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{{#seo: | |||
|title= (Shooter) - GameBrew | |||
|title_mode=append | |||
|image=507squadronadv2.png | |||
|image_alt=587 Squadron Advance | |||
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{{Infobox GBA Homebrews | {{Infobox GBA Homebrews | ||
|title=587 Squadron Advance | |title=587 Squadron Advance | ||
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|source=https://github.com/OpenZoo/openzoo-cpp/tree/special/507squadron | |source=https://github.com/OpenZoo/openzoo-cpp/tree/special/507squadron | ||
}} | }} | ||
587 Squadron Advance is a demake of Epic 's Zone 66, a 1993 shareware title of theirs, using Epic's own ZZT. The ZZT world was in turn ported to a GBA-playable format by asie using a build of his fork of ZZT, OpenZoo/C++. | 587 Squadron Advance is a demake of Epic 's Zone 66, a 1993 shareware title of theirs, using Epic's own ZZT. The ZZT world was in turn ported to a GBA-playable format by asie using a build of his fork of ZZT, OpenZoo/C++. | ||
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* GitHub - https://github.com/OpenZoo/openzoo-cpp/tree/special/507squadron | * GitHub - https://github.com/OpenZoo/openzoo-cpp/tree/special/507squadron | ||
[[Category:GBA | [[Category:GBA Jam 2021]] | ||
Latest revision as of 11:32, 5 July 2024
587 Squadron Advance | |
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General | |
Author | PogeSoft |
Type | Shooter |
Version | 2021 |
License | CC BY-NC-SA 4.0 |
Last Updated | 2021/07/11 |
Links | |
Download | |
Website | |
Source | |
587 Squadron Advance is a demake of Epic 's Zone 66, a 1993 shareware title of theirs, using Epic's own ZZT. The ZZT world was in turn ported to a GBA-playable format by asie using a build of his fork of ZZT, OpenZoo/C++.
The game was submitted to the GBA Jam 2021.
User guide
Fly your high-speed bomber deep into enemy territory on a dangerous solo mission! Be the spearhead of an assualt on the enemy's secret weapons facility!
In the course of your flights, you'll disable enemy communication networks, destroy transport infrastructure, incapacitate warships and finally destroy the enemy's secret weapon!
In this game, you control a little white smiley and interact with things by touching them. As 587 Squadron Advance is a fast-paced game and you control a tiny little dingus 3x5 pixels in size,
It is suggested you first play the game in easy mode to get the hang of controlling things before moving up to normal.
Controls
D-Pad - Bring up a menu
A - Action
Screenshots
Compatibility
If you play it on an emulator, mGBA is recommended. It has also been tested to work on real hardware.
Known issues
Sometimes the plane you fly will stop dead in its tracks. This is due to its path being blocked by a moving object rather than a solid wall. You will need to start moving again.
The arrows you use to control your plane can push you out of place. It's possible to just move the player (the smiley) back into place and continue playing.
The ZZT palette makes things hard to see due to contrast. asie and I will provide a more GBA-friendly palette in a future release.
Based on feedback from testers, when playing the game on a real GBA, ghosting issues can affect how easy it is to respond to things on the screen. The screen being modded or not, as well as whether your GBA was a launch or later release, can contribute to this. Another reason to first try it out in easy mode.
Credits
587 Squadron Advance (the game) is (c)2021 PogeSoft and licensed under the Creative Commons Attribution-ShareAlike 4.0 International License.