.
- Portelyth - Navigate a dangerous cave and play 5 minigames to unlock a door and escape.
Controls
Up/Down - Move between the different levels
Start - Navigate through most menus
Select - Navigate from Pause menu to Start menu
Hacking:
Left/Right - Move the character
Up - Jump
A - Dash
B - Shoot.
Bug Moon:
Up/Down - Move the spaceship
A - Shoot
Portelyth:
Left/Right - Move the character
Up/Down - Climb
A - Jump
B - Climb
Screenshots
Compatibility
Developed for and tested on emulator.
External links
- Official website - https://portfolio.josephdavidbishop.com/mother.html
- GitHub - https://github.com/NeoBaneling/mother-gba