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Ps2mda GBA: Difference between revisions

From GameBrew
(Created page with "{{#seo: |title= (Plugins) - GameBrew |title_mode=append |image=ps2mda2.png |image_alt=ps2mda }} {{Infobox GBA Homebrews |title=ps2mda |image=ps2mda2.png |description=Sound dri...")
 
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Line 1: Line 1:
{{#seo:
|title= (Plugins) - GameBrew
|title_mode=append
|image=ps2mda2.png
|image_alt=ps2mda
}}
{{Infobox GBA Homebrews
{{Infobox GBA Homebrews
|title=ps2mda
|title=ps2mda
|image=ps2mda2.png
|image=ps2mda02.png
|description=Sound driver for GameboyAdvance.
|description=Sound driver for GameboyAdvance.
|author=moonlight
|author=moonlight
|lastupdated=2004/08/09
|lastupdated=2004/08/09
|type=Plugins
|type=Utilities
|version=0.05
|version=0.05
|license=Freeware
|license=Freeware
|download=https://dlhb.gamebrew.org/gbahomebrews/ps2mda.7z
|download=https://dlhb.gamebrew.org/gbahomebrews/ps2mda_005.zip
|website=http://home.att.ne.jp/blue/moonlight/
|website=http://home.att.ne.jp/blue/moonlight/
|source=ps2mda.7z
|source=https://dlhb.gamebrew.org/gbahomebrews/ps2mda_005.zip
}}
{{#seo:
|title= (Plugins) - GameBrew
|title_mode=append
|image=ps2mda2.png
|image_alt=ps2mda
}}
}}
ps2gsm is a MADRVPlugin that runs on [[PogoShell]]. You can create a ROM file containing your own composition data without a development environment.
 
ps2gsm is a MADRVPlugin that runs on [[PogoShell GBA|PogoShell]]. You can create a ROM file containing your own composition data without a development environment.


==Features==
==Features==
*Backward compatible with MXDRV and can be easily created with familiar MML.
*Backward compatible with MXDRV and MML compilers such as note.x and mxc.com.
*You can use mature MML compilers such as note.x and mxc.com.
*Even if you don't have a development environment, you can create a GBA ROM file with songs as long as you have an MML compiler.
*Even if you don't have a development environment, you can create a GBA ROM file with songs as long as you have an MML compiler.
*Full control of GBA sound source with PSG 3ch + Noise 1ch + PCM 8ch configuration.
*Full control of GBA sound source with PSG 3ch + Noise 1ch + PCM 8ch configuration.
Line 45: Line 45:
* Author's websiite - [https://web.archive.org/web/20070808005445/http://home.att.ne.jp/blue/moonlight/ http://home.att.ne.jp/blue/moonlight/] (archived)
* Author's websiite - [https://web.archive.org/web/20070808005445/http://home.att.ne.jp/blue/moonlight/ http://home.att.ne.jp/blue/moonlight/] (archived)


[[Category:GBA homebrew applications]]
[[Category:GBA plugins for PogoShell]]
[[Category:GBA homebre plugins]]
 
==Screenshots==
==Media==
<youtube></youtube>

Latest revision as of 11:07, 23 Haziran 2024

ps2mda
Ps2mda02.png
General
Authormoonlight
TypeUtilities
Version0.05
LicenseFreeware
Last Updated2004/08/09
Links
Download
Website
Source


ps2gsm is a MADRVPlugin that runs on PogoShell. You can create a ROM file containing your own composition data without a development environment.

Features

  • Backward compatible with MXDRV and MML compilers such as note.x and mxc.com.
  • Even if you don't have a development environment, you can create a GBA ROM file with songs as long as you have an MML compiler.
  • Full control of GBA sound source with PSG 3ch + Noise 1ch + PCM 8ch configuration.
  • PCM for SOUND3 can also be edited while checking the sound with the included tone editor (gb3pcedit.exe).
  • Player for PogoShell2.

Installation

Copy mda.bin to PogoShell2\root\.shell\plugins\.

Open PogoShell2\root\.shell\pogo.cfg with notepad or similar tool.

Append this line mda 3 mda.bin 2

User guide

Limitation:

  • Since it is not an X68k emulator, FM sound source cannot be used.
  • The PCM synthesizing part is heavy. Please optimize if necessary.
  • If define code_Enable* in madrv.c is set to False, the corresponding function will be turned off and it will be a little lighter.
  • Please be sure to check "Differences from the X68k version" because the sound source itself is completely different.

External links

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