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{{Infobox homebrew
{{Infobox DS Homebrews
| title       = HuP
|title=HuP
| image       = [[File:Hupds.png]]
|image=hup.png
| type       = Other
|description=Mini game in the spirit of Tetris.
| version     = 1.1
|author=sensei
| licence    = Mixed
|lastupdated=2007/12/10
| author      = sensei
|type=Other Games
| website    =
|version=1.11
| download   = Media:Hup11ds.zip
|license=Mixed
| source      =  
|download=https://dlhb.gamebrew.org/dshomebrew2/hup_1.11.zip
}}  
|website=https://pdroms.de/files/nintendo-nintendods-nds-ds/hup-v1-11
}}
HuP is a DS homebrew minigame in the spirit of Tetris. There are 9 levels with increasing difficulty.


A mini game in the spirit of Tetris. There are nine levels with increasing difficulty.
==User guide==
===Gameply===
The objective is to move the helium filled balloons without letting them collide at the peak. Once your ballons are save in the upper screen, release them to let them disappear and gain points.


==Objectives==
Initially, you start with 3 balloons.
Get the balloons with helium between the piers of top.
* Yellow - Large and fast.
* Blue - Average size and speed.
* Red - Small and slow.


==User guide==
Moving the ball pen, focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.
Initially, player starts with 3 balls.
:Yellow: large and fast.
:Blue: size and average speed
:Red: small and slow.
 
Moving the ball pen,focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.


The higher the score, the higher the number of balls increases as well as to manage their speed.
The higher the score, the higher the number of balls increases as well as to manage their speed.


Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score).
Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score).
The middle score.


On the right the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green.
On the right it displays the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green.
The game ends when you lose all the balloons of the same color. So be careful to remember those who have already exploded.


'''System score:'''
The game ends when you lose all the balloons of the same color. So be careful to remember those which have already exploded.


Once a ball enters a passage, you get 1 point. If two balloons come in the same way, we get 2 points. (etc. etc.. etc ...).
===Scoring===
Once a ball enters a passage, you get 1 point. If two balloons come in the same way, you get 2 points, and so on.


If two balls come in two different passages, we multiply the number of balls by the number of passages occupied. This is where it gets interesting.
If two balls come in two different passages, it multiplies the number of balls by the number of passages occupied. This is where it gets interesting.


For example: 3 balls occupy three different passages: score = 3x3.
For example, 3 balls occupy three different passages, score = 3x3.


Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages.
Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages.
Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.
Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.


==Controls==
==Controls==
L/R - let go balloon
L/R - Let go balloon


==Screenshots==
https://dlhb.gamebrew.org/dshomebrew/hup2.png
https://dlhb.gamebrew.org/dshomebrew/hup3.png
<!--BEGIN Online Emulator Section-->
==Online emulator==
{{EmulatorJS Main
|width=515px
|height=384px
|EJS_backgroundImage=https://www.gamebrew.org/images/6/64/Hup.png
|EJS_core=desmume2015
|EJS_gameName=HuP
|EJS_gameUrl=https://dlhb.gamebrew.org/onlineemulators/nds/hup.7z
}}
{{DS Control Settings}}
<!--END Online Emulator Section-->
==Changelog==
==Changelog==
'''Version 1.11'''
'''Version 1.11'''
*New graphics thanks to the friendly Kojote
* New graphics thanks to the friendly Kojote.


'''Version 1.0'''
'''Version 1.0'''
*Many things can be improved (starting with the graphics!).
* Many things can be improved (starting with the graphics).
 


[[Category:Homebrew applications]]
==External links==
* PDRoms - https://pdroms.de/files/nintendo-nintendods-nds-ds/hup-v1-11

Latest revision as of 13:17, 20 August 2024

HuP
Hup.png
General
Authorsensei
TypeOther Games
Version1.11
LicenseMixed
Last Updated2007/12/10
Links
Download
Website

HuP is a DS homebrew minigame in the spirit of Tetris. There are 9 levels with increasing difficulty.

User guide

Gameply

The objective is to move the helium filled balloons without letting them collide at the peak. Once your ballons are save in the upper screen, release them to let them disappear and gain points.

Initially, you start with 3 balloons.

  • Yellow - Large and fast.
  • Blue - Average size and speed.
  • Red - Small and slow.

Moving the ball pen, focus on holding the ball on the bottom screen, to let go, to let up and press the L or R when it is between two passages to the score. Careful to avoid peaks among the passages and the top of the screen if you lose the ball.

The higher the score, the higher the number of balls increases as well as to manage their speed.

Bottom left, the Max number indicates the number of ballons maximum that can be managed (by the score).

On the right it displays the number of balls remaining (9 in all) were entitled to three yellow balls, 3 blue and 3 green.

The game ends when you lose all the balloons of the same color. So be careful to remember those which have already exploded.

Scoring

Once a ball enters a passage, you get 1 point. If two balloons come in the same way, you get 2 points, and so on.

If two balls come in two different passages, it multiplies the number of balls by the number of passages occupied. This is where it gets interesting.

For example, 3 balls occupy three different passages, score = 3x3.

Top right, the figure indicates in real time the number of points in functions of the number of balls in the passages.

Just press L or R (for lefties) to validate the score and fry the balls down, before they hit the high peaks.

Controls

L/R - Let go balloon

Screenshots

hup2.png hup3.png

Online emulator

Can use gamepad or customise in the control settings.
Nintendo DS Keyboard
C-a.png Kb-z.png
C-b.png Kb-x.png
C-x.png Kb-a.png
C-y.png Kb-s.png
C-start.png Kb-enter.png
C-select.png Kb-v.png
C-l.png Kb-q.png
C-r.png Kb-e.png
C-pad.png Kb-dpad.png

Changelog

Version 1.11

  • New graphics thanks to the friendly Kojote.

Version 1.0

  • Many things can be improved (starting with the graphics).

External links

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