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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=Intensity | |title=Intensity | ||
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|version=full | |version=full | ||
|license=Mixed | |license=Mixed | ||
|download=https://dlhb.gamebrew.org/gbahomebrews/ | |download=https://dlhb.gamebrew.org/gbahomebrews/intensity.zip | ||
|website=https://github.com/KevinHan522/Intensity | |website=https://github.com/KevinHan522/Intensity | ||
|source=https://github.com/KevinHan522/Intensity | |source=https://github.com/KevinHan522/Intensity | ||
}} | }} | ||
{{#seo: | |||
|title= (Arcade Games) - GameBrew | |||
|title_mode=append | |||
|image=intensitygba2.png | |||
|image_alt=Intensity | |||
}} | |||
Intensity is a semi-bullet hell game with invincibility aspects. Written in C. | Intensity is a semi-bullet hell game with invincibility aspects. Written in C. | ||
==User guide== | ==User guide== | ||
Welcome to Intensity! Your player is a small circle and the goal is to eliminate as many enemies as possible while staying alive. | Welcome to Intensity! Your player is a small circle and the goal is to eliminate as many enemies as possible while staying alive. | ||
You can become invincible as long as the bar at the bottom is not empty. Beware the bar charges much, much slower than it is used, so use them wisely. | You can become invincible as long as the bar at the bottom is not empty. Beware the bar charges much, much slower than it is used, so use them wisely. | ||
Enemies are eliminated by running into them. Each kill adds 1 to your score. | Enemies are eliminated by running into them. Each kill adds 1 to your score. However, they are armed with their own unique weapons. Each time a bullet hits you, you lose 1 life of the 15 you start with. | ||
Enemy types: | |||
* ORANGE - Most basic type. Shoots basic 1 pixel bullets, fairly average speed and fire cooldown. | * ORANGE - Most basic type. Shoots basic 1 pixel bullets, fairly average speed and fire cooldown. | ||
* YELLOW - Shotgun type. Shoots 5 bullets at once but has a long cooldown | * YELLOW - Shotgun type. Shoots 5 bullets at once but has a long cooldown. | ||
* ORANGE+ - Faster version of ORANGE. Shoots fast and moves fast. | * ORANGE+ - Faster version of ORANGE. Shoots fast and moves fast. | ||
* BLUE - Bounce type. Shoots large bouncing bullets. Fairly long cooldown and fairly slow. | * BLUE - Bounce type. Shoots large bouncing bullets. Fairly long cooldown and fairly slow. | ||
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It's safe to hit enemies right after they fire since they have a cooldown. Alternatively you can use invincibility to get them scotch-free. | It's safe to hit enemies right after they fire since they have a cooldown. Alternatively you can use invincibility to get them scotch-free. | ||
Don't let any enemies stay on screen too long. They get harder over time and some even get new bullets | Don't let any enemies stay on screen too long. They get harder over time and some even get new bullets (this was implemented to prevent players from just leaving 7 ORANGES on the screen and killing the remaining enemy). | ||
(this was implemented to prevent players from just leaving 7 ORANGES on the screen and killing the remaining enemy). | |||
At higher scores, enemies spawn faster and harder enemies tend to spawn more. Keep this in mind if it seems easy at first. | At higher scores, enemies spawn faster and harder enemies tend to spawn more. Keep this in mind if it seems easy at first. | ||
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==External links== | ==External links== | ||
* GitHub - https://github.com/KevinHan522/Intensity | * GitHub - https://github.com/KevinHan522/Intensity | ||
Latest revision as of 10:32, 23 Haziran 2024
Intensity | |
---|---|
General | |
Author | Kevin Han |
Type | Arcade Games |
Version | full |
License | Mixed |
Last Updated | 2016/03/05 |
Links | |
Download | |
Website | |
Source | |
Intensity is a semi-bullet hell game with invincibility aspects. Written in C.
User guide
Welcome to Intensity! Your player is a small circle and the goal is to eliminate as many enemies as possible while staying alive.
You can become invincible as long as the bar at the bottom is not empty. Beware the bar charges much, much slower than it is used, so use them wisely.
Enemies are eliminated by running into them. Each kill adds 1 to your score. However, they are armed with their own unique weapons. Each time a bullet hits you, you lose 1 life of the 15 you start with.
Enemy types:
- ORANGE - Most basic type. Shoots basic 1 pixel bullets, fairly average speed and fire cooldown.
- YELLOW - Shotgun type. Shoots 5 bullets at once but has a long cooldown.
- ORANGE+ - Faster version of ORANGE. Shoots fast and moves fast.
- BLUE - Bounce type. Shoots large bouncing bullets. Fairly long cooldown and fairly slow.
- RED - Sniper type, Shoots very fast, fairly accurate bullets. Long cooldown and barely moves. However, they increase in difficulty much faster than others if left alive too long.
- PURPLE - Explosion type. Shoots a large purple bullet that explodes into three bouncing bullets. Very long cooldown and very low movement.
Game tips
It's safe to hit enemies right after they fire since they have a cooldown. Alternatively you can use invincibility to get them scotch-free.
Don't let any enemies stay on screen too long. They get harder over time and some even get new bullets (this was implemented to prevent players from just leaving 7 ORANGES on the screen and killing the remaining enemy).
At higher scores, enemies spawn faster and harder enemies tend to spawn more. Keep this in mind if it seems easy at first.
Controls
D-Pad - Move
A - Invincible
B - Go twice as fast
Screenshots